Works matching DE "VIDEO games
Results: 5000
The relationship between playing computer or video games with mental health and social relationships among students in guidance schools, Kermanshah.
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- Eastern Mediterranean Health Journal, 2013, v. 19, p. S118
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- Article
MOBILE GAME: EDUCATIONAL TECHNOLOGY FOR HOME CARE OF PATIENTS UNDERGOING LIVER TRANSPLANTATION.
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- Texto & Contexto Enfermagem, 2024, v. 33, p. 1, doi. 10.1590/1980-265X-TCE-2023-0162en
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- Article
SEMIO EM JOGO®: DEVELOPMENT AND EVALUATION OF A PLAYFUL-EDUCATIONAL TECHNOLOGY FOR NURSING EDUCATION.
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- Texto & Contexto Enfermagem, 2023, v. 32, p. 1, doi. 10.1590/1980-265X-TCE-2022-0324en
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- Article
The Globalization of Professional Basketball: Context and Competition Matters in the NBA, WNBA, and Olympics.
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- Sport Journal, 2024, p. N.PAG
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- Article
Legal, mental health and psychosocial outcomes of the RePresent Games: a quasi-experimental study.
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- Psychiatry, Psychology & Law, 2023, v. 30, n. 2, p. 133, doi. 10.1080/13218719.2021.2003266
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- Article
"I Ain't No Girl": Exploring Gender Stereotypes in the Video Game Community.
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- Western Journal of Communication, 2023, v. 87, n. 5, p. 857, doi. 10.1080/10570314.2022.2130004
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- Article
The Impact of Actor Engagement on the Business Models of Video Game Developers.
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- JMM: The International Journal on Media Management, 2021, v. 23, n. 3/4, p. 204, doi. 10.1080/14241277.2022.2038604
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- Article
Consumer Brand Engagement and Video Game Media Brand Authenticity.
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- JMM: The International Journal on Media Management, 2023, v. 25, n. 1/2, p. 39, doi. 10.1080/14241277.2024.2336263
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- Article
Crowdfunding for Video Games: Factors that Influence the Success of and Capital Pledged for Campaigns.
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- JMM: The International Journal on Media Management, 2017, v. 19, n. 3, p. 240, doi. 10.1080/14241277.2017.1331236
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- Article
"MY STOCKINGS. LIP THEM": CONSUMING JAPAN THROUGH FILM AND VIDEO GAMES.
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- 2009
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- Essay
VISUAL EVOLUTION ACROSS THE PACIFIC: THE INFLUENCE OF ANIME AND VIDEO GAMES ON US FILM MEDIA.
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- Post Script, 2009, v. 28, n. 2, p. 28
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- Article
The Historical Environment as Aged Icon in the Gamed West.
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- Comparative American Studies, 2022, v. 19, n. 4, p. 376, doi. 10.1080/14775700.2022.2150493
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- Article
New York: The Animated City.
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- Comparative American Studies, 2013, v. 11, n. 4, p. 349, doi. 10.1179/1477570013Z.00000000056
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- Article
VIDEO GAMERS BEST RESIDENTS IN VIRTUAL SURGERY.
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- Urology Times, 2012, v. 40, n. 13, p. 58
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- Article
Communication Strategies and New Media Platforms.
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- Science Communication, 2016, v. 38, n. 4, p. 535, doi. 10.1177/1075547016648151
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- Article
Motivation to Participate in an Online Citizen Science Game.
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- Science Communication, 2015, v. 37, n. 6, p. 723, doi. 10.1177/1075547015609322
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- Article
Portrayals of Technoscience in Video Games: A Potential Avenue for Informal Science Learning.
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- Science Communication, 2014, v. 36, n. 2, p. 219, doi. 10.1177/1075547013520240
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- Article
Public Engagement Through the Development of Science-Based Computer Games: The Wellcome Trust’s “Gamify Your PhD” Initiative.
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- Science Communication, 2014, v. 36, n. 3, p. 379, doi. 10.1177/1075547013492436
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- Article
Four Ways of Hearing Video Game Music.
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- Notes, 2025, v. 81, n. 3, p. 570
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- Article
Authenticity in the Music of Video Games.
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- Notes, 2024, v. 80, n. 3, p. 499, doi. 10.1353/not.2024.a919040
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- Article
Unlimited Replays: Video Games and Classical Music by William Gibbons (review).
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- Notes, 2019, v. 76, n. 2, p. 306, doi. 10.1353/not.2019.0115
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- Article
Playing Along: Digital Games, YouTube, and Virtual Performance.
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- 2013
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- Book Review
The Inner Consistency of Mythology: The Mythological Kernel and Adaptation in The Golden Compass.
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- Mythlore, 2020, v. 39, n. 1, p. 97
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- Publication type:
- Article
News @ a glance.
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- CMAJ: Canadian Medical Association Journal Supplement, 2007, v. 176, n. 10, p. 1407, doi. 10.1503/cmaj.070520
- Publication type:
- Article
Gaming with a Feminist: Sexism and Perception of Sexist Incidents in Online Video Games.
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- Sex Roles, 2024, v. 90, n. 9, p. 1200, doi. 10.1007/s11199-024-01506-w
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- Article
Female Characters from Adult-Only Video Games Elicit a Sexually Objectifying Gaze in Both Men and Women.
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- Sex Roles, 2020, v. 83, n. 1/2, p. 29, doi. 10.1007/s11199-019-01096-y
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- Article
Adolescents' Experiences and Coping with Sexism Affect both Female and Male Online Gamers in South Korea.
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- Sex Roles, 2020, v. 83, n. 1/2, p. 43, doi. 10.1007/s11199-019-01094-0
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- Article
From Enargeia to Immersion: The Ancient Roots of a Modern Concept.
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- Style, 2017, v. 51, n. 1, p. 34, doi. 10.1353/sty.2017.0003
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- Article
Gender Inequality in eSport Participation: Exploring the Social Process of Women eSport Consumers.
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- Journal of Sport Behavior, 2022, v. 45, n. 4, p. 79
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- Publication type:
- Article
Experience Level and Social Condition Influences on Heart Rate, Perceived Exertion, and Mood from Interactive Video Game Boxing.
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- Journal of Sport Behavior, 2013, v. 36, n. 3, p. 276
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- Publication type:
- Article
The effects of video gaming on visual selective attention.
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- South African Journal of Psychology, 2020, v. 50, n. 2, p. 183, doi. 10.1177/0081246319871391
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- Article
Media Use vs. Work and Play in Middle Childhood.
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- Social Indicators Research, 2009, v. 93, n. 1, p. 127, doi. 10.1007/s11205-008-9414-5
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- Article
Videogame Shakespeare: Enskilling Audiences through Theater-Making Games.
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- Shakespeare Studies (Rosemont Publishing & Printing Corporation), 2015, v. 43, p. 114
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- Article
iShakespeare: Digital Art/Games, Intermediality, and the Future of Shakespearean Film.
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- Shakespeare Studies (Rosemont Publishing & Printing Corporation), 2010, v. 38, p. 48
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- Publication type:
- Article
Prevalence and Risk Factors Among Minors for Online Sexual Solicitations and Interactions With Adults.
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- Journal of Sex Research, 2018, v. 55, n. 7, p. 939, doi. 10.1080/00224499.2017.1386763
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- Publication type:
- Article
Priming Sexual and Romantic Representations in Two Media Environments: Sex Encourages and Romance Discourages Sexual Permissiveness … Sometimes.
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- Journal of Sex Research, 2017, v. 54, n. 6, p. 706, doi. 10.1080/00224499.2016.1189870
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- Article
A Force More Powerful: The Game of Nonviolent Strategy.
- Published in:
- 2009
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- Publication type:
- Video Game Review
POPULATION LEARNING OF COOPERATIVE BEHAVIOR IN A THREE-PERSON CENTIPEDE GAME.
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- Rationality & Society, 2004, v. 16, n. 1, p. 91, doi. 10.1177/1043463104039876
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- Article
Places, Spaces and the Dynamics of Creativity: The Video Game Industry in Montreal.
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- Regional Studies, 2013, v. 47, n. 10, p. 1701, doi. 10.1080/00343404.2012.699191
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- Article
Springboard.
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- Re:View, 2006, v. 37, n. 4, p. 166
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- Publication type:
- Article
Getting Serious About Serious Games: Best Practices for Computer Games in Reading Classrooms.
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- Reading Teacher, 2019, v. 72, n. 4, p. 453, doi. 10.1002/trtr.1737
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- Article
Life Stress and Intercollegiate Basketball Performance.
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- Journal of Sport Psychology, 1987, v. 9, n. 3, p. 194
- Publication type:
- Article
Longer Volleys With Hypnotism.
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- Journal of Sport Psychology, 1981, v. 3, n. 1, p. 5
- Publication type:
- Article
Nivel volicional en juego mediante asistencia tecnológica en pacientes con parálisis cerebral infantil, tipo cuadriparesia espástica grado moderado.
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- Revista Mexicana de Neurociencia, 2010, v. 11, n. 6, p. 451
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- Article
Revisiting epic glory in Dagorhir: Bleed, masculinity, and identity in larp.
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- Journal of American Culture, 2023, v. 46, n. 4, p. 319, doi. 10.1111/jacc.13504
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- Publication type:
- Article
Muppets take Windows 95: The queer failure of Muppets Inside: CD‐ROM.
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- Journal of American Culture, 2023, v. 46, n. 3, p. 224, doi. 10.1111/jacc.13482
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- Publication type:
- Article
Playing with cowboys, outlaws, and spacefarers: The remediated American Frontier in video games.
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- Journal of American Culture, 2023, v. 46, n. 3, p. 242, doi. 10.1111/jacc.13481
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- Publication type:
- Article
Should we give a thought to video games food in tourism?
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- Tourism Recreation Research, 2024, v. 49, n. 5, p. 1184, doi. 10.1080/02508281.2022.2098449
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- Article
Tourism and the Moving Image -- Incidental Tourism Promotion.
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- Tourism Recreation Research, 2011, v. 36, n. 1, p. 49, doi. 10.1080/02508281.2011.11081659
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- Article
REVITALIZATION OF HISTORICAL HERITAGE USING POP CULTURE IN JAPAN: SHIROISHI CITY AND THE GAME/ANIME SENG OKU BASARA.
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- Tourism Analysis, 2015, v. 20, n. 3, p. 327, doi. 10.3727/108354215X14356694891933
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- Publication type:
- Article