Found: 10
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Processing of Game Technologies: Association with Daily Playtime and Gaming Consequences.
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- Addicta: The Turkish Journal on Addictions, 2022, v. 9, n. 1, p. 56, doi. 10.5152/ADDICTA.2022.21068
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- Article
Mechanisms of identification and social differentiation in player–avatar relations.
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- Journal of Gaming & Virtual Worlds, 2021, v. 13, n. 1, p. 55, doi. 10.1386/jgvw_00028_1
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- Article
When Media Violence Awakens our Better Nature: The Effect of Unpleasant Violence on Reactivity toward and Enjoyment of Media Violence.
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- Journal of Broadcasting & Electronic Media, 2019, v. 63, n. 4, p. 698, doi. 10.1080/08838151.2019.1677444
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- Article
Fair Game: Using Simulators to Change Likelihood of Distracted Driving at the Minnesota State Fair.
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- Communication Research Reports, 2018, v. 35, n. 2, p. 121, doi. 10.1080/08824096.2017.1406847
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- Article
How Can Wii Learn From Video Games?
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- International Journal of Gaming & Computer-Mediated Simulations, 2016, v. 8, n. 1, p. 28, doi. 10.4018/IJGCMS.2016010103
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- Article
"Friending" Vygotsky: A Social Constructivist Pedagogy of Knowledge Building Through Classroom Social Media Use.
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- Journal of Effective Teaching, 2014, v. 14, n. 1, p. 33
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- Article
Driving Home the Message: Using a Video Game Simulator to Steer Attitudes Away From Distracted Driving.
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- International Journal of Gaming & Computer-Mediated Simulations, 2014, v. 6, n. 1, p. 50, doi. 10.4018/ijgcms.2014010104
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- Article
Students' Perceptions of Social Presence: Rhetorical and Relational Goals Across Three Mediated Instructional Designs.
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- Journal of Online Learning & Teaching, 2013, v. 9, n. 4, p. 468
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- Article
Keeping Abreast of Hypersexuality: A Video Game Character Content Analysis.
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- Sex Roles, 2010, v. 62, n. 11-12, p. 721, doi. 10.1007/s11199-009-9637-1
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- Article
Altruism on American Television: Examining the Amount of, and Context Surrounding, Acts of Helping and Sharing.
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- Journal of Communication, 2006, v. 56, n. 4, p. 707, doi. 10.1111/j.1460-2466.2006.00316.x
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- Article