Works matching DE "VIDEO game development"
Results: 394
Observing the Coming of Age of Video Game Graphics.
- Published in:
- Journal of Open Humanities Data, 2024, v. 10, n. 1, p. 1, doi. 10.5334/johd.251
- By:
- Publication type:
- Article
Videojuegos para el desarrollo de la competencia traductora en el Espacio Europeo de Educación Superior.
- Published in:
- TRANS: Revista de Traductología, 2024, n. 28, p. 218, doi. 10.24310/trt.28.2024.21070
- By:
- Publication type:
- Article
Guest editorial to the special section on PoEM'2020.
- Published in:
- Software & Systems Modeling, 2022, v. 21, n. 4, p. 1339, doi. 10.1007/s10270-022-01017-w
- By:
- Publication type:
- Article
Holistic data-driven requirements elicitation in the big data era.
- Published in:
- Software & Systems Modeling, 2022, v. 21, n. 4, p. 1389, doi. 10.1007/s10270-021-00926-6
- By:
- Publication type:
- Article
A Web-Based Gaming Approach to Decrease HIV-Related Stigma: Game Development and Mixed Methods Evaluation.
- Published in:
- JMIR Serious Games, 2022, v. 10, n. 4, p. 120, doi. 10.2196/37219
- By:
- Publication type:
- Article
Serious Games Without Screens. Comment on "Involvement of End Users in the Development of Serious Games for Health Care Professions Education: Systematic Descriptive Review".
- Published in:
- JMIR Serious Games, 2022, v. 10, n. 1, p. 424, doi. 10.2196/34656
- By:
- Publication type:
- Article
Spatial Design and Placemaking: Learning From Video Games.
- Published in:
- Space & Culture, 2018, v. 21, n. 3, p. 208, doi. 10.1177/1206331217736746
- By:
- Publication type:
- Article
Using Game Theory to Determine the Optimal Strategy for the Transportation Sector in Iraq.
- Published in:
- Journal of Economics & Administrative Sciences, 2022, v. 28, n. 132, p. 157, doi. 10.33095/jeas.v28i132.2282
- By:
- Publication type:
- Article
Inspecting the Foundation of Mystery House.
- Published in:
- Journal of Contemporary Archaeology, 2019, v. 6, n. 2, p. 183, doi. 10.1558/jca.36745
- By:
- Publication type:
- Article
Randomised trial of three treatments for amblyopia: Vision therapy and patching, perceptual learning and patching alone.
- Published in:
- Ophthalmic & Physiological Optics, 2025, v. 45, n. 1, p. 31, doi. 10.1111/opo.13395
- By:
- Publication type:
- Article
Global Game Jam in Latin-America, a Collaborative Videogame Learning Experience.
- Published in:
- Social Sciences (2076-0760), 2020, v. 9, n. 3, p. 28, doi. 10.3390/socsci9030028
- By:
- Publication type:
- Article
Závislost na hraní videoher a osamelosti nerekurzivní model vzájemného vztahu.
- Published in:
- Psychology & Its Contexts / Psychologie a Její Kontexty, 2019, v. 9, n. 2, p. 15
- By:
- Publication type:
- Article
Transmediation of Spatial Characteristics - Mervyn Peake's Gormenghast Series and Philip Cooke's Gormenghast: A Board Game set in the World of Mervyn Peake.
- Published in:
- Problems of Literary Genres / Zagadnienia Rodzajów Literackich, 2017, v. 60, n. 3, p. 111, doi. 10.26485/ZRL/2017/60.3/8
- By:
- Publication type:
- Article
Events calendar.
- Published in:
- aDResearch ESIC: International Journal of Communication Research / Revista Internacional de Investigación en Comunicación, 2023, v. 29, p. 2
- Publication type:
- Article
A model for conducting and assessing interdisciplinary undergraduate dissertations.
- Published in:
- Assessment & Evaluation in Higher Education, 2015, v. 40, n. 5, p. 725, doi. 10.1080/02602938.2014.950552
- By:
- Publication type:
- Article
Constructionist Gaming: Understanding the Benefits of Making Games for Learning.
- Published in:
- Educational Psychologist, 2015, v. 50, n. 4, p. 313, doi. 10.1080/00461520.2015.1124022
- By:
- Publication type:
- Article
Proposing the Model of a Storytelling-based Smart Board Game for Children - Case Study of the Game Development Process for Go! Space Express.
- Published in:
- International Journal of Contents, 2014, v. 10, n. 2, p. 74, doi. 10.5392/IJoC.2014.10.2.074
- By:
- Publication type:
- Article
Considerations of Translating Psychological Tests into Digital Mediums: A Case Study.
- Published in:
- 2013
- By:
- Publication type:
- Case Study
A QUEST FOR CRITIOQUE.
- Published in:
- Overland, 2017, n. 229, p. 3
- By:
- Publication type:
- Article
AGILE DESIGN: A COMBINED MODEL BASED ON DESIGN THINKING AND AGILE METHODOLOGIES FOR DIGITAL GAMES PROJECTS.
- Published in:
- Journal of Business & Projects / Revista de Gestão e Projetos, 2017, v. 8, n. 2, p. 109, doi. 10.5585/gep.v8i2.528
- By:
- Publication type:
- Article
BENEFÍCIOS ALCANÇADOS POR MEIO DE UM MODELO DE GESTÃO ÁGIL DE PROJETOS EM UMA EMPRESA DE JOGOS ELETRÔNICOS.
- Published in:
- Journal of Business & Projects / Revista de Gestão e Projetos, 2014, v. 5, n. 1, p. 15, doi. 10.5585/gep.v5i1.197
- By:
- Publication type:
- Article
RSAC game rating system endorsed.
- Published in:
- CD-ROM Professional, 1995, v. 8, n. 9, p. 20
- Publication type:
- Article
Phronesis and Creativity: Knowledge Work in Video Game Development.
- Published in:
- Creativity & Innovation Management, 2006, v. 15, n. 4, p. 419, doi. 10.1111/j.1467-8691.2006.00400.x
- By:
- Publication type:
- Article
Spacefighter: el medio como inspiración.
- Published in:
- Dearq, 2011, n. 8, p. 88, doi. 10.18389/dearq8.2011.11
- By:
- Publication type:
- Article
Escaping the Classroom.
- Published in:
- Geography Bulletin, 2019, v. 51, n. 4, p. 32
- By:
- Publication type:
- Article
Is There A Difference Between Hardcore and Casual Baseball Fans? An Empirical Study of Taiwan's 2023 WBC Spectator Motivations.
- Published in:
- Journal of Marketing & Management, 2024, v. 15, n. 1, p. 47
- By:
- Publication type:
- Article
What is the 'hero affect?' Outlining a research perspective on the affective role of heroizations in contemporary European popular culture.
- Published in:
- Journal of European Popular Culture, 2020, v. 11, n. 2, p. 85, doi. 10.1386/jepc_00018_2
- By:
- Publication type:
- Article
Systems Dynamics and Serious Video Games in an Appropriation Strategy of a Decision Support System for Small Livestock Farmers.
- Published in:
- International Journal of Interactive Mobile Technologies, 2020, v. 14, n. 15, p. 4, doi. 10.3991/ijim.v14i15.14597
- By:
- Publication type:
- Article
Dynamics between Disturbances and Motivations in Educational Mobile Games.
- Published in:
- International Journal of Interactive Mobile Technologies, 2018, v. 12, n. 3, p. 120, doi. 10.3991/ijim.v12i3.8490
- By:
- Publication type:
- Article
Elementos a considerar en la conceptualización de un videojuego de rol en línea.
- Published in:
- Revista Cubana de Ciencias Informáticas, 2023, v. 17, p. 98
- By:
- Publication type:
- Article
On transdiegetic sounds in computer games.
- Published in:
- Northern Lights: Film & Media Studies Yearbook, 2007, v. 5, n. 1, p. 105, doi. 10.1386/nl.5.1.105_1
- By:
- Publication type:
- Article
Gameplay as design: uses of computer players' immaterial labour.
- Published in:
- Northern Lights: Film & Media Studies Yearbook, 2007, v. 5, n. 1, p. 89, doi. 10.1386/nl.5.1.89_1
- By:
- Publication type:
- Article
Exergames: Proposal for a Gamepad to Sense Player Movements.
- Published in:
- Journal of Computer Science & Technology (JCS&T), 2023, v. 23, n. 2, p. 117, doi. 10.24215/16666038.23.e10
- By:
- Publication type:
- Article
Using soft systems methodology for computer game design.
- Published in:
- Systems Research & Behavioral Science, 2007, v. 24, n. 3, p. 359, doi. 10.1002/sres.805
- By:
- Publication type:
- Article
From Knowing It to "Getting It": Envisioning Practices in Computer Games Development.
- Published in:
- Information Systems Research, 2013, v. 24, n. 4, p. 933, doi. 10.1287/isre.2013.0482
- By:
- Publication type:
- Article
Gamificación como estrategia de aprendizaje en la formación de estudiantes de Ingeniería.
- Published in:
- Estudios Pedagogicos (Valdivia), 2019, v. 45, n. 3, p. 115, doi. 10.4067/S0718-07052019000300115
- By:
- Publication type:
- Article
The Protean Challenge of Game Collections at Academic Libraries.
- Published in:
- New Review of Academic Librarianship, 2015, v. 21, n. 2, p. 129, doi. 10.1080/13614533.2015.1043467
- By:
- Publication type:
- Article
Learning Games.
- Published in:
- Journal of Distance Education, 2003, v. 17, n. 3, p. 31
- Publication type:
- Article
Creating a Playable Academic Edition of Mourning Dove's Cogewea or How Games can Decolonize.
- Published in:
- KULA: Knowledge Creation, Dissemination & Preservation Studies, 2019, p. 1, doi. 10.5334/kula.48
- By:
- Publication type:
- Article
A Tactical Shooting Games For Mobile Application: Just Birds.
- Published in:
- International Journal of Pharmaceutical Research (09752366), 2019, v. 11, p. 390
- By:
- Publication type:
- Article
Designing An Analogue Arcade Game Using Multiple Difficulty Level Patterns In Comet Pong.
- Published in:
- International Journal of Pharmaceutical Research (09752366), 2019, v. 11, p. 382
- By:
- Publication type:
- Article
Crowdfunding in the production of video games in Spain: Evolution and success on Kickstarter.
- Published in:
- Communication & Society, 2023, v. 36, n. 4, p. 117, doi. 10.15581/003.36.4.117-133
- By:
- Publication type:
- Article
Possible relationships of addictive disorders and attention deficit hyperactivity disorder (ADHD).
- Published in:
- European Psychiatry, 2021, v. 64, p. S172, doi. 10.1192/j.eurpsy.2021.457
- By:
- Publication type:
- Article
Black Women Getting a Seat at the Table in the Video Game Industry.
- Published in:
- International Journal of Organizational Diversity, 2024, v. 24, n. 2, p. 65, doi. 10.18848/2328-6261/CGP/v24i02/65-83
- By:
- Publication type:
- Article
Levels for Hotline Miami 2: Wrong Number Using Procedural Content Generations.
- Published in:
- Computers (2073-431X), 2018, v. 7, n. 2, p. 22, doi. 10.3390/computers7020022
- By:
- Publication type:
- Article
Gameful strategies in the education of autistic children: a systematic literature review, scientometric analysis, and future research roadmap.
- Published in:
- Smart Learning Environments, 2024, v. 11, p. 1, doi. 10.1186/s40561-024-00309-6
- By:
- Publication type:
- Article
DVLA calls on pupils to rise to the challenge.
- Published in:
- Education Journal, 2017, n. 312, p. 14
- Publication type:
- Article
VIRTUAL SIGN TRANSLATOR AS A BASE FOR A SERIOUS GAME.
- Published in:
- Journal of Information Technology & Applications, 2016, v. 6, n. 1, p. 12, doi. 10.7251/JIT16012S
- By:
- Publication type:
- Article
SEEK!: creating and crowdfunding a game-based open educational resource to improve information literacy.
- Published in:
- Insights: the UKSG journal, 2014, v. 27, n. 1, p. 63, doi. 10.1629/2048-7754.113
- By:
- Publication type:
- Article
Coding as the Foundation for Learning.
- Published in:
- Childhood Education, 2023, v. 99, n. 5, p. 74, doi. 10.1080/00094056.2023.2255117
- By:
- Publication type:
- Article