Found: 15
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Inquiry-Enhanced Digital Game-Based Learning: Effects on Secondary Students' Conceptual Understanding in Science, Game Performance, and Behavioral Patterns.
- Published in:
- Asia-Pacific Education Researcher (Springer Science & Business Media B.V.), 2020, v. 29, n. 4, p. 319, doi. 10.1007/s40299-019-00486-w
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- Article
The Effects of Faded Prompts and Feedback on College Students' Reflective Writing Skills.
- Published in:
- Asia-Pacific Education Researcher (Springer Science & Business Media B.V.), 2013, v. 22, n. 4, p. 571, doi. 10.1007/s40299-013-0059-z
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- Publication type:
- Article
Adaptive scaffolding and engagement in digital game-based learning.
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- Educational Technology Research & Development, 2023, v. 71, n. 4, p. 1785, doi. 10.1007/s11423-023-10244-x
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- Article
The effects of competition in digital game-based learning (DGBL): a meta-analysis.
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- Educational Technology Research & Development, 2020, v. 68, n. 4, p. 1855, doi. 10.1007/s11423-020-09794-1
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- Article
The roles of engagement and competition on learner's performance and motivation in game-based science learning.
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- Educational Technology Research & Development, 2019, v. 67, n. 4, p. 1003, doi. 10.1007/s11423-019-09670-7
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- Publication type:
- Article
The impacts of peer competition-based science gameplay on conceptual knowledge, intrinsic motivation, and learning behavioral patterns.
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- Educational Technology Research & Development, 2019, v. 67, n. 1, p. 179, doi. 10.1007/s11423-018-9635-5
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- Article
Virtual reality in problem‐based learning contexts: Effects on the problem‐solving performance, vocabulary acquisition and motivation of English language learners.
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- Journal of Computer Assisted Learning, 2021, v. 37, n. 3, p. 851, doi. 10.1111/jcal.12528
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- Publication type:
- Article
Augmented reality and competition in robotics education: Effects on 21st century competencies, group collaboration and learning motivation.
- Published in:
- Journal of Computer Assisted Learning, 2020, v. 36, n. 6, p. 1052, doi. 10.1111/jcal.12469
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- Article
Designing a technology‐enhanced flipped learning system to facilitate students' self‐regulation and performance.
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- Journal of Computer Assisted Learning, 2018, v. 34, n. 1, p. 53, doi. 10.1111/jcal.12213
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- Article
The Effects of Peer-Based Instant Response System to Promote Learning Performance, Intrinsic Motivation and Self-Efficacy.
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- Sustainability (2071-1050), 2021, v. 13, n. 8, p. 4320, doi. 10.3390/su13084320
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- Article
Which students benefit most from a flipped classroom approach to language learning?
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- British Journal of Educational Technology, 2018, v. 49, n. 1, p. 56, doi. 10.1111/bjet.12530
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- Publication type:
- Article
Transforming online professional development: The design and implementation of the project-based learning management system (PBLMs) for in-service teachers.
- Published in:
- British Journal of Educational Technology, 2011, v. 42, n. 1, p. E5, doi. 10.1111/j.1467-8535.2010.01143.x
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- Publication type:
- Article
Cultural diversity in instructional design for technology-based education.
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- British Journal of Educational Technology, 2007, v. 38, n. 6, p. 1113, doi. 10.1111/j.1467-8535.2007.00738.x
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- Article
The design of a web-based cognitive modeling system to support ill-structured problem solving.
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- 2006
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- Publication type:
- Other
Prompting in Web-Based Environments: Supporting Self-Monitoring and Problem Solving Skills in College Students.
- Published in:
- Journal of Educational Computing Research, 2008, v. 38, n. 2, p. 115, doi. 10.2190/EC.38.2.a
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- Publication type:
- Article