Found: 6
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Science Teacher Efficacy and Extrinsic Factors Toward Professional Development Using Video Games in a Design-Based Research Model: The Next Generation of STEM Learning.
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- Journal of Science Education & Technology, 2013, v. 22, n. 1, p. 47, doi. 10.1007/s10956-012-9375-y
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- Article
Measuring student Perceptions: Designing an Evidenced Centered Activity Model for a serious Educational Game Development software.
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- International Journal of Gaming & Computer-Mediated Simulations, 2010, v. 2, n. 3, p. 24, doi. 10.4018/jgcms.2010070102
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- Article
Approaches to illuminate content-specific gameplay decisions using open-ended game data.
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- Educational Technology Research & Development, 2021, v. 69, n. 2, p. 1135, doi. 10.1007/s11423-021-09989-0
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- Article
Learning immunology in a game: Learning outcomes, the use of player characters, immersion experiences and visual attention distributions.
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- Journal of Computer Assisted Learning, 2021, v. 37, n. 2, p. 475, doi. 10.1111/jcal.12501
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- Article
Immersion experiences and behavioural patterns in game‐based learning.
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- British Journal of Educational Technology, 2021, v. 52, n. 5, p. 1981, doi. 10.1111/bjet.13093
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- Article
Does emotion matter? An investigation into the relationship between emotions and science learning outcomes in a game‐based learning environment.
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- British Journal of Educational Technology, 2020, v. 51, n. 6, p. 2233, doi. 10.1111/bjet.12896
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- Article