Found: 46
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Using eye-tracking in education: review of empirical research and technology.
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- Educational Technology Research & Development, 2024, v. 72, n. 3, p. 1383, doi. 10.1007/s11423-024-10342-4
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- Article
Mathematical experience in game‐based problem‐solving.
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- Journal of Computer Assisted Learning, 2024, v. 40, n. 3, p. 1083, doi. 10.1111/jcal.12938
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- Article
Including neurodiversity in computational thinking.
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- Frontiers in Education, 2024, p. 1, doi. 10.3389/feduc.2024.1358492
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- Article
Using Mathematizing Supports for Applied Problem Solving in a Game-Based Learning Environment.
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- Journal of Educational Computing Research, 2024, v. 62, n. 2, p. 468, doi. 10.1177/07356331231206990
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- Article
Effects of Artificial Intelligence-Powered Virtual Agents on Learning Outcomes in Computer-Based Simulations: A Meta-Analysis.
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- Educational Psychology Review, 2024, v. 36, n. 1, p. 1, doi. 10.1007/s10648-024-09855-4
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- Article
Improving teaching practices via virtual reality‐supported simulation‐based learning: Scenario design and the duration of implementation.
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- British Journal of Educational Technology, 2023, v. 54, n. 4, p. 836, doi. 10.1111/bjet.13296
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- Article
Effects of game-based learning supports on students' math performance and perceived game flow.
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- Educational Technology Research & Development, 2023, v. 71, n. 2, p. 459, doi. 10.1007/s11423-022-10183-z
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- Article
Patterns of Using Multimodal External Representations in Digital Game-Based Learning.
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- Journal of Educational Computing Research, 2023, v. 60, n. 8, p. 1918, doi. 10.1177/07356331221087771
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- Article
Narrative-supported math problem solving in digital game-based learning.
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- Educational Technology Research & Development, 2022, v. 70, n. 4, p. 1261, doi. 10.1007/s11423-022-10129-5
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- Article
Virtual Reality–Based Social Skills Training for Children With Autism Spectrum Disorder.
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- Journal of Special Education Technology, 2022, v. 37, n. 1, p. 49, doi. 10.1177/0162643420945603
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- Article
Exploring multiuser virtual teaching simulation as an alternative learning environment for student instructors.
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- Instructional Science, 2021, v. 49, n. 6, p. 831, doi. 10.1007/s11251-021-09555-4
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- Article
Maximizing learning without sacrificing the fun: Stealth assessment, adaptivity and learning supports in educational games.
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- Journal of Computer Assisted Learning, 2021, v. 37, n. 1, p. 127, doi. 10.1111/jcal.12473
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- Article
Virtual reality simulation‐based learning of teaching with alternative perspectives taking.
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- British Journal of Educational Technology, 2020, v. 51, n. 6, p. 2544, doi. 10.1111/bjet.12936
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- Article
Automatic assessment of cognitive and emotional states in virtual reality‐based flexibility training for four adolescents with autism.
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- British Journal of Educational Technology, 2020, v. 51, n. 5, p. 1766, doi. 10.1111/bjet.13005
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- Article
In-Game Actions to Promote Game-Based Math Learning Engagement.
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- Journal of Educational Computing Research, 2020, v. 58, n. 4, p. 863, doi. 10.1177/0735633119878611
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- Article
Exploring the Relationships Among Middle School Students' Peer Interactions, Task Efficiency, and Learning Engagement in Game-Based Learning.
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- Simulation & Gaming, 2020, v. 51, n. 3, p. 310, doi. 10.1177/1046878120907940
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- Article
Game-Based Multimodal Representations and Mathematical Problem Solving.
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- International Journal of Science & Mathematics Education, 2020, v. 18, n. 1, p. 103, doi. 10.1007/s10763-018-9938-3
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- Article
Mathematical problem solving and learning in an architecture-themed epistemic game.
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- Educational Technology Research & Development, 2019, v. 67, n. 5, p. 1085, doi. 10.1007/s11423-018-09643-2
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- Article
Architecture Game-Based Mathematical Learning by Making.
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- International Journal of Science & Mathematics Education, 2019, v. 17, n. 1, p. 167, doi. 10.1007/s10763-019-09996-x
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- Article
The format of problem representation for in‐game learning supports.
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- Journal of Computer Assisted Learning, 2019, v. 35, n. 3, p. 390, doi. 10.1111/jcal.12345
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- Article
Examining features of how professional development and enactment of educative curricula influences elementary science teacher learning.
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- Journal of Research in Science Teaching, 2019, v. 56, n. 3, p. 348, doi. 10.1002/tea.21480
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- Article
Virtual collaborative gaming as social skills training for high‐functioning autistic children.
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- British Journal of Educational Technology, 2018, v. 49, n. 4, p. 728, doi. 10.1111/bjet.12626
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- Article
Social Skill Interventions for Youth and Adults With Autism Spectrum Disorder: A Systematic Review.
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- Review of Educational Research, 2018, v. 88, n. 1, p. 3, doi. 10.3102/0034654317740334
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- Article
Integrating Music into Math in a Virtual Reality Game: Learning Fractions.
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- International Journal of Game-Based Learning, 2017, v. 7, n. 1, p. 57, doi. 10.4018/IJGBL.2017010104
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- Article
Game-based learning engagement: A theory- and data-driven exploration.
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- British Journal of Educational Technology, 2016, v. 47, n. 6, p. 1183, doi. 10.1111/bjet.12314
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- Article
Essential Aspects of Science Teacher Professional Development: Making Research Participation Instructionally Effective.
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- AERA Open, 2016, v. 2, n. 4, p. 1, doi. 10.1177/2332858416674200
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- Article
EVALUATING TEACHING COMPETENCY IN A 3D E-LEARNING ENVIRONMENT USING A SMALL-SCALE BAYESIAN NETWORK.
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- Quarterly Review of Distance Education, 2016, v. 17, n. 3, p. 61
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- Article
Designing and integrating purposeful learning in game play: a systematic review.
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- Educational Technology Research & Development, 2016, v. 64, n. 2, p. 219, doi. 10.1007/s11423-015-9418-1
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- Article
OpenSim-Supported Virtual Learning Environment.
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- Journal of Educational Computing Research, 2016, v. 54, n. 2, p. 147, doi. 10.1177/0735633115620197
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- Article
Experience of Adult Facilitators in a Virtual-Reality-Based Social Interaction Program for Children With Autism.
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- Journal of Special Education, 2015, v. 48, n. 4, p. 290, doi. 10.1177/0022466913498773
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- Article
From psychomotor to 'motorpsycho': learning through gestures with body sensory technologies.
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- Educational Technology Research & Development, 2014, v. 62, n. 6, p. 711, doi. 10.1007/s11423-014-9351-8
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- Article
A case study on collective cognition and operation in team-based computer game design by middle-school children.
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- 2014
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- Publication type:
- Case Study
The Design of Authentic Inquiry for Online Knowledge- Constructive Interaction and Self-Regulated Learning Processes.
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- International Journal of Online Pedagogy & Course Design, 2013, v. 3, n. 2, p. 25, doi. 10.4018/ijopcd.2013040102
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- Article
Games for engaged learning of middle school children with special learning needs.
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- British Journal of Educational Technology, 2013, v. 44, n. 2, p. 225, doi. 10.1111/j.1467-8535.2012.01326.x
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- Article
CONSTRUCTS OF STUDENT-CENTERED ONLINE LEARNING ON LEARNING SATISFACTION OF A DIVERSE ONLINE STUDENT BODY: A STRUCTURAL EQUATION MODELING APPROACH.
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- Journal of Educational Computing Research, 2013, v. 48, n. 1, p. 97, doi. 10.2190/EC.48.1.e
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- Article
Clan, Sage, and Sky: Indigenous, Hispano, and Mestizo Narratives of Learning in New Mexico Context.
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- American Educational Research Journal, 2012, v. 49, n. 4, p. 775, doi. 10.3102/0002831212441498
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- Article
The role of students' motivation in peer-moderated asynchronous online discussions.
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- British Journal of Educational Technology, 2011, v. 42, n. 6, p. 916, doi. 10.1111/j.1467-8535.2010.01140.x
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- Article
Identity presence and knowledge building: Joint emergence in online learning environments?
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- International Journal of Computer-Supported Collaborative Learning, 2011, v. 6, n. 3, p. 349, doi. 10.1007/s11412-011-9114-z
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- Publication type:
- Article
The Effects of Peer-Interaction Styles in Team Blogs on Students' Cognitive Thinking and Blog Participation.
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- Journal of Educational Computing Research, 2010, v. 42, n. 4, p. 459, doi. 10.2190/EC.42.4.f
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- Article
Evaluating online learning communities.
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- Educational Technology Research & Development, 2009, v. 57, n. 4, p. 487, doi. 10.1007/s11423-009-9120-2
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- Article
Alternative goal structures for computer game-based learning.
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- International Journal of Computer-Supported Collaborative Learning, 2008, v. 3, n. 4, p. 429, doi. 10.1007/s11412-008-9048-2
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- Publication type:
- Article
Computer games application within alternative classroom goal structures: cognitive, metacognitive, and affective evaluation.
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- Educational Technology Research & Development, 2008, v. 56, n. 5/6, p. 539, doi. 10.1007/s11423-008-9086-5
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- Article
Gameplaying for maths learning: cooperative or not?
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- British Journal of Educational Technology, 2007, v. 38, n. 2, p. 249, doi. 10.1111/j.1467-8535.2006.00593.x
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- Publication type:
- Article
Effectiveness of Various Enhancement Strategies to Complement Animated Instruction: A Meta-Analytic Assessment.
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- Journal of Educational Technology Systems, 2006, v. 35, n. 2, p. 215, doi. 10.2190/M200-5558-52V7-2287
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- Publication type:
- Article
SOLITARY LEARNER IN ONLINE COLLABORATIVE LEARNING.
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- Quarterly Review of Distance Education, 2006, v. 7, n. 3, p. 249
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- Publication type:
- Article
Effects of Animation on Multi-Level Learning Outcomes for Learners with Different Characteristics: A Meta-Analytic Assessment and Interpretation.
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- Journal of Visual Literacy, 2006, v. 26, n. 1, p. 15, doi. 10.1080/23796529.2006.11674630
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- Publication type:
- Article