The effectiveness of a sustainable environment based on augmented reality in developing media literacy skills for secondary school students.Published in:Ajman Journal of Studies & Research, 2025, v. 24, n. 1, p. 1By:Al-Hafdi, Fahad SaleemPublication type:Article
Ten Years of Gamification-Based Learning: A Bibliometric Analysis and Systematic Review.Published in:International Journal of Interactive Mobile Technologies, 2024, v. 18, n. 7, p. 188, doi. 10.3991/ijim.v18i07.45335By:Al-Hafdi, Fahad Saleem;Alhalafawy, Waleed SalimPublication type:Article
Distance learning gains via digital platforms during the Covid-19 pandemic: a qualitative study of the experience of faculty members.Published in:Umm Al-Qura University Journal of Educational & Psychological Sciences, 2023, v. 15, n. 1, p. 83, doi. 10.54940/ep86565787By:Al-Hafdi, Fahad SaleemPublication type:Article