Works matching DE "VIOLENCE in video games"
Results: 132
The week in science: 14-20 August 2015.
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- Nature, 2015, v. 524, n. 7565, p. 270, doi. 10.1038/524270a
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- Article
Disco Elysium and the intersection of interactivity and interpassivity.
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- Jump Cut: A Review of Contemporary Media, 2023, n. 62, p. 1
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- Article
Playing Prosocial Video Games Increases the Accessibility of Prosocial Thoughts.
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- Journal of Social Psychology, 2011, v. 151, n. 2, p. 121, doi. 10.1080/00224540903365588
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- Article
Violent Video Games May Kill Your Short-Term Focus: Violent video games may negatively affect a player's attention and concentration on a short-term basis after brief exposure.
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- Journal of Young Investigators, 2015, v. 29, n. 3, p. 7
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- Article
Do Aggressive People Play Violent Computer Games in a More Aggressive Way? Individual Difference and Idiosyncratic Game-Playing Experience.
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- CyberPsychology & Behavior, 2008, v. 11, n. 2, p. 157, doi. 10.1089/cpb.2007.0026
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- Article
Being a terrorist: Video game simulations of the other side of the War on Terror.
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- Media, War & Conflict, 2013, v. 6, n. 3, p. 207, doi. 10.1177/1750635213494129
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- Article
100-Percenting It: Videogame Play Through the Eyes of Devoted Gamers<sup>1</sup> 100-Percenting It: Videogame Play Through the Eyes of Devoted Gamers.
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- Sociological Forum, 2012, v. 27, n. 4, p. 961, doi. 10.1111/j.1573-7861.2012.01364.x
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- Article
GAME OVER FOR CHILDHOOD? VIOLENT VIDEO GAMES AS FIRST AMENDMENT SPEECH.
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- Rutgers Computer & Technology Law Journal, 2012, v. 38, n. 2, p. 173
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- Article
Remember When it Wasn't Normal to Punch Flight Attendants?
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- CounterPunch, 2022, p. 1
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Book Notes.
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- New Mexico Historical Review, 2024, v. 99, n. 2, p. 243
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- Article
La violence dans les jeux vidéo et leurs effets: qu'en pensent les joueurs?
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- Criminologie, 2012, v. 45, n. 2, p. 133, doi. 10.7202/1013723ar
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Introduction.
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- Criminologie, 2012, v. 45, n. 2, p. 5, doi. 10.7202/1013717ar
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- Article
Violent Video Games Exposed: A Blow by Blow Account of Senseless Violence in Games.
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- Journal of Psychology, 2017, v. 151, n. 1, p. 76, doi. 10.1080/00223980.2016.1226744
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- Article
The changing face of aggression: the effect of personalized avatars in a violent video game on levels of aggressive behavior.
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- Journal of Applied Social Psychology, 2013, v. 43, n. 9, p. 1862, doi. 10.1111/jasp.12148
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- Article
Who hearkens to the monster’s scream? Death, violence and the veil of the monstrous in video games.
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- Visual Studies, 2015, v. 30, n. 1, p. 79, doi. 10.1080/1472586X.2015.996402
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- Article
VIDEO GAME PLAYING AND ACADEMIC PERFORMANCE IN COLLEGE STUDENTS.
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- College Student Journal, 2012, v. 46, n. 2, p. 376
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- Article
"The Dark Descent": Amnesia's Debt to Victorian Physiological Psychology.
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- 2016
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- Video Game Review
News From The Nation's Health.
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- American Journal of Public Health, 2019, v. 109, n. 12, p. 1623, doi. 10.2105/AJPH.2019.305394
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- Article
God in the Game: Cosmopolitanism and Religious Conflict in Videogames.
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- Journal of the American Academy of Religion, 2013, v. 81, n. 1, p. 249, doi. 10.1093/jaarel/lfs102
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- Article
A Shield to Legitimize Virtually Any Content: Tracking the Video Game Lobby's Political Economic Power.
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- Communication, Culture & Critique, 2015, v. 8, n. 4, p. 594, doi. 10.1111/cccr.12105
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- Article
COPING WITH OFFLINE PROHIBITED ACTIONS IN GAMESPACE: A PSYCHOLOGICAL APPROACH TO MORAL WELL-BEING IN GAMERS.
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- International Journal of Ethics (1556-4444), 2012, v. 8, n. 3, p. 237
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- Article
The writing on the screen: A meditation on the Virginia Tech shooting spree: Age-appropriate use of violent first-person computer games.
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- Semiotica, 2009, v. 2009, n. 177, p. 189, doi. 10.1515/semi.2009.073
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- Article
oes sex sell? Gender representation, sexualization, and violence on video game covers and their impact on sales.
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- Journal of Business Strategies, 2024, v. 41, n. 1, p. 27, doi. 10.54155/jbs.41.1.27-42
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Censorship, compelled speech, and marketing sexually explicit video games.
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- Journal of the Academy of Marketing Science, 2008, v. 36, n. 3, p. 438
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- Article
Video Games Make People Violent—Well, Maybe Not That Game: Effects of Content and Person Abstraction on Perceptions of Violent Video Games' Effects and Support of Censorship.
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- Communication Reports, 2009, v. 22, n. 1, p. 1, doi. 10.1080/08934210902798536
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- Article
Teaching Us to Fear: The Violent Video Game Moral Panic and the Politics of Game Research.
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- American Journal of Play, 2017, v. 10, n. 1, p. 99
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- Article
Vice City Virtue: Moral Issues In Digital Game.
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- 2013
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- Book Review
The Logic of Digital Gaming.
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- Mechademia, 2011, v. 6, p. 260, doi. 10.1353/mec.2011.0016
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- Article
Violent Video Games as Alter Ego.
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- 2016
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- Opinion
Violent Video Games and the Military: Recruitment, Training, and Treating Mental Disability.
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- Art Education, 2014, v. 67, n. 3, p. 19, doi. 10.1080/00043125.2014.11519269
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- Article
Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do.
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- 2008
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- Book Review
Retaliatory Aggression and the Effects of Point of View and Blood in Violent Video Games.
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- Mass Communication & Society, 2009, v. 12, n. 1, p. 115, doi. 10.1080/15205430802065268
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- Article
VIDEO GAMES AND A CULTURE OF CONFLICT.
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- Journal of Children & Media, 2009, v. 3, n. 1, p. 90, doi. 10.1080/17482790802327699
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- Article
Red Dead Redemption: History, Myth, and Violence in the Video Game West ed. by John Wills and Esther Wright (review).
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- Western American Literature, 2024, v. 59, n. 1, p. 93, doi. 10.1353/wal.2024.a933092
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- Article
PRIMING EFFECT OF COMPUTER GAME VIOLENCE ON CHILDREN’S AGGRESSION LEVELS.
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- Social Behavior & Personality: an international journal, 2016, v. 44, n. 10, p. 1747, doi. 10.2224/sbp.2016.44.10.1747
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- Article
"MY AVATAR BEHAVES WELL AND THIS FEELS RIGHT": IDEAL AND OUGHT SELVES IN VIDEO GAMING.
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- Social Behavior & Personality: an international journal, 2011, v. 39, n. 9, p. 1175, doi. 10.2224/sbp.2011.39.9.1175
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- Article
Does the Endorsement of Traditional Masculinity Ideology Moderate the Relationship Between Exposure to Violent Video Games and Aggression?
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- Journal of Men's Studies, 2012, v. 20, n. 1, p. 47, doi. 10.3149/jms.2001.47
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- Article
Exploring the Relationship between Video Game Ratings Implementation and Changes in Game Content as Represented by Game Magazines.
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- Politics & Policy, 2010, v. 38, n. 4, p. 705, doi. 10.1111/j.1747-1346.2010.00255.x
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- Article
VIDEO GAMES AND VIOLENCE: THE ONSLAUGHT ON YOUNG MINDS.
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- JPMI: Journal of Postgraduate Medical Institute, 2022, v. 36, n. 1, p. 1, doi. 10.54079/jpmi.36.1.3095
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Video Games and Violence: Legislating on the 'Politics of Confusion'.
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- Political Quarterly, 2012, v. 83, n. 2, p. 414, doi. 10.1111/j.1467-923X.2012.02271.x
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- Article
Causal Stability in Moral Contexts.
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- Journal of Value Inquiry, 2024, v. 58, n. 2, p. 331, doi. 10.1007/s10790-022-09892-8
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- Article
Super Columbine Massacre RPG! and Grand Theft Autoethnography.
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- Cultural Studies/Critical Methodologies, 2015, v. 15, n. 6, p. 446, doi. 10.1177/1532708615614018
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- Article
Do Asians Dream of Electric Shrieks?: Techno-Orientalism and Erotohistoriographic Masochism in Eidos Montreal's Deus Ex: Human Revolution.
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- Amerasia Journal, 2014, v. 40, n. 2, p. 67
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- Article
Playing a violent television game affects heart rate variability.
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- Acta Paediatrica, 2009, v. 98, n. 1, p. 166, doi. 10.1111/j.1651-2227.2008.01096.x
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- Article
It's Not That Simple.
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- Connecticut Medicine, 2013, v. 77, n. 2, p. 121
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Untitled.
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- Connecticut Medicine, 2013, v. 77, n. 2, p. 118
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- Article
Evaluating the Presence of Social Strain in Rockstar Games' Grand Theft Auto IV.
- Published in:
- 2011
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- Publication type:
- Essay
Video Games and American Culture: How Ideology Influences Virtual Worlds by Aaron A. Toscano (review).
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- Configurations, 2023, v. 31, n. 2, p. 190, doi. 10.1353/con.2023.a899695
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- Article
PROTECTING PROTECTED SPEECH: VIOLENT VIDEO GAME LEGISLATION POST-BROWN v. ENTERTAINMENT MERCHANTS ASS'N.
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- Boston College Law Review, 2012, v. 53, n. 2, p. 661
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- Article
Militaries looking for new skills: The British Army, recruitment, and people with additional needs.
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- Journal of Global Faultlines, 2024, v. 11, n. 2, p. 251, doi. 10.13169/jglobfaul.11.2.251
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- Article