Works by Contero, Manuel
Results: 35
Sustainability and Interoperability: An Economic Study on BIM Implementation by a Small Civil Engineering Firm.
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- Sustainability (2071-1050), 2020, v. 12, n. 22, p. 9581, doi. 10.3390/su12229581
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- Article
A voice-based annotation system for collaborative computer-aided design.
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- Journal of Computational Design & Engineering, 2021, v. 8, n. 2, p. 536, doi. 10.1093/jcde/qwaa092
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- Article
The influence of haptics when assessing household products presented in different means: a comparative study in real setting, flat display, and virtual reality environments with and without passive haptics.
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- Journal of Computational Design & Engineering, 2021, v. 8, n. 1, p. 330, doi. 10.1093/jcde/qwaa081
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- Article
I walk, therefore I am: a multidimensional study on the influence of the locomotion method upon presence in virtual reality.
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- Journal of Computational Design & Engineering, 2020, v. 7, n. 5, p. 577, doi. 10.1093/jcde/qwaa040
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- Article
The Spheres & Shield Maze Task: A Virtual Reality Serious Game for the Assessment of Risk Taking in Decision Making.
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- CyberPsychology, Behavior & Social Networking, 2020, v. 23, n. 11, p. 773, doi. 10.1089/cyber.2019.0761
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- Article
Using Combined Bipolar Semantic Scales and Eye-Tracking Metrics to Compare Consumer Perception of Real and Virtual Bottles.
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- Packaging Technology & Science, 2015, v. 28, n. 12, p. 1047, doi. 10.1002/pts.2178
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- Article
Web-Based System for Adaptable Rubrics: Case Study on CAD Assessment.
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- Educational Technology & Society, 2017, v. 20, n. 3, p. 24
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- Article
Web-based Spatial Training Using Handheld Touch Screen Devices.
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- Educational Technology & Society, 2011, v. 14, n. 3, p. 163
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- Article
CAD training for digital product quality: a formative approach with computer-based adaptable resources for self-assessment.
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- International Journal of Technology & Design Education, 2022, v. 32, n. 2, p. 1393, doi. 10.1007/s10798-020-09651-5
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- Article
On the effects of the fix geometric constraint in 2D profiles on the reusability of parametric 3D CAD models.
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- International Journal of Technology & Design Education, 2019, v. 29, n. 4, p. 821, doi. 10.1007/s10798-018-9458-z
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- Article
Using Event-Related Potentials to Evidence the Visual and Semantic Impact: A Pilot Study with N400 Effect and Food Packaging.
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- Foods, 2024, v. 13, n. 12, p. 1876, doi. 10.3390/foods13121876
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- Article
Dynamic three-dimensional illustrator for teaching descriptive geometry and training visualisation skills.
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- Computer Applications in Engineering Education, 2013, v. 21, n. 1, p. 8, doi. 10.1002/cae.20447
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- Article
Educational software for teaching drawing-based conceptual design skills.
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- Computer Applications in Engineering Education, 2004, v. 12, n. 4, p. 257, doi. 10.1002/cae.20023
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- Article
Social tagging as a knowledge collecting strategy in the engineering design change process.
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- Art, Design & Communication in Higher Education, 2012, v. 10, n. 2, p. 146, doi. 10.1386/adch.10.2.147_1
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- Article
Aplicación de la teoría fundamentada al análisis de la organización escolar y curricular de la asignatura tecnología en educación secundaria.
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- RELIEVE - Revista Electrónica de Investigación y Evaluación Educativa, 2022, v. 28, n. 1, p. 1, doi. 10.30827/relieve.v28i1.23774
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- Article
La capacidad espacial y su relación con la ingeniería.
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- DYNA - Ingeniería e Industria, 2009, v. 84, n. 9, p. 721, doi. 10.6036/2870
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- Article
Virtual Blocks: a serious game for spatial ability improvement on mobile devices.
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- Multimedia Tools & Applications, 2014, v. 73, n. 3, p. 1575, doi. 10.1007/s11042-013-1652-0
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- Article
HumanTop: a multi-object tracking tabletop.
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- Multimedia Tools & Applications, 2014, v. 70, n. 3, p. 1837, doi. 10.1007/s11042-012-1193-y
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- Article
Application of the Grounded Theory to the analysis of the school and curricular organization of the subject Technology in Secondary Education.
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- Electronic Journal of Educational Research, Assessment & Evaluation / Revista Electrónica de Investigación y Evaluación Educativa, 2022, v. 28, n. 1, p. 1, doi. 10.30827/relieve.v28i1.23774
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- Article
Mobile Virtual Reality as an Educational Platform: A Pilot Study on the Impact of Immersion and Positive Emotion Induction in the Learning Process.
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- Eurasia Journal of Mathematics, Science & Technology Education, 2018, v. 14, n. 6, p. 2045, doi. 10.29333/ejmste/85874
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- Article
Using an Augmented Reality Enhanced Tabletop System to Promote Learning of Mathematics: A Case Study with Students with Special Educational Needs.
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- 2017
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- Publication type:
- Case Study
Does a presentation Media Influence the Evaluation of Consumer Products? A Comparative Study to Evaluate Virtual Reality, Virtual Reality with Passive Haptics and a Real Setting.
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- International Journal of Interactive Multimedia & Artificial Intelligence, 2021, v. 6, n. 6, p. 196, doi. 10.9781/ijimai.2021.01.001
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- Article
Learning by Doing in VR: A User-Centric Evaluation of Lathe Operation Training.
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- Electronics (2079-9292), 2024, v. 13, n. 13, p. 2549, doi. 10.3390/electronics13132549
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- Article
Consumer Subjective Impressions in Virtual Reality Environments: The Role of the Visualization Technique in Product Evaluation.
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- Electronics (2079-9292), 2023, v. 12, n. 14, p. 3051, doi. 10.3390/electronics12143051
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- Article
A New Approach to Detect Hand-Drawn Dashed Lines in Engineering Sketches.
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- Applied Sciences (2076-3417), 2024, v. 14, n. 10, p. 4023, doi. 10.3390/app14104023
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- Article
The Influence of Immersive and Collaborative Virtual Environments in Improving Spatial Skills.
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- Applied Sciences (2076-3417), 2023, v. 13, n. 14, p. 8426, doi. 10.3390/app13148426
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- Article
Predicting Decision-Making in Virtual Environments: An Eye Movement Analysis with Household Products.
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- Applied Sciences (2076-3417), 2023, v. 13, n. 12, p. 7124, doi. 10.3390/app13127124
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- Article
Touch Matters: The Impact of Physical Contact on Haptic Product Perception in Virtual Reality.
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- Applied Sciences (2076-3417), 2023, v. 13, n. 4, p. 2649, doi. 10.3390/app13042649
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- Article
EVM: An Educational Virtual Reality Modeling Tool; Evaluation Study with Freshman Engineering Students.
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- Applied Sciences (2076-3417), 2022, v. 12, n. 1, p. 390, doi. 10.3390/app12010390
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- Article
Entorno de aprendizaje ubicuo con realidad aumentada y tabletas para estimular la comprensión del espacio tridimensional.
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- RED - Revista de Educación a Distancia, 2013, n. 37, p. 1
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- Article
Development of a Fast Remedial Course to Improve the Spatial Abilities of Engineering Students.
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- Journal of Engineering Education, 2008, v. 97, n. 4, p. 505, doi. 10.1002/j.2168-9830.2008.tb00996.x
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- Article
Gamification and Hazard Communication in Virtual Reality: A Qualitative Study.
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- Sensors (14248220), 2021, v. 21, n. 14, p. 4663, doi. 10.3390/s21144663
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- Article
Exploring the user’s gaze during product evaluation through the semantic differential: a comparison between virtual reality and photorealistic images.
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- Virtual Reality, 2024, v. 28, n. 3, p. 1, doi. 10.1007/s10055-024-01048-2
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- Article
TOLERANCIA A ENTORNOS VIRTUALES INMERSIVOS MULTISENSORIALES Y MEDIDA ELECTRODERMAL RATIO COMO IDENTIFICADOR DE POBLACIÓN TEA.
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- Siglo Cero, 2023, v. 54, n. 1, p. 115, doi. 10.14201/scero202354128535
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- Article
Recognizing Decision-Making Using Eye Movement: A Case Study With Children.
- Published in:
- Frontiers in Psychology, 2020, v. 11, p. N.PAG, doi. 10.3389/fpsyg.2020.570470
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- Article