Found: 23
Select item for more details and to access through your institution.
An Efficient Hybrid Incompressible SPH Solver with Interface Handling for Boundary Conditions.
- Published in:
- Computer Graphics Forum, 2018, v. 37, n. 1, p. 313, doi. 10.1111/cgf.13292
- By:
- Publication type:
- Article
Multiple Scattering Approximation in Heterogeneous Media by Narrow Beam Distributions.
- Published in:
- Computer Graphics Forum, 2016, v. 35, n. 7, p. 373, doi. 10.1111/cgf.13034
- By:
- Publication type:
- Article
Implicit Formulation for SPH-based Viscous Fluids.
- Published in:
- Computer Graphics Forum, 2015, v. 34, n. 2, p. 493, doi. 10.1111/cgf.12578
- By:
- Publication type:
- Article
Real-time Rendering of Dynamic Scenes under All-frequency Lighting using Integral Spherical Gaussian.
- Published in:
- Computer Graphics Forum, 2012, v. 31, n. 2pt4, p. 727, doi. 10.1111/j.1467-8659.2012.03052.x
- By:
- Publication type:
- Article
Pixel Art with Refracted Light by Rearrangeable Sticks.
- Published in:
- Computer Graphics Forum, 2012, v. 31, n. 2pt3, p. 575, doi. 10.1111/j.1467-8659.2012.03036.x
- By:
- Publication type:
- Article
Toward Optimal Space Partitioning for Unbiased, Adaptive Free Path Sampling of Inhomogeneous Participating Media.
- Published in:
- Computer Graphics Forum, 2011, v. 30, n. 7, p. 1911, doi. 10.1111/j.1467-8659.2011.02049.x
- By:
- Publication type:
- Article
Modeling of Clouds from a Single Photograph.
- Published in:
- Computer Graphics Forum, 2010, v. 29, n. 7, p. 2083, doi. 10.1111/j.1467-8659.2010.01795.x
- By:
- Publication type:
- Article
Interactive Rendering of Interior Scenes with Dynamic Environment Illumination.
- Published in:
- Computer Graphics Forum, 2009, v. 28, n. 7, p. 1935, doi. 10.1111/j.1467-8659.2009.01572.x
- By:
- Publication type:
- Article
A Fast Simulation Method Using Overlapping Grids for Interactions between Smoke and Rigid Objects.
- Published in:
- Computer Graphics Forum, 2008, v. 27, n. 2, p. 477, doi. 10.1111/j.1467-8659.2008.01145.x
- By:
- Publication type:
- Article
Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulation.
- Published in:
- Computer Graphics Forum, 2004, v. 23, n. 3, p. 539, doi. 10.1111/j.1467-8659.2004.00785.x
- By:
- Publication type:
- Article
A Fast Rendering Method for Refractive and Reflective Caustics Due to Water Surfaces.
- Published in:
- Computer Graphics Forum, 2003, v. 22, n. 3, p. 601, doi. 10.1111/1467-8659.t01-2-00708
- By:
- Publication type:
- Article
A Modeling and Rendering Method for Snow by Using Metaballs.
- Published in:
- Computer Graphics Forum, 1997, v. 16, p. C357, doi. 10.1111/1467-8659.16.3conferenceissue.37
- By:
- Publication type:
- Article
A Modeling and Rendering Method for Snow by Using Metaballs.
- Published in:
- Computer Graphics Forum, 1997, v. 16, n. 3, p. C357, doi. 10.1111/1467-8659.00173
- By:
- Publication type:
- Article
Method for Calculation of Sky Light Luminance Aiming at an Interactive Architectural Design.
- Published in:
- Computer Graphics Forum, 1996, v. 15, n. 3, p. 109, doi. 10.1111/1467-8659.1530109
- By:
- Publication type:
- Article
A Quick Rendering Method Using Basis Functions for Interactive Lighting Design.
- Published in:
- Computer Graphics Forum, 1995, v. 14, n. 3, p. 229, doi. 10.1111/j.1467-8659.1995.cgf143_0229.x
- By:
- Publication type:
- Article
Skylight for Interior Lighting Design.
- Published in:
- Computer Graphics Forum, 1994, v. 13, n. 3, p. 85, doi. 10.1111/1467-8659.1330085
- By:
- Publication type:
- Article
Temporal and spatial anti-aliasing for rendering reflections on water waves.
- Published in:
- Computational Visual Media, 2021, v. 7, n. 2, p. 201, doi. 10.1007/s41095-021-0204-1
- By:
- Publication type:
- Article
Estimating camera parameters from starry night photographs.
- Published in:
- Computational Visual Media, 2020, v. 6, n. 4, p. 445, doi. 10.1007/s41095-020-0198-0
- By:
- Publication type:
- Article
Curvature-Dependent Reflectance Function for Interactive Rendering of Subsurface Scattering.
- Published in:
- International Journal of Virtual Reality, 2012, v. 11, n. 1, p. 45
- By:
- Publication type:
- Article
Curvature-Dependent Reflectance Function for Interactive Rendering of Subsurface Scattering.
- Published in:
- International Journal of Virtual Reality, 2011, v. 10, n. 1, p. 45, doi. 10.20870/ijvr.2011.10.1.2801
- By:
- Publication type:
- Article
Feedback control of fire simulation based on computational fluid dynamics.
- Published in:
- Computer Animation & Virtual Worlds, 2017, v. 28, n. 3/4, p. n/a, doi. 10.1002/cav.1766
- By:
- Publication type:
- Article
Adaptive cloud simulation using position based fluids.
- Published in:
- Computer Animation & Virtual Worlds, 2015, v. 26, n. 3/4, p. 367, doi. 10.1002/cav.1657
- By:
- Publication type:
- Article
Digitization of natural objects with micro CT and photographs.
- Published in:
- PLoS ONE, 2018, v. 13, n. 4, p. 1, doi. 10.1371/journal.pone.0195852
- By:
- Publication type:
- Article