Found: 8
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Design and implementation of an interactive virtual library based on its physical counterpart.
- Published in:
- Virtual Reality, 2024, v. 28, n. 3, p. 1, doi. 10.1007/s10055-024-01023-x
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- Article
Let's all dance: Enhancing amateur dance motions.
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- Computational Visual Media, 2023, v. 9, n. 3, p. 531, doi. 10.1007/s41095-022-0292-6
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- Article
Collaborative museum heist with reinforcement learning.
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- Computer Animation & Virtual Worlds, 2023, v. 34, n. 3/4, p. 1, doi. 10.1002/cav.2158
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- Article
Salsa dance learning evaluation and motion analysis in gamified virtual reality environment.
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- Multimedia Tools & Applications, 2020, v. 79, n. 33/34, p. 24621, doi. 10.1007/s11042-020-09192-y
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- Article
Real‐time 3D human pose and motion reconstruction from monocular RGB videos.
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- Computer Animation & Virtual Worlds, 2019, v. 30, n. 3/4, p. N.PAG, doi. 10.1002/cav.1887
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- Article
Continuous body emotion recognition system during theater performances.
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- Computer Animation & Virtual Worlds, 2016, v. 27, p. 311, doi. 10.1002/cav.1714
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- Article
Extending FABRIK with model constraints.
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- Computer Animation & Virtual Worlds, 2016, v. 27, n. 1, p. 35, doi. 10.1002/cav.1630
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- Article
Emotion Analysis and Classification: Understanding the Performers' Emotions Using the LMA Entities.
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- Computer Graphics Forum, 2015, v. 34, n. 6, p. 262, doi. 10.1111/cgf.12598
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- Article