Found: 7
Select item for more details and to access through your institution.
Screen Time Exposure and the Development of Internalizing and Externalizing Problems In a Sample of Romanian Urban Highschoolers.
- Published in:
- BRAIN: Broad Research in Artificial Intelligence & Neuroscience, 2024, v. 15, n. 1, p. 59, doi. 10.18662/brain/15.1/536
- By:
- Publication type:
- Article
Eyes on the Screen: Video Game Pathological Usage Symptoms and Time Spent Playing.
- Published in:
- Social Work Review / Revista de Asistenta Sociala, 2022, n. 3, p. 81
- By:
- Publication type:
- Article
Children as Valuable Partners in Research Projects into New Technologies: Show Cards Approach in Children Research.
- Published in:
- Social Work Review / Revista de Asistenta Sociala, 2021, n. 3, p. 53
- By:
- Publication type:
- Article
Young Gamers: Their Motivation Behind the Play, Involvement and Time Spent in Video Games.
- Published in:
- Social Work Review / Revista de Asistenta Sociala, 2020, n. 4, p. 85
- By:
- Publication type:
- Article
Alternative Music Preference and Youth Engagement in Risky Behaviors (Romania).
- Published in:
- Social Work Review / Revista de Asistenta Sociala, 2020, n. 3, p. 121
- By:
- Publication type:
- Article
Evaluating Digital Proficiency: A Study on Online and Face-to-Face Educational Engagement among Rural Middle School Students in Republic of Moldova.
- Published in:
- Romanian Journal for Multidimensional Education / Revista Românească pentru Educaţie Multidimensională, 2024, v. 16, n. 2, p. 24, doi. 10.18662/rrem/16.2/844
- By:
- Publication type:
- Article
FAMILY DYNAMICS DURING THE COVID-19 PANDEMIC: MEDIATING CHILDREN’S ACCESS TO DIGITAL TECHNOLOGIES A.
- Published in:
- Revista Romana de Sociologie, 2022, n. 3/4, p. 181
- By:
- Publication type:
- Article