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Using Gaming to Promote Vaccination Among Youth: A Systematic Review.
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- SAGE Open Nursing, 2024, p. 1, doi. 10.1177/23779608241256998
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- Article
Domain Knowledge and Adaptive Serious Games: Exploring the Relationship of Learner Ability and Affect Adaptability.
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- Journal of Educational Computing Research, 2022, v. 60, n. 2, p. 406, doi. 10.1177/07356331211031287
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- Publication type:
- Article
A Mobile, Avatar-Based App for Improving Body Perceptions Among Adolescents: A Pilot Test.
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- Journal of Medical Internet Research, 2017, v. 19, n. 3, p. 1, doi. 10.2196/games.6354
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- Publication type:
- Article
The Effectiveness of mHealth Interventions Targeting Parents and Youth in Human Papillomavirus Vaccination: Systematic Review.
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- JMIR Pediatrics & Parenting, 2023, v. 6, n. 1, p. 1, doi. 10.2196/47334
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- Publication type:
- Article
An In-Depth Evaluation of Educational Burst Games in Relation to Learner Proficiency.
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- Multimodal Technologies & Interaction, 2024, v. 8, n. 10, p. 88, doi. 10.3390/mti8100088
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- Article