Found: 3
Select item for more details and to access through your institution.
e-Sport as Leverage for Growth Strategy: The Example of League of Legends.
- Published in:
- International Journal of Gaming & Computer-Mediated Simulations, 2017, v. 9, n. 2, p. 33, doi. 10.4018/IJGCMS.2017040103
- By:
- Publication type:
- Article
Paid and Free Digital Business Models Innovations in the Video Game Industry.
- Published in:
- Communications & Strategies, 2014, n. 94, p. 83
- By:
- Publication type:
- Article
The Dynamics of Co-Creation in the Video Game Industry: the Case of World of Warcraft.
- Published in:
- Communications & Strategies, 2009, n. 73, p. 43
- By:
- Publication type:
- Article