Works matching DE "NINTENDO video games"
Results: 101
“Wii're Here for a Good Time”: The Sneaky Rhetoric of Wii-Themed Parties.
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- Journal of American Culture, 2010, v. 33, n. 1, p. 30, doi. 10.1111/j.1542-734X.2010.00728.x
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- Publication type:
- Article
Investigating the Effects of Nintendo Wii on Ankle Spasticity in Patients with Stroke: A Randomized Clinical Trial.
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- Journal of Modern Rehabilitation, 2024, v. 18, n. 4, p. 480, doi. 10.18502/jmr.v18i4.16917
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- Article
Active Imagination and The Legend of Zelda: An Unlikely Source of Modern Mythology.
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- Psychological Perspectives, 2022, v. 65, n. 3/4, p. 436, doi. 10.1080/00332925.2022.2138198
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- Publication type:
- Article
O EFEITO DA REALIDADE VIRTUAL NA CAPACIDADE FUNCIONAL DE MEMBROS SUPERIORES EM INDIVÍDUOS COM HEMIPARESIA.
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- Colloquium Vitae, 2020, v. 12, n. 1, p. 38, doi. 10.5747/cv.2020.v12.n1.v281
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- Publication type:
- Article
Gamificación e innovación en Parques temáticos: mecánicas de juego en experiencias narrativas inmersivas.
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- Área Abierta, 2024, v. 24, n. 3, p. 239, doi. 10.5209/arab.96266
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- Publication type:
- Article
VIDEOGAME STREAMING AND EMULATORS – A SLIPPI SLOPE FOR FAIR USE?
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- Rutgers Computer & Technology Law Journal, 2023, v. 49, n. 2, p. 422
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- Article
The Impact of e-Books on Young Children's Reading Habits.
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- Publishing Research Quarterly, 2010, v. 26, n. 4, p. 236, doi. 10.1007/s12109-010-9180-5
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- Publication type:
- Article
Dynamic accommodative response to different visual stimuli (2D vs 3D) while watching television and while playing Nintendo 3DS Console.
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- Ophthalmic & Physiological Optics, 2012, v. 32, n. 5, p. 383, doi. 10.1111/j.1475-1313.2012.00934.x
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- Article
HOW SMARTNESS OF LEISURE-SPORTS APPLIANCES INFLUENCE TOURISTS' INTENTION TO USE.
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- Advances in Hospitality & Tourism Research (AHTR): An International Journal of Akdeniz University, Tourism Faculty, 2022, v. 10, n. 3, p. 427, doi. 10.30519/ahtr.939463
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- Article
UK: Blocking Pirate Websites for Third Party Copyright Infringement.
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- Computer Law Review International, 2022, v. 23, n. 1, p. 25, doi. 10.9785/cri-2022-230107
- Publication type:
- Article
Fingerbombing, or "Touching is Good": The Cultural Construction of Technologized Touch.
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- Senses & Society, 2008, v. 3, n. 3, p. 307, doi. 10.2752/174589308X331341
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- Publication type:
- Article
The effect of a preoperative warm-up with a custom-made Nintendo video game on the performance of laparoscopic surgeons.
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- Surgical Endoscopy & Other Interventional Techniques, 2015, v. 29, n. 8, p. 2284, doi. 10.1007/s00464-014-3943-6
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- Publication type:
- Article
Sounds and Natures Do Often Agree: Prediction of Esports Players' Performance in Fighting Games Based on the Operating Sounds of Game Controllers.
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- Applied Sciences (2076-3417), 2025, v. 15, n. 2, p. 719, doi. 10.3390/app15020719
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- Publication type:
- Article
The Use of a Virtual Reality Training System on Gross Motor Function and Balance in Children with Cerebral Palsy: A Multiple Single-Subject Experimental Report †.
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- Applied Sciences (2076-3417), 2025, v. 15, n. 1, p. 443, doi. 10.3390/app15010443
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- Publication type:
- Article
Performance Analysis of Reinforcement Learning Techniques for Augmented Experience Training Using Generative Adversarial Networks.
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- Applied Sciences (2076-3417), 2022, v. 12, n. 24, p. 12923, doi. 10.3390/app122412923
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- Article
Active Video Game Program for People with Type 2 Diabetes- a Pilot Study.
- Published in:
- 2021
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- Publication type:
- Abstract
REALIDADE VIRTUAL ASSOCIADA A FISIOTERAPIA CONVENCIONAL NA FUNCIONALIDADE DO MEMBRO SUPERIOR HEMIPLÉGICO.
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- Revista Movimenta, 2023, v. 16, n. 2, p. 201
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- Publication type:
- Article
I AM ERROR: The Nintendo Family Computer/ Entertainment System Platform.
- Published in:
- 2016
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- Publication type:
- Book Review
Usando realidade virtual e aumentada no resgate e valorização de jogos populares antigos.
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- Exacta, 2011, v. 9, n. 2, p. 267, doi. 10.5585/Exacta.v9i2.2731
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- Publication type:
- Article
ATTENTIONAL TRAINING ANALYSIS BY VIDEO CONSOLE.
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- International Journal of Medicine & Science of Physical Activity & Sport / Revista Internacional de Medicina y Ciencias de la Actividad Física y del Deporte, 2015, v. 15, n. 58, p. 339
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- Publication type:
- Article
ENERGY EXPENDITURE AND ENJOYMENT OF EXERGAMING: A COMPARISON OF THE NINTENDO WII AND THE GAMERCIZE POWER STEPPER IN YOUNG ADULTS.
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- Medicina Sportiva, 2012, v. 16, n. 3, p. 92, doi. 10.5604/17342260.1011386
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- Publication type:
- Article
The Eruptive History of Death Mountain: A Geological Investigation of a Virtual Volcano Across The Legend of Zelda Series.
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- Press Start, 2024, v. 10, n. 1, p. 1
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- Publication type:
- Article
CHAPTER 2: We Are Smash Bros: Understanding Player Types and Ideals Through Worldwide Game Design.
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- At the Interface / Probing the Boundaries, 2020, v. 134, p. 18, doi. 10.1163/9789004439788_004
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- Article
Evaluating the Expressive Range of Super Mario Bros Level Generators.
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- Algorithms, 2024, v. 17, n. 7, p. 307, doi. 10.3390/a17070307
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- Article
Pod povrch věcí.
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- Iluminace, 2022, n. 1, p. 119
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- Article
Nintendo's Power Up: How an oddly-named gizmo rebooted the video game industry.
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- Harvard Asia Pacific Review, 2008, v. 9, n. 2, p. 38
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- Publication type:
- Article
Manga cultures and the female gaze, by Kathryn Hemmann.
- Published in:
- 2022
- By:
- Publication type:
- Book Review
Game (Not) Over: How a Mark Saved Video Games.
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- Journal of Contemporary Legal Issues, 2010, v. 19, n. 1, p. 247
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- Publication type:
- Article
A use case driven approach to game modeling.
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- Requirements Engineering, 2022, v. 27, n. 1, p. 83, doi. 10.1007/s00766-021-00362-4
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- Publication type:
- Article
More-than-human and more-than-digital collecting among young children in Norway.
- Published in:
- Children's Geographies, 2024, v. 22, n. 3, p. 416, doi. 10.1080/14733285.2024.2302105
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- Publication type:
- Article
Video gaming as craft consumption.
- Published in:
- Journal of Consumer Culture, 2022, v. 22, n. 3, p. 598, doi. 10.1177/14695405211016085
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- Publication type:
- Article
Measuring of the Energy Expenditure during Balance Training Using Wearable Electronics.
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- Electronics (2079-9292), 2022, v. 11, n. 7, p. 1096, doi. 10.3390/electronics11071096
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- Publication type:
- Article
체감형 스포츠 게임의 운동 효과 비교 평가.
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- Journal of the Korea Institute of Information & Communication Engineering, 2022, v. 26, n. 3, p. 403, doi. 10.6109/jkiice.2022.26.3.403
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- Article
Exploratory preferences explain the human fascination for imaginary worlds in fictional stories.
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- Scientific Reports, 2023, v. 13, n. 1, p. 1, doi. 10.1038/s41598-023-35151-2
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- Publication type:
- Article
Efecto del uso de videojuegos activos en el nivel de actividad física del adulto joven. Revisión exploratoria.
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- Retos: Nuevas Perspectivas de Educación Física, Deporte y Recreación, 2022, v. 45, p. 888, doi. 10.47197/retos.v45i0.90421
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- Publication type:
- Article
Wii: An Innovative Learning Tool in the Classroom.
- Published in:
- Childhood Education, 2010, v. 86, n. 4, p. 284, doi. 10.1080/00094056.2010.10523167
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- Publication type:
- Article
Validity of Borg Ratings of Perceived Exertion During Active Video Game Play.
- Published in:
- International Journal of Exercise Science, 2013, v. 6, n. 2, p. 164, doi. 10.70252/xgrf9788
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- Publication type:
- Article
Physiological and Perceptual Responses to Nintendo® Wii Fit™ in Young and Older Adults.
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- International Journal of Exercise Science, 2012, v. 5, n. 1, p. 79, doi. 10.70252/dsah2790
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- Publication type:
- Article
Action video game training reduces the Simon Effect.
- Published in:
- Psychonomic Bulletin & Review, 2016, v. 23, n. 2, p. 587, doi. 10.3758/s13423-015-0912-6
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- Publication type:
- Article
The Fun Factor: Does Serious Gaming Affect the Volume of Voluntary Laparoscopic Skills Training?
- Published in:
- 2021
- By:
- Publication type:
- Letter
Gaming I, II, and III: Arcades, Video Game Systems, and Modern Game Streaming Services.
- Published in:
- Games & Culture, 2024, v. 19, n. 8, p. 1000, doi. 10.1177/15554120231186634
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- Publication type:
- Article
'You've met with a terrible fate, haven't you?': A Hauntological Analysis of Carceral Violence in Majora's Mask.
- Published in:
- Games & Culture, 2022, v. 17, n. 4, p. 593, doi. 10.1177/15554120211049575
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- Publication type:
- Article
Playful, Sociable, Cute, Quarantined – Interactions with Kawaii Characters in Animal Crossing: New Horizons During COVID-19.
- Published in:
- Japanese Studies, 2023, v. 43, n. 3, p. 297, doi. 10.1080/10371397.2023.2211944
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- Publication type:
- Article
The effectiveness of virtual reality exercise games on balance functions and fear of falling in women with osteoporosis.
- Published in:
- Rheumatology International, 2024, v. 44, n. 6, p. 1071, doi. 10.1007/s00296-024-05569-6
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- Publication type:
- Article
Theoretical Consoles: Concepts for Gadget Analysis.
- Published in:
- Journal of Visual Culture, 2009, v. 8, n. 3, p. 279, doi. 10.1177/1470412909105693
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- Publication type:
- Article
Cosmogonía hyliana: mitos creacionistas entre la literatura y el videojuego The Legend of Zelda.
- Published in:
- Revista Laboratorio, 2023, n. 28, p. 1, doi. 10.32995/rl282023324
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- Publication type:
- Article
O SOFT POWER DA POLÍTICA EXTERNA JAPONESA: O CASO NINTENDO NO MODELO COOL JAPAN (2004-2011).
- Published in:
- Mural Internacional, 2022, v. 13, n. 1, p. 1, doi. 10.12957/rmi.2022.65869
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- Publication type:
- Article
Wake Up, Work on Dreams, Back to Bed and Lucid Dream: A Sleep Laboratory Study.
- Published in:
- Frontiers in Psychology, 2020, v. 11, p. 1, doi. 10.3389/fpsyg.2020.01383
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- Publication type:
- Article
Smartphone Usage and Postural Stability in Individuals With Forward Head Posture: A Nintendo Wii Balance Board Analysis.
- Published in:
- Annals of Rehabilitation Medicine, 2024, v. 48, n. 4, p. 289, doi. 10.5535/arm.230034
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- Publication type:
- Article
Musical orientation in virtual space: videogame score and the spatiality of musical style and topic.
- Published in:
- Social & Cultural Geography, 2022, v. 23, n. 6, p. 855, doi. 10.1080/14649365.2020.1821392
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- Publication type:
- Article