Found: 7
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Unveiling Digital Pathways to Active Aging: An Exploratory Mixed Methods Study of Older Adults' Experiences and the Impact of Person‐Level Factors on mHealth Intervention Engagement.
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- Health & Social Care in the Community, 2024, v. 2024, p. 1, doi. 10.1155/2024/5055630
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- Article
Investigating the Influence of Personalised Gamification on Mobile Survey User Experience.
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- Sustainability (2071-1050), 2021, v. 13, n. 18, p. 10434, doi. 10.3390/su131810434
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- Article
Empowering Children with ASD and Their Parents: Design of a Serious Game for Anxiety and Stress Reduction †.
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- Sensors (14248220), 2020, v. 20, n. 4, p. 966, doi. 10.3390/s20040966
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- Article
From Patient to Musician: A Multi-Sensory Virtual Reality Rehabilitation Tool for Spatial Neglect.
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- Applied Sciences (2076-3417), 2022, v. 12, n. 3, p. 1242, doi. 10.3390/app12031242
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- Article
Content and quality of physical activity ontologies: a systematic review.
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- International Journal of Behavioral Nutrition & Physical Activity, 2023, v. 20, n. 1, p. 1, doi. 10.1186/s12966-023-01428-y
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- Article
Identifying app components that promote physical activity: a group concept mapping study.
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- PeerJ, 2024, p. 1, doi. 10.7717/peerj.17100
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- Article
A Software Engineering Framework for Reusable Design of Personalized Serious Games for Health: Development Study.
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- JMIR Serious Games, 2023, v. 11, n. 1, p. 34, doi. 10.2196/40054
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- Article