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Location-Based Metagames for Learning.
- Published in:
- eLearning & Software for Education, 2018, v. 1, p. 234, doi. 10.12753/2066-026X-18-032
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- Article
STRATEGIES AND TOOLS TO ENABLE REUSE IN SERIOUS GAMES ECOSYSTENS AND BEYOND.
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- eLearning & Software for Education, 2014, n. 1, p. 363, doi. 10.12753/2066-026X-14-053
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- Article
STANDARDS IN PRACTICE: A SERIOUS GAME PERSPECTIVE.
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- eLearning & Software for Education, 2013, n. 2, p. 81, doi. 10.12753/2066-026X-13-120
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- Article
INTEROPERABILITY STRATEGIES FOR SERIOUS GAMES DEVELOPMENT.
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- eLearning & Software for Education, 2012, n. 2, p. 373, doi. 10.5682/2066-026X-12-151
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- Article
THE EDUCATIONAL POTENTIAL OF COMMERCIAL COMPUTER GAMES.
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- eLearning & Software for Education, 2012, n. 2, p. 319, doi. 10.5682/2066-026X-12-143
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- Article
SMART E-LEARNING FOR SUSTAINABLE PERFORMANCE IN PUBLIC ORGANISATIONS.
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- eLearning & Software for Education, 2010, p. 1
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- Article
MOBILE ECOSYSTEMS IN A NUTSHELL.
- Published in:
- eLearning & Software for Education, 2010, p. 1
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- Article