Found: 7
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Older Adults' Concurrent and Retrospective Think-Aloud Verbalizations for Identifying User Experience Problems of VR Games.
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- Interacting with Computers, 2022, v. 34, n. 4, p. 99, doi. 10.1093/iwc/iwac039
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- Article
An educational virtual reality game for learning historical events.
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- Virtual Reality, 2023, v. 27, n. 4, p. 2895, doi. 10.1007/s10055-023-00845-5
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- Article
Ellic's Exercise Class: promoting physical activities during exergaming with immersive virtual reality.
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- Virtual Reality, 2021, v. 25, n. 3, p. 597, doi. 10.1007/s10055-020-00477-z
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- Article
Real-time multimodal interaction in virtual reality - a case study with a large virtual interface.
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- Multimedia Tools & Applications, 2023, v. 82, n. 16, p. 25427, doi. 10.1007/s11042-023-14381-6
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- Article
Design and evaluation of a hand gesture recognition approach for real-time interactions.
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- Multimedia Tools & Applications, 2020, v. 79, n. 25/26, p. 17707, doi. 10.1007/s11042-019-08520-1
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- Article
Usability and Engagement Study for a Serious Virtual Reality Game of Lunar Exploration Missions.
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- Informatics, 2019, v. 6, n. 4, p. 44, doi. 10.3390/informatics6040044
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- Article
Hierarchical Spherical Cross‐Parameterization for Deforming Characters.
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- Computer Graphics Forum, 2024, v. 43, n. 6, p. 1, doi. 10.1111/cgf.15197
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- Article