Found: 24
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Gamification in Education.
- Published in:
- Encyclopedia, 2023, v. 3, n. 4, p. 1223, doi. 10.3390/encyclopedia3040089
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- Article
Multimodal Technologies in Precision Education: Providing New Opportunities or Adding More Challenges?
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- Education Sciences, 2021, v. 11, n. 7, p. 338, doi. 10.3390/educsci11070338
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- Publication type:
- Article
A Learning Analytics Theoretical Framework for STEM Education Virtual Reality Applications.
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- Education Sciences, 2020, v. 10, n. 11, p. 317, doi. 10.3390/educsci10110317
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- Publication type:
- Article
ARLEAN: An Augmented Reality Learning Analytics Ethical Framework.
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- Computers (2073-431X), 2021, v. 9, n. 8, p. 92, doi. 10.3390/computers10080092
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- Publication type:
- Article
A Data-Driven Approach to Compare the Syntactic Difficulty of Programming Languages.
- Published in:
- 2023
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- Publication type:
- Question & Answer
Increasing student engagement through virtual interactions: How?
- Published in:
- Virtual Reality, 2018, v. 22, n. 4, p. 353, doi. 10.1007/s10055-017-0330-3
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- Publication type:
- Article
Objects, Worlds, and Students: Virtual Interaction in Education.
- Published in:
- Education Research International, 2014, p. 1, doi. 10.1155/2014/318317
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- Publication type:
- Article
The Impact of Immersive Virtual Reality on Knowledge Acquisition and Adolescent Perceptions in Cultural Education.
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- Information (2078-2489), 2024, v. 15, n. 5, p. 261, doi. 10.3390/info15050261
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- Publication type:
- Article
Online Professional Development on Educational Neuroscience in Higher Education Based on Design Thinking.
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- Information (2078-2489), 2023, v. 14, n. 7, p. 382, doi. 10.3390/info14070382
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- Publication type:
- Article
Engagement with Optional Formative Feedback in a Portfolio-Based Digital Design Module.
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- Information (2078-2489), 2023, v. 14, n. 5, p. 287, doi. 10.3390/info14050287
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- Publication type:
- Article
Teacher Perceptions on Virtual Reality Escape Rooms for STEM Education.
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- Information (2078-2489), 2022, v. 13, n. 3, p. 136, doi. 10.3390/info13030136
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- Publication type:
- Article
Automatically Detecting Previous Programming Knowledge from Novice Programmer Code Compilation History.
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- Informatics in Education, 2023, v. 22, n. 2, p. 277, doi. 10.15388/infedu.2023.15
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- Publication type:
- Article
Comparing the effectiveness of video and stereoscopic 360° virtual reality‐supported instruction in high school biology courses.
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- British Journal of Educational Technology, 2023, v. 54, n. 4, p. 987, doi. 10.1111/bjet.13306
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- Publication type:
- Article
The effects of augmented reality‐supported instruction in tertiary‐level medical education.
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- British Journal of Educational Technology, 2022, v. 53, n. 2, p. 307, doi. 10.1111/bjet.13167
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- Publication type:
- Article
A Virtual Reality Laboratory for Blended Learning Education: Design, Implementation and Evaluation.
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- Education Sciences, 2023, v. 13, n. 5, p. 528, doi. 10.3390/educsci13050528
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- Publication type:
- Article
The Effects of Machinima on Communication Skills in Students with Developmental Dyslexia.
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- Education Sciences, 2022, v. 12, n. 10, p. 684, doi. 10.3390/educsci12100684
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- Publication type:
- Article
E-Learning Courses Evaluation on the Basis of Trainees' Feedback on Open Questions Text Analysis.
- Published in:
- Education Sciences, 2022, v. 12, n. 9, p. N.PAG, doi. 10.3390/educsci12090633
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- Publication type:
- Article
Design, Development, and Evaluation of a Virtual Reality Serious Game for School Fire Preparedness Training.
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- Education Sciences, 2022, v. 12, n. 4, p. 281, doi. 10.3390/educsci12040281
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- Publication type:
- Article
Limits and Virtues of Educational Technology in Elementary School Mathematics.
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- Journal of Educational Technology Systems, 2020, v. 49, n. 1, p. 59, doi. 10.1177/0047239520908838
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- Publication type:
- Article
Interaction With Educational Games in Hybrid Virtual Worlds.
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- Journal of Educational Technology Systems, 2018, v. 46, n. 4, p. 385, doi. 10.1177/0047239518757986
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- Publication type:
- Article
Parry‐Romberg syndrome treatment with fat transfer and a new bleaching formula.
- Published in:
- Journal of Cosmetic Dermatology, 2019, v. 18, n. 5, p. 1424, doi. 10.1111/jocd.12819
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- Publication type:
- Article
Learning Management System Analytics on Arithmetic Fluency Performance: A Skill Development Case in K6 Education.
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- Multimodal Technologies & Interaction, 2022, v. 6, n. 8, p. 61, doi. 10.3390/mti6080061
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- Publication type:
- Article
A Systematic Literature Review on the User Experience Design for Game-Based Interventions via 3D Virtual Worlds in K-12 Education.
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- Multimodal Technologies & Interaction, 2021, v. 5, n. 6, p. 1, doi. 10.3390/mti5060028
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- Publication type:
- Article
A Learning Analytics Conceptual Framework for Augmented Reality-Supported Educational Case Studies.
- Published in:
- Multimodal Technologies & Interaction, 2021, v. 5, n. 3, p. 1, doi. 10.3390/mti5030009
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- Publication type:
- Article