Works matching DE "ESPORTS"
Results: 571
Analysis of Usage of E-Sports Commentator Register in YouTube Account MPL ID S8 Playoff.
- Published in:
- IDEAS: Journal on English Language Teaching & Learning, Linguistics & Literature, 2024, v. 12, n. 2, p. 960, doi. 10.24256/ideas.v12i2.5356
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- Publication type:
- Article
Forging a Link between Competitive Gaming, Sport and the Olympics: History and New Developments.
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- International Journal of the History of Sport, 2022, v. 39, n. 3, p. 251, doi. 10.1080/09523367.2022.2061466
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- Publication type:
- Article
From E-Heroin to E-Sports: The Development of Competitive Gaming in China.
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- International Journal of the History of Sport, 2016, v. 33, n. 18, p. 2186, doi. 10.1080/09523367.2017.1358167
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- Publication type:
- Article
E-SPORTS, E-GAMERS Y PROPIEDAD INTELECTUAL: A VUELTAS CON EL CONCEPTO DE ARTISTA INTÉRPRETE O EJECUTANTE.
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- Actualidad Jurídica (1578-956X), 2019, n. 52, p. 116
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- Publication type:
- Article
Performance and heart rate in elite league of legends players.
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- Multimedia Tools & Applications, 2023, v. 82, n. 19, p. 30151, doi. 10.1007/s11042-023-14415-z
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- Publication type:
- Article
Determinants of victory in Esports - StarCraft II.
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- Multimedia Tools & Applications, 2023, v. 82, n. 7, p. 11099, doi. 10.1007/s11042-022-13373-2
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- Publication type:
- Article
Implementation of user playstyle coaching using video processing and statistical methods in league of legends.
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- Multimedia Tools & Applications, 2021, v. 80, n. 26/27, p. 34189, doi. 10.1007/s11042-020-09413-4
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- Publication type:
- Article
Sociohistorical development of sim racing in European and Asia-Pacific esports: A cross-cultural qualitative study.
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- Convergence: The Journal of Research into New Media Technologies, 2024, v. 30, n. 5, p. 1779, doi. 10.1177/13548565231222172
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- Publication type:
- Article
Streaming demand for eSports: Analysis of Counter-strike: Global offensive.
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- Convergence: The Journal of Research into New Media Technologies, 2023, v. 29, n. 5, p. 1369, doi. 10.1177/13548565231187359
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- Publication type:
- Article
Book review: Understanding Collegiate Esports: A Practitioner's Guide to Developing Community and Competition.
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- 2023
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- Publication type:
- Book Review
Systemic issues with narratives of identity: Toxicity and esports media professionals.
- Published in:
- Convergence: The Journal of Research into New Media Technologies, 2023, v. 29, n. 2, p. 400, doi. 10.1177/13548565221138761
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- Publication type:
- Article
Ethical judgments of esports spectators regarding cheating in competition.
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- Convergence: The Journal of Research into New Media Technologies, 2022, v. 28, n. 6, p. 1699, doi. 10.1177/13548565221089214
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- Publication type:
- Article
Digital Probes as Opening Possibilities of Generativity.
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- Journal of the Association for Information Systems, 2018, v. 19, n. 10, p. 982, doi. 10.17705/1jais.00516
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- Publication type:
- Article
Let's play something awful: a historical analysis of 14 years of threads.
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- Internet Histories, 2023, v. 7, n. 2, p. 122, doi. 10.1080/24701475.2022.2084823
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- Publication type:
- Article
Cognitive expertise in esport experts: a three-level model meta-analysis.
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- PeerJ, 2024, p. 1, doi. 10.7717/peerj.17857
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- Publication type:
- Article
Opinions of University Students on E-Sports as a Leisure Activity.
- Published in:
- Apuntes Universitarios: Revista de Investigación, 2022, v. 12, n. 3, p. 1, doi. 10.17162/au.v12i3.1100
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- Publication type:
- Article
The competitive esports physiological, affective, and video dataset.
- Published in:
- Scientific Data, 2025, v. 12, n. 1, p. 1, doi. 10.1038/s41597-024-04364-z
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- Publication type:
- Article
Predicción de la fortaleza mental desde la personalidad oscura y los motivos de jugar videojuegos online competitivos y Esports.
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- Acta Psiquiátrica y Psicológica de América Latina, 2020, v. 66, n. 3, p. 167
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- Publication type:
- Article
Predicción de los estados de Flow según la personalidad en jugadores amateurs de deportes electrónicos.
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- Acta Psiquiátrica y Psicológica de América Latina, 2020, v. 66, n. 1, p. 31
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- Publication type:
- Article
The eSports Medicine: Pre-Participation Screening and Injuries Management—An Update.
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- Sports (2075-4663), 2023, v. 11, n. 2, p. 34, doi. 10.3390/sports11020034
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- Publication type:
- Article
Brand Extension Evaluation in Esports: A Case Study of the NBA and NBA 2K League.
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- Journal of Applied Sport Management, 2023, v. 15, n. 2, p. 10, doi. 10.7290/jasm-2023-v15-i2-5584
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- Publication type:
- Article
eSports Venues: A New Sport Business Opportunity.
- Published in:
- Journal of Applied Sport Management, 2018, v. 10, n. 1, p. 34, doi. 10.18666/jasm-2018-v10-i1-8469
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- Publication type:
- Article
Mechanisms of Emotional Experiences of Online Spectators of E-Sports Events From the Perspective of Interactive Ritual Chain.
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- Communication & Sport, 2024, v. 12, n. 6, p. 1054, doi. 10.1177/21674795241227771
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- Publication type:
- Article
The Effect of Livestreaming Esports Media on Viewer Satisfaction, Flow Experience, and Media Loyalty.
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- Communication & Sport, 2024, v. 12, n. 6, p. 990, doi. 10.1177/21674795231209899
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- Publication type:
- Article
Changing the Esport Debate: An Upstart Establishes Firm Footing in the Sports Arena.
- Published in:
- 2022
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- Publication type:
- Editorial
Let's Watch Live Streaming: How Streamer Credibility Influences Brand Attitude in Esports Streamer Marketing.
- Published in:
- Communication & Sport, 2022, v. 10, n. 2, p. 271, doi. 10.1177/21674795211067819
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- Publication type:
- Article
Gaming Gone Viral: An Analysis of the Emerging Esports Narrative Economy.
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- Communication & Sport, 2022, v. 10, n. 2, p. 241, doi. 10.1177/2167479520961036
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- Publication type:
- Article
Fulfilling the Basic Psychological Needs of Esports Fans: A Self-Determination Theory Approach.
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- Communication & Sport, 2022, v. 10, n. 2, p. 216, doi. 10.1177/2167479520943875
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- Publication type:
- Article
Active Within Structures: Predictors of Esports Gameplay and Spectatorship.
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- Communication & Sport, 2022, v. 10, n. 2, p. 195, doi. 10.1177/2167479520942740
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- Publication type:
- Article
Motivational Differences Among Viewers of Traditional Sports, Esports, and NBA 2K League.
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- Communication & Sport, 2022, v. 10, n. 2, p. 175, doi. 10.1177/2167479520942738
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- Publication type:
- Article
Beyond the Game: Dimensions of Esports Online Spectator Demand.
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- Communication & Sport, 2020, v. 8, n. 6, p. 825, doi. 10.1177/2167479519839436
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- Publication type:
- Article
Factors Influencing eSports Viewership: An Approach Based on the Theory of Reasoned Action.
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- Communication & Sport, 2020, v. 8, n. 1, p. 92, doi. 10.1177/2167479518819482
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- Publication type:
- Article
A Study of Knowledge, Perception and Usage of Performance-Enhancing Drugs among Undergraduate Students of Universiti Kuala Lumpur Royal College of Medicine Perak Who Participated in Esports.
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- Malaysian Journal of Medicine & Health Sciences, 2023, v. 19, p. 109
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- Publication type:
- Article
The Development of Esports Research and Technology in the Last 3 Decades.
- Published in:
- TEM Journal, 2024, v. 13, n. 2, p. 1537, doi. 10.18421/TEM132-67
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- Publication type:
- Article
Exploring e-sports fans' motivation for watching live streams based on self-determination theory.
- Published in:
- Scientific Reports, 2024, v. 14, n. 1, p. 1, doi. 10.1038/s41598-024-64712-2
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- Publication type:
- Article
Changes in concentration performance and alternating attention after short-term virtual reality training in E-athletes: a pilot study.
- Published in:
- Scientific Reports, 2024, v. 14, n. 1, p. 1, doi. 10.1038/s41598-024-59539-w
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- Publication type:
- Article
Amplifying Cognitive Functions in Amateur Esports Athletes: The Impact of Short-Term Virtual Reality Training on Reaction Time, Motor Time, and Eye–Hand Coordination.
- Published in:
- Brain Sciences (2076-3425), 2024, v. 14, n. 11, p. 1104, doi. 10.3390/brainsci14111104
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- Publication type:
- Article
Esports and Visual Attention: Evaluating In-Game Advertising through Eye-Tracking during the Game Viewing Experience.
- Published in:
- Brain Sciences (2076-3425), 2022, v. 12, n. 10, p. 1345, doi. 10.3390/brainsci12101345
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- Publication type:
- Article
Non-Invasive Brain Stimulation: Augmenting the Training and Performance Potential in Esports Players.
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- Brain Sciences (2076-3425), 2020, v. 10, n. 7, p. 454, doi. 10.3390/brainsci10070454
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- Publication type:
- Article
Let the Body'n'Brain Games Begin: Toward Innovative Training Approaches in eSports Athletes.
- Published in:
- Frontiers in Psychology, 2020, p. 1, doi. 10.3389/fpsyg.2020.00138
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- Publication type:
- Article
The Color-Word Stroop Task Does Not Differentiate Cognitive Inhibition Ability Among Esports Gamers of Varying Expertise.
- Published in:
- Frontiers in Psychology, 2019, v. 10, p. 1, doi. 10.3389/fpsyg.2019.02852
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- Publication type:
- Article
Esports: The Chess of the 21st Century.
- Published in:
- Frontiers in Psychology, 2019, p. N.PAG, doi. 10.3389/fpsyg.2019.00156
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- Publication type:
- Article
Summoners' Rift: Transmedia intertextuality in League of Legends esports fan discourse.
- Published in:
- Journal of Fandom Studies, 2021, v. 9, n. 2, p. 123, doi. 10.1386/jfs_00037_1
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- Publication type:
- Article
eSport and the exploitation of digital labour.
- Published in:
- Journal of Fandom Studies, 2020, v. 8, n. 1, p. 65, doi. 10.1386/jfs_00010_1
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- Publication type:
- Article
Exploring the use of technology among newly arrived children in Hong Kong: from an e-sports and cultural capital perspective.
- Published in:
- Educational Technology Research & Development, 2022, v. 70, n. 5, p. 1931, doi. 10.1007/s11423-022-10130-y
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- Publication type:
- Article
How Gamification Misses the Mark: Playing through Failure.
- Published in:
- English Journal, 2017, v. 106, n. 6, p. 88, doi. 10.58680/ej201729194
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- Publication type:
- Article
Esport and simracing markets - The effects of COVID-19, difficulties and opportunities.
- Published in:
- Society & Economy, 2022, v. 44, n. 4, p. 498, doi. 10.1556/204.2022.00012
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- Publication type:
- Article
Beyond the Screen: Do Esports Participants Really Have More Physical Health Problems?
- Published in:
- Sustainability (2071-1050), 2023, v. 15, n. 23, p. 16391, doi. 10.3390/su152316391
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- Publication type:
- Article
The Effect of Esports Content Attributes on Viewing Flow and Well-Being: A Focus on the Moderating Effect of Esports Involvement.
- Published in:
- Sustainability (2071-1050), 2023, v. 15, n. 16, p. 12207, doi. 10.3390/su151612207
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- Publication type:
- Article
Testing Variation in Esports Spectators' Motivations in Relation to Consumption Behaviour.
- Published in:
- Sustainability (2071-1050), 2023, v. 15, n. 3, p. 2028, doi. 10.3390/su15032028
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- Publication type:
- Article