Works matching DE "VIDEO game industry"
Results: 593
Selling Bonus Actions in Video Games.
- Published in:
- Management Science, 2025, v. 71, n. 3, p. 2544, doi. 10.1287/mnsc.2022.02348
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- Publication type:
- Article
Az „AAA"-videójátékok magyarországi népszerűségét befolyásoló tényezők vizsgálata.
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- Hungarian Statistical Review / Statisztikai Szemle, 2025, v. 103, n. 2, p. 167, doi. 10.20311/stat2025.02.hu0167
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- Article
Misadventure in Little Lon: augmented reality and the question of historical 'presence'.
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- Continuum: Journal of Media & Cultural Studies, 2024, v. 38, n. 6, p. 880, doi. 10.1080/10304312.2024.2378855
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- Article
Improving Project Time Estimation in Game Development: Rayleigh Distribution and Program Evaluation and Review Technique Approach.
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- Jurnal Sosial dan Sains (SOSAINS), 2025, v. 5, n. 1, p. 35, doi. 10.59188/jurnalsosains.v5i1.31973
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- Publication type:
- Article
NETWORK EFFECTS AND COMPETITION: AN EMPIRICAL ANALYSIS OF THE HOME VIDEO GAME INDUSTRY.
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- Strategic Management Journal (John Wiley & Sons, Inc.) - 1980 to 2009, 2003, v. 24, n. 4, p. 375, doi. 10.1002/smj.296
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- Article
Comment jouer la régulation dans l'industrie du jeu vidéo?
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- Industrial Relations / Relations Industrielles, 2014, v. 69, n. 1, p. 136, doi. 10.7202/1024210ar
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- Article
Guest editorial to the special section on PoEM'2020.
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- Software & Systems Modeling, 2022, v. 21, n. 4, p. 1339, doi. 10.1007/s10270-022-01017-w
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- Article
Special Issue Editorial: Strategies for Surviving and Thriving Within and Between Digital Platforms.
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- MIS Quarterly Executive, 2021, v. 20, n. 4, p. xi
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- Article
Deep learning for video game genre classification.
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- Multimedia Tools & Applications, 2023, v. 82, n. 14, p. 21085, doi. 10.1007/s11042-023-14560-5
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- Article
Multimodal recognition of frustration during game-play with deep neural networks.
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- Multimedia Tools & Applications, 2023, v. 82, n. 9, p. 13617, doi. 10.1007/s11042-022-13762-7
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- Publication type:
- Article
Developing a Relational View of the Organizing Role of Objects: A study of the innovation process in computer games.
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- Organization Studies, 2015, v. 36, n. 2, p. 197, doi. 10.1177/0170840614557213
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- Publication type:
- Article
Of robots and ancient mysteries: Representations of Jōmon figurines as cultural heritage and popular culture.
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- Journal of Social Archaeology, 2025, v. 25, n. 1, p. 48, doi. 10.1177/14696053241292579
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- Article
The nexus of video games and heritage attractions.
- Published in:
- 2022
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- Publication type:
- Letter
El potencial educativo de los videojuegos: Su evaluación a través de una rúbrica.
- Published in:
- Comunicar (English Edition), 2024, n. 79, p. 6
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- Publication type:
- Article
A CALL OF DUTY TO COUNTERSTRIKE: CYBERHARASSMENT AND THE TOXIC GAMING CULTURE PLAGUING FEMALE GAMERS AND DEVELOPERS.
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- William & Mary Journal of Race, Gender & Social Justice, 2019, v. 25, n. 2, p. 461
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- Article
تأثير أبعاد ألعاب الفيديو على حب العلامة التجارية دليل لصناعة الألعاب 2023-2024.
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- Journal of Economic Administrative & Legal Sciences, 2024, v. 8, p. 104, doi. 10.26389/AJSRP.L050824
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- Publication type:
- Article
НЕОЛИБЕРАЛНА ИДЕОЛОГИЗАЦИЈА РАДА И ПОЧЕТАК СИНДИКАЛИЗАЦИЈЕ У ИНДУСТРИЈИ ВИДЕО-ИГАРА
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- Socioloski Pregled, 2023, v. 57, n. 3, p. 928, doi. 10.5937/socpreg57-44334
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- Article
Using Game Theory to Determine the Optimal Strategy for the Transportation Sector in Iraq.
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- Journal of Economics & Administrative Sciences, 2022, v. 28, n. 132, p. 157, doi. 10.33095/jeas.v28i132.2282
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- Publication type:
- Article
'Weekends became something other people did': Understanding and intervening in the habitus of video game crunch.
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- Convergence: The Journal of Research into New Media Technologies, 2021, v. 27, n. 1, p. 161, doi. 10.1177/1354856520913865
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- Publication type:
- Article
'The fate of Shenmue is in your hands now!': Kickstarter, video games and the financialization of crowdfunding.
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- Convergence: The Journal of Research into New Media Technologies, 2019, v. 25, n. 5/6, p. 985, doi. 10.1177/1354856518780478
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- Publication type:
- Article
From hobbyists to entrepreneurs: On the formation of the Nordic game industry.
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- Convergence: The Journal of Research into New Media Technologies, 2017, v. 23, n. 5, p. 457, doi. 10.1177/1354856515617853
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- Publication type:
- Article
Who are sports gamers? A large scale study of sports video game players.
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- Convergence: The Journal of Research into New Media Technologies, 2013, v. 19, n. 3, p. 345, doi. 10.1177/1354856512459840
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- Publication type:
- Article
Illegal deposit: Game preservation and/as software piracy.
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- Convergence: The Journal of Research into New Media Technologies, 2013, v. 19, n. 1, p. 45, doi. 10.1177/1354856512456790
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- Publication type:
- Article
Ports and patches: Digital games as unstable objects.
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- Convergence: The Journal of Research into New Media Technologies, 2012, v. 18, n. 2, p. 135, doi. 10.1177/1354856511433688
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- Publication type:
- Article
Book review: Robert Alan Brookey, Hollywood Gamers: Digital Convergence in the Film and Video Game Industries. Bloomington: Indiana University Press, 2010. 188 pp. ISBN 13 978 0 253 35524 9 (hbk), ISBN 13 978 0 253 22231 2 (pbk).
- Published in:
- 2011
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- Publication type:
- Book Review
Crowdfunding in the production of video games in Spain: Evolution and success on Kickstarter.
- Published in:
- Communication & Society, 2023, v. 36, n. 4, p. 117, doi. 10.15581/003.36.4.117-133
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- Publication type:
- Article
The Genesis and Self-Reliance of Indonesian Local Game Developers as the National Creative Workers in Contemporary Indonesia.
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- Communication & Society, 2023, v. 36, n. 4, p. 67, doi. 10.15581/003.36.4.67-81
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- Publication type:
- Article
Violent Video Games Exposed: A Blow by Blow Account of Senseless Violence in Games.
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- Journal of Psychology, 2017, v. 151, n. 1, p. 76, doi. 10.1080/00223980.2016.1226744
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- Publication type:
- Article
Understanding Baseball Consumption Via In-Home Gaming.
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- Journal of Applied Sport Management, 2014, v. 6, n. 3, p. 76
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- Article
THE GAME OF STORES: SIMULATING RETAIL SITE SELECTION AND PROFITABILITY.
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- Marketing Education Review, 2022, v. 32, n. 4, p. 282, doi. 10.1080/10528008.2021.2001347
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- Publication type:
- Article
Small Development Projects for Developing Overall Understanding of Product Components.
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- Annals of Business Administrative Science (ABAS), 2021, v. 20, n. 6, p. 183, doi. 10.7880/abas.0210924a
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- Publication type:
- Article
Management of Exhaustion in Continuous Product Development: The Case of a Mobile Game Company.
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- Annals of Business Administrative Science (ABAS), 2019, v. 18, n. 4, p. 123, doi. 10.7880/abas.0190621a
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- Publication type:
- Article
Exploitation Reduces Novelty: An Empirical Analysis of the Japanese Video Game Industry.
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- Annals of Business Administrative Science (ABAS), 2011, v. 10, p. 1, doi. 10.7880/abas.10.1
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- Publication type:
- Article
Clustering and firm performance in project-based industries: the case of the global video game industry, 1972–2007.
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- Journal of Economic Geography, 2013, v. 13, n. 6, p. 965, doi. 10.1093/jeg/lbs038
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- Article
The dynamics of interfirm networks along the industry life cycle: The case of the global video game industry, 1987–2007.
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- Journal of Economic Geography, 2013, v. 13, n. 5, p. 741, doi. 10.1093/jeg/lbs023
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- Publication type:
- Article
Gaming Lit, Winning Crit?
- Published in:
- 2024
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- Publication type:
- Book Review
KEYS TO SUCCESSFUL INTERACTIVE STORYTELLING: A STUDY OF THE BOOMING “CHOOSE-YOUR-OWN-ADVENTURE” VIDEO GAME INDUSTRY.
- Published in:
- i-Manager's Journal of Educational Technology, 2016, v. 13, n. 3, p. 28, doi. 10.26634/jet.13.3.8318
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- Publication type:
- Article
A Technology Acceptance Model-Based Analytics for Online Mobile Games Using Machine Learning Techniques.
- Published in:
- Symmetry (20738994), 2021, v. 13, n. 8, p. 1545, doi. 10.3390/sym13081545
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- Publication type:
- Article
Crowd Simulation with Arrival Time Constraints.
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- Symmetry (20738994), 2020, v. 12, n. 11, p. 1804, doi. 10.3390/sym12111804
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- Article
A survey of the video game industry in Portugal.
- Published in:
- Revista de Ciências da Computação, 2017, v. 12, p. 1
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- Publication type:
- Article
SCHEMA: A Process for the Creation and Evaluation of Serious Games—A Systematic Review towards Sustainability.
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- Sustainability (2071-1050), 2023, v. 15, n. 16, p. 12351, doi. 10.3390/su151612351
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- Publication type:
- Article
Winner-Takes-All or Co-Evolution among Platform Ecosystems: A Look at the Competitive and Symbiotic Actions of Complementors.
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- Sustainability (2071-1050), 2019, v. 11, n. 3, p. 726, doi. 10.3390/su11030726
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- Publication type:
- Article
From the Chair.
- Published in:
- Travel Law Quarterly, 2012, v. 4, n. 1, p. 62
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- Article
Bayonetta: A Journey through Time and Space.
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- M/C Journal, 2016, v. 10, n. 5, p. 1
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- Publication type:
- Article
Save the Video game! The National Video game Archive: Preservation, Supersession and Obsolescence.
- Published in:
- M/C Journal, 2009, v. 12, n. 3, p. 8
- Publication type:
- Article
Digital Games Distribution: The Presence of the Past and the Future of Obsolescence.
- Published in:
- M/C Journal, 2009, v. 12, n. 3, p. 7, doi. 10.5204/mcj.166
- Publication type:
- Article
El periodismo de videojuegos en España. Ecosistema mediático y tendencias de una especialización cultural.
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- Cuadernos de Información y Comunicación, 2024, v. 29, p. 177, doi. 10.5209/ciyc.95336
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- Publication type:
- Article
GAMES WITHOUT BORDERS: THE CULTURAL DIMENSION OF GAME LOCALISATION.
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- Hermeneus, 2016, v. 18, p. 187
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- Publication type:
- Article
LET'S PLAY NEWFOUNDLAND! Develop or Perish.
- Published in:
- Newfoundland Quarterly, 2017, p. 24
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- Article
Book Review: Bonnie Ruberg, Video Games Have Always Been Queer.
- Published in:
- 2021
- By:
- Publication type:
- Book Review