Found: 35
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Willingness to pay for digital wellbeing features on social network sites: a study with Arab and European samples.
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- Frontiers in Computer Science, 2024, p. 01, doi. 10.3389/fcomp.2024.1387681
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- Article
Is cyber hygiene a remedy to IPTV infringement? A study of online streaming behaviours and cyber security practices.
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- International Journal of Information Security, 2024, v. 23, n. 3, p. 1913, doi. 10.1007/s10207-024-00824-0
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- Article
Counteracting sociocultural barriers in global software engineering using group activities.
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- Journal of Software: Evolution & Process, 2024, v. 36, n. 5, p. 1, doi. 10.1002/smr.2587
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- Article
Depression, stress, and anxiety versus internet addiction in early and middle adolescent groups: the mediating roles of family and school environments.
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- BMC Psychology, 2024, v. 12, n. 1, p. 1, doi. 10.1186/s40359-024-01659-z
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- Article
Need for Affect, Problematic Social Media Use and the Mediating Role of Fear of Missing Out in European and Arab Samples.
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- Psychology Research & Behavior Management, 2023, v. 16, p. 5025, doi. 10.2147/PRBM.S435437
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- Article
Designing for Digital Wellbeing: From Theory to Practice a Scoping Review.
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- Human Behavior & Emerging Technologies, 2023, p. 1, doi. 10.1155/2023/9924029
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- Article
Adolescents' Internet addiction: Does it all begin with their environment?
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- Child & Adolescent Psychiatry & Mental Health, 2023, v. 17, n. 1, p. 1, doi. 10.1186/s13034-023-00626-7
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- Article
Who uses mHealth apps? Identifying user archetypes of mHealth apps.
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- Digital Health, 2023, p. 1, doi. 10.1177/20552076231152175
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- Article
Who Uses Mhealth? User Archetypes for Physical and Mental Health Apps.
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- Digital Health, 2023, v. 9, p. 1, doi. 10.1177/20552076231152175
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- Article
Smartphone Usage before and during COVID-19: A Comparative Study Based on Objective Recording of Usage Data.
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- Informatics, 2022, v. 9, n. 4, p. 98, doi. 10.3390/informatics9040098
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- Article
Did Usage of Mental Health Apps Change during COVID-19? A Comparative Study Based on an Objective Recording of Usage Data and Demographics.
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- Life (2075-1729), 2022, v. 12, n. 8, p. 1266, doi. 10.3390/life12081266
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- Article
On the utilization of non‐quality assessed literature in software engineering research.
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- Journal of Software: Evolution & Process, 2022, v. 34, n. 7, p. 1, doi. 10.1002/smr.2464
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- Article
Online social transparency in enterprise information systems: a risk assessment method.
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- Information Technology & Management, 2022, v. 23, n. 2, p. 95, doi. 10.1007/s10799-021-00347-3
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- Article
What's in the box? Exploring UK players' experiences of loot boxes in games; the conceptualisation and parallels with gambling.
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- PLoS ONE, 2022, v. 17, n. 2, p. 1, doi. 10.1371/journal.pone.0263567
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- Article
The Relationships between Gender, Life Satisfaction, Loneliness and Problematic Internet Use during COVID-19: Does the Lockdown Matter?
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- International Journal of Environmental Research & Public Health, 2022, v. 19, n. 3, p. 1325, doi. 10.3390/ijerph19031325
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- Article
Digital Intervention for Problematic Smartphone Use.
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- International Journal of Environmental Research & Public Health, 2021, v. 18, n. 24, p. 13165, doi. 10.3390/ijerph182413165
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- Article
Understanding and deciphering of social engineering attack scenarios.
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- Security & Privacy, 2021, v. 4, n. 4, p. 1, doi. 10.1002/spy2.161
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- Article
Video Game Streaming in Young People and Teenagers: Uptake, User Groups, Dangers, and Opportunities.
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- Healthcare (2227-9032), 2021, v. 9, n. 2, p. 192, doi. 10.3390/healthcare9020192
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- Article
Analysis of Occupational Balance and Its Relation to Problematic Internet Use in University Occupational Therapy Students.
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- Healthcare (2227-9032), 2021, v. 9, n. 2, p. 197, doi. 10.3390/healthcare9020197
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- Article
Managing Procrastination on Social Networking Sites: The D-Crastinate Method.
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- Healthcare (2227-9032), 2020, v. 8, n. 4, p. 577, doi. 10.3390/healthcare8040577
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- Article
Conceptualising, extracting and analysing requirements arguments in users' forums: The CrowdRE‐Arg framework.
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- Journal of Software: Evolution & Process, 2020, v. 32, n. 12, p. 1, doi. 10.1002/smr.2309
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- Article
Perceptions and Misperceptions of Smartphone Use: Applying the Social Norms Approach.
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- Information (2078-2489), 2020, v. 11, n. 11, p. 513, doi. 10.3390/info11110513
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- Article
Combating Fear of Missing Out (FoMO) on Social Media: The FoMO-R Method.
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- International Journal of Environmental Research & Public Health, 2020, v. 17, n. 17, p. 6128, doi. 10.3390/ijerph17176128
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- Article
Engineering digital motivation in businesses: a modelling and analysis framework.
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- Requirements Engineering, 2020, v. 25, n. 2, p. 153, doi. 10.1007/s00766-019-00312-1
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- Article
Gambling Data and Modalities of Interaction for Responsible Online Gambling: A Qualitative Study.
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- Journal of Gambling Issues, 2020, v. 44, p. 139, doi. 10.4309/jgi.2020.44.8
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- Article
Problematic Attachment to Social Media: Five Behavioural Archetypes.
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- International Journal of Environmental Research & Public Health, 2019, v. 16, n. 12, p. 2136, doi. 10.3390/ijerph16122136
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- Article
COPE.er Method: Combating Digital Addiction via Online Peer Support Groups.
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- International Journal of Environmental Research & Public Health, 2019, v. 16, n. 7, p. 1162, doi. 10.3390/ijerph16071162
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- Article
Gamification Risks to Enterprise Teamwork: Taxonomy, Management Strategies and Modalities of Application.
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- Systems, 2019, v. 7, n. 1, p. 9, doi. 10.3390/systems7010009
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- Article
How to Engineer Gamification: The Consensus, the Best Practice and the Grey Areas.
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- Journal of Organizational & End User Computing, 2019, v. 31, n. 1, p. 39, doi. 10.4018/JOEUC.2019010103
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- Article
Enabling Responsible Online Gambling by Real-time Persuasive Technologies.
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- Complex Systems Informatics & Modeling Quarterly, 2018, n. 17, p. 44, doi. 10.7250/csimq.2018-17.03
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- Article
Four reference models for transparency requirements in information systems.
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- Requirements Engineering, 2018, v. 23, n. 2, p. 251, doi. 10.1007/s00766-017-0265-y
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- Article
Exploring the Risk Factors of Interactive E-Health Interventions for Digital Addiction.
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- International Journal of Sociotechnology & Knowledge Development, 2016, v. 8, n. 2, p. 1, doi. 10.4018/IJSKD.2016040101
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- Article
On the Configuration of Crowdsourcing Projects.
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- International Journal of Information System Modeling & Design, 2015, v. 6, n. 3, p. 27, doi. 10.4018/IJISMD.2015070102
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- Article
Requirements-driven deployment.
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- Software & Systems Modeling, 2014, v. 13, n. 1, p. 433, doi. 10.1007/s10270-012-0255-y
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- Article
A goal-based framework for contextual requirements modeling and analysis.
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- Requirements Engineering, 2010, v. 15, n. 4, p. 439, doi. 10.1007/s00766-010-0110-z
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- Article