Found: 9
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Game or Supernovel? Playing and Reading Massive Game Novels.
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- European Review, 2023, v. 31, p. S66, doi. 10.1017/S1062798723000443
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- Article
In Search of Characters Without Signifiers.
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- Narrative, 2022, v. 30, n. 3, p. 268, doi. 10.1353/nar.2022.0016
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- Article
La cultura y el negocio de la producción crossmedia.
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- Imagofagia, 2022, n. 25, p. 397
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- Article
A weak scientific basis for gaming disorder: Let us err on the side of caution.
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- Journal of Behavioral Addictions, 2018, v. 7, n. 1, p. 1, doi. 10.1556/2006.7.2018.19
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- Article
Scholars' open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal.
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- Journal of Behavioral Addictions, 2017, v. 6, n. 3, p. 267, doi. 10.1556/2006.5.2016.088
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- Article
A PALAVRA JOGO: ONTOLOGIA DE UM OBJECTO INDEFINÍVEL.
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- Cibertextualidades, 2017, n. 8, p. 11
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- Article
Transmedia (Storytelling?): A polyphonic critical review.
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- Artnodes, 2016, n. 18, p. 8, doi. 10.7238/a.v0i18.3064
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- Article
Game Classification and Game Design.
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- Games & Culture, 2007, v. 2, n. 1, p. 3, doi. 10.1177/1555412006286892
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- Article
'Twenty minutes into the future': Cyberpunkens eskatologiske estetikk.
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- Passage: Tidsskrift for Litteratur of Kritik, 1995, v. 10, n. 20/21, p. 357, doi. 10.7146/pas.v10i20/21.2458
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- Article