Found: 40
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BallMerge: High‐quality Fast Surface Reconstruction via Voronoi Balls.
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- Computer Graphics Forum, 2024, v. 43, n. 2, p. 1, doi. 10.1111/cgf.15019
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- Article
Interactive Depixelization of Pixel Art through Spring Simulation.
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- Computer Graphics Forum, 2023, v. 42, n. 2, p. 51, doi. 10.1111/cgf.14743
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- Article
Texture Browser: Feature‐based Texture Exploration.
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- Computer Graphics Forum, 2021, v. 40, n. 3, p. 99, doi. 10.1111/cgf.14292
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- Article
Next Event Estimation++: Visibility Mapping for Efficient Light Transport Simulation.
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- Computer Graphics Forum, 2020, v. 39, n. 7, p. 205, doi. 10.1111/cgf.14138
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- Article
ShutterApp: Spatio‐temporal Exposure Control for Videos.
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- Computer Graphics Forum, 2019, v. 38, n. 7, p. 675, doi. 10.1111/cgf.13870
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- Article
A Survey on Gradient‐Domain Rendering.
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- Computer Graphics Forum, 2019, v. 38, n. 2, p. 455, doi. 10.1111/cgf.13652
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- Article
MegaViews: Scalable Many‐View Rendering With Concurrent Scene‐View Hierarchy Traversal.
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- Computer Graphics Forum, 2019, v. 38, n. 1, p. 235, doi. 10.1111/cgf.13527
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- Article
Gradient‐Guided Local Disparity Editing.
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- Computer Graphics Forum, 2019, v. 38, n. 1, p. 394, doi. 10.1111/cgf.13537
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- Article
Spectral Gradient Sampling for Path Tracing.
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- Computer Graphics Forum, 2018, v. 37, n. 4, p. 45, doi. 10.1111/cgf.13474
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- Article
Multiscale Visualization and Exploration of Large Bipartite Graphs.
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- Computer Graphics Forum, 2018, v. 37, n. 3, p. 549, doi. 10.1111/cgf.13441
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- Article
Visual analysis of mass cytometry data by hierarchical stochastic neighbour embedding reveals rare cell types.
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- Nature Communications, 2017, v. 8, n. 1, p. 1, doi. 10.1038/s41467-017-01689-9
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- Article
Split-Depth Image Generation and Optimization.
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- Computer Graphics Forum, 2017, v. 36, n. 7, p. 175, doi. 10.1111/cgf.13283
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- Article
Spectral Processing of Tangential Vector Fields.
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- Computer Graphics Forum, 2017, v. 36, n. 6, p. 338, doi. 10.1111/cgf.12942
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- Article
Computational Light Painting Using a Virtual Exposure.
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- Computer Graphics Forum, 2017, v. 36, n. 2, p. 1, doi. 10.1111/cgf.13101
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- Article
Realistic modeling of porous materials.
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- Computer Animation & Virtual Worlds, 2017, v. 28, n. 2, p. n/a, doi. 10.1002/cav.1719
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- Article
An interactive simulation and visualization tool for flood analysis usable for practitioners.
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- Mitigation & Adaptation Strategies for Global Change, 2017, v. 22, n. 2, p. 307, doi. 10.1007/s11027-015-9651-2
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- Article
Merged Multiresolution Hierarchies for Shadow Map Compression.
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- Computer Graphics Forum, 2016, v. 35, n. 7, p. 383, doi. 10.1111/cgf.13035
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- Article
Efficient Ray Tracing Through Aspheric Lenses and Imperfect Bokeh Synthesis.
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- Computer Graphics Forum, 2016, v. 35, n. 4, p. 99, doi. 10.1111/cgf.12953
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- Article
Capstone - From Perception to Image Synthesis.
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- Computer Graphics Forum, 2016, v. 35, n. 3, p. 341
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- Article
Compressed Multiresolution Hierarchies for High-Quality Precomputed Shadows.
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- Computer Graphics Forum, 2016, v. 35, n. 2, p. 331, doi. 10.1111/cgf.12835
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- Article
Geometry and Attribute Compression for Voxel Scenes.
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- Computer Graphics Forum, 2016, v. 35, n. 2, p. 397, doi. 10.1111/cgf.12841
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- Article
A 30 m Resolution SurfaceWater Mask Including Estimation of Positional and Thematic Differences Using Landsat 8, SRTM and OpenStreetMap: A Case Study in the Murray-Darling Basin, Australia.
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- Remote Sensing, 2016, v. 8, n. 5, p. 386, doi. 10.3390/rs8050386
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- Article
Numerical optimization of alignment reproducibility for customizable surgical guides.
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- International Journal of Computer Assisted Radiology & Surgery, 2015, v. 10, n. 10, p. 1567, doi. 10.1007/s11548-015-1171-8
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- Article
Modeling Luminance Perception at Absolute Threshold.
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- Computer Graphics Forum, 2015, v. 34, n. 4, p. 155, doi. 10.1111/cgf.12687
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- Article
Procedural Content Graphs for Urban Modeling.
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- International Journal of Computer Games Technology, 2015, v. 2015, p. 1, doi. 10.1155/2015/808904
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- Article
General and Robust Error Estimation and Reconstruction for Monte Carlo Rendering.
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- Computer Graphics Forum, 2015, v. 34, n. 2, p. 597, doi. 10.1111/cgf.12587
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- Article
Perceptual depth compression for stereo applications.
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- Computer Graphics Forum, 2014, v. 33, n. 2, p. 195, doi. 10.1111/cgf.12293
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- Article
Practical Real-Time Lens-Flare Rendering.
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- Computer Graphics Forum, 2013, v. 32, n. 4, p. 1, doi. 10.1111/cgf.12145
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- Article
Temporal Coherence Methods in Real-Time Rendering.
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- Computer Graphics Forum, 2012, v. 31, n. 8, p. 2378, doi. 10.1111/j.1467-8659.2012.03075.x
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- Article
A Computational Model of Afterimages.
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- Computer Graphics Forum, 2012, v. 31, n. 2pt4, p. 529, doi. 10.1111/j.1467-8659.2012.03053.x
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- Article
3D Material Style Transfer.
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- Computer Graphics Forum, 2012, v. 31, n. 2pt2, p. 431, doi. 10.1111/j.1467-8659.2012.03022.x
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- Article
Making Imperfect Shadow Maps View-Adaptive: High-Quality Global Illumination in Large Dynamic Scenes.
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- Computer Graphics Forum, 2011, v. 30, n. 8, p. 2258, doi. 10.1111/j.1467-8659.2011.01998.x
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- Article
Interactive Indirect Illumination Using Voxel Cone Tracing.
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- Computer Graphics Forum, 2011, v. 30, n. 7, p. 1921, doi. 10.1111/j.1467-8659.2011.02063.x
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- Article
ManyLoDs: Parallel Many-View Level-of-Detail Selection for Real-Time Global Illumination.
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- Computer Graphics Forum, 2011, v. 30, n. 4, p. 1233, doi. 10.1111/j.1467-8659.2011.01982.x
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- Article
Eurographics Young Researcher Award.
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- Computer Graphics Forum, 2011, v. 30, n. 2, p. xx, doi. 10.1111/j.1467-8659.2011.01908.x
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- Article
Scalable Remote Rendering with Depth and Motion-flow Augmented Streaming.
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- Computer Graphics Forum, 2011, v. 30, n. 2, p. 415, doi. 10.1111/j.1467-8659.2011.01871.x
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- Article
Perceptually-motivated Real-time Temporal Upsampling of 3D Content for High-refresh-rate Displays.
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- Computer Graphics Forum, 2010, v. 29, n. 2, p. 713, doi. 10.1111/j.1467-8659.2009.01641.x
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- Article
Stylized Vector Art from 3D Models with Region Support.
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- Computer Graphics Forum, 2008, v. 27, n. 4, p. 1199, doi. 10.1111/j.1467-8659.2008.01258.x
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- Article
Sample Based Visibility for Soft Shadows using Alias-free Shadow Maps.
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- Computer Graphics Forum, 2008, v. 27, n. 4, p. 1285, doi. 10.1111/j.1467-8659.2008.01267.x
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- Article
Visibility Sampling on GPU and Applications.
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- Computer Graphics Forum, 2007, v. 26, n. 3, p. 535, doi. 10.1111/j.1467-8659.2007.01076.x
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- Article