Found: 17
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On user-centric memetic algorithms.
- Published in:
- Soft Computing - A Fusion of Foundations, Methodologies & Applications, 2013, v. 17, n. 2, p. 285, doi. 10.1007/s00500-012-0893-6
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- Publication type:
- Article
Special issue on evolutionary music.
- Published in:
- 2012
- By:
- Publication type:
- Editorial
Automatic evolution of programs for procedural generation of terrains for video games.
- Published in:
- Soft Computing - A Fusion of Foundations, Methodologies & Applications, 2012, v. 16, n. 11, p. 1893, doi. 10.1007/s00500-012-0863-z
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- Publication type:
- Article
Procedural Content Generation for Real-Time Strategy Games.
- Published in:
- International Journal of Interactive Multimedia & Artificial Intelligence, 2015, v. 3, n. 2, p. 40, doi. 10.9781/ijimai.2015.325
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- Publication type:
- Article
New perspectives on the optimal placement of detectors for suicide bombers using metaheuristics.
- Published in:
- Natural Computing, 2019, v. 18, n. 2, p. 249, doi. 10.1007/s11047-018-9710-1
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- Publication type:
- Article
Self-healing strategies for memetic algorithms in unstable and ephemeral computational environments.
- Published in:
- Natural Computing, 2017, v. 16, n. 2, p. 189, doi. 10.1007/s11047-016-9560-7
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- Publication type:
- Article
On balance and dynamism in procedural content generation with self-adaptive evolutionary algorithms.
- Published in:
- Natural Computing, 2014, v. 13, n. 2, p. 157, doi. 10.1007/s11047-014-9418-9
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- Publication type:
- Article
Virtual player design using self-learning via competitive coevolutionary algorithms.
- Published in:
- Natural Computing, 2014, v. 13, n. 2, p. 131, doi. 10.1007/s11047-014-9411-3
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- Publication type:
- Article
On the Use of Self-? Island-based Evolutionary Computation Methods on Complex Environments?
- Published in:
- Computer Science & Information Systems, 2018, v. 15, n. 3, p. 733, doi. 10.2298/CSIS180115032N
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- Publication type:
- Article
Analyzing self-★ island-based memetic algorithms in heterogeneous unstable environments.
- Published in:
- International Journal of High Performance Computing Applications, 2018, v. 32, n. 5, p. 676, doi. 10.1177/1094342016678665
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- Publication type:
- Article
Solving the tool switching problem with memetic algorithms.
- Published in:
- AI EDAM, 2012, v. 26, n. 2, p. 221, doi. 10.1017/S089006041100014X
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- Publication type:
- Article
Metaheuristic approaches to the placement of suicide bomber detectors.
- Published in:
- Journal of Heuristics, 2018, v. 24, n. 3, p. 483, doi. 10.1007/s10732-017-9335-z
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- Publication type:
- Article
Metaheuristics for the template design problem: encoding, symmetry and hybridisation.
- Published in:
- Journal of Intelligent Manufacturing, 2021, v. 32, n. 2, p. 559, doi. 10.1007/s10845-020-01587-w
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- Publication type:
- Article
Diltiazem 180mg slow release capsules: evaluation of homogeneity of the antihypertensive effect with the smoothness index
- Published in:
- 2002
- By:
- Publication type:
- Abstract
Breeding Terrains with Genetic Terrain Programming: The Evolution of Terrain Generators.
- Published in:
- International Journal of Computer Games Technology, 2009, p. 1, doi. 10.1155/2009/125714
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- Publication type:
- Article
Solving Weighted Constraint Satisfaction Problems with Memetic/Exact Hybrid Algorithms.
- Published in:
- Journal of Artificial Intelligence Research, 2009, v. 35, p. 533, doi. 10.1613/jair.2770
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- Publication type:
- Article
Effective patient prioritization in mass casualty incidents using hyperheuristics and the pilot method.
- Published in:
- OR Spectrum, 2011, v. 33, n. 3, p. 699, doi. 10.1007/s00291-011-0238-3
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- Publication type:
- Article