Laboring Online: Are There "New" Labor Processes In Virtual Game Worlds?Published in:Journal of the Association for Information Systems, 2013, v. 14, n. 11, p. 672By:Greenhill, Anita;Fletcher, GordonPublication type:Article
Taking "Fun and Games" Seriously: Proposing the Hedonic-Motivation System Adoption Model (HMSAM).Published in:Journal of the Association for Information Systems, 2013, v. 14, n. 11, p. 617By:Lowry, Paul Benjamin;Gaskin, James Eric;Twyman, Nathan W.;Hammer, Bryan;Roberts, Tom L.Publication type:Article