Works matching DE "ELECTRONIC toys"
Results: 70
Creatures: Village.
- Published in:
- 2006
- By:
- Publication type:
- Product Review
Mia: The Kidnap Caper (Book).
- Published in:
- 2004
- By:
- Publication type:
- Book Review
Two-Player Game: Playing Casual Video Games with Outgroup Members Reduces Levels of Prejudice Toward That Outgroup.
- Published in:
- International Journal of Human-Computer Interaction, 2016, v. 32, n. 12, p. 912, doi. 10.1080/10447318.2016.1212484
- By:
- Publication type:
- Article
Cute and Monstrous Furbys in Online Fan Production.
- Published in:
- M/C Journal, 2014, v. 17, n. 2, p. 4, doi. 10.5204/mcj.787
- By:
- Publication type:
- Article
Game music como produto cultural autônomo: como ela ultrapassa os limites do jogo e se insere em outras mídias.
- Published in:
- Revista Fronteiras, 2011, v. 13, n. 2, p. 111, doi. 10.4013/fem.2011.132.04
- By:
- Publication type:
- Article
Just watching the game ain't enough: striatal fMRI reward responses to successes and failures in a video game during active and vicarious playing.
- Published in:
- Frontiers in Human Neuroscience, 2013, v. 7, p. 1, doi. 10.3389/fnhum.2013.00278
- By:
- Publication type:
- Article
Talking Shape: Parental Language With Electronic Versus Traditional Shape Sorters.
- Published in:
- Mind, Brain & Education, 2015, v. 9, n. 3, p. 136, doi. 10.1111/mbe.12082
- By:
- Publication type:
- Article
On Video Games, Culture, and Therapy.
- Published in:
- Psychoanalytic Inquiry, 2012, v. 32, n. 5, p. 496, doi. 10.1080/07351690.2012.703586
- By:
- Publication type:
- Article
The incorrigible social meaning of video game imagery.
- Published in:
- Ethics & Information Technology, 2011, v. 13, n. 4, p. 303, doi. 10.1007/s10676-010-9250-6
- By:
- Publication type:
- Article
Locating the wrongness in ultra-violent video games.
- Published in:
- Ethics & Information Technology, 2007, v. 9, n. 3, p. 121, doi. 10.1007/s10676-006-9126-y
- By:
- Publication type:
- Article
Ralph Baer: An interactive life.
- Published in:
- Human Behavior & Emerging Technologies, 2019, v. 1, n. 1, p. 18, doi. 10.1002/hbe2.119
- By:
- Publication type:
- Article
Furby does not interfere with medical devices.
- Published in:
- Canadian Medical Association Journal (CMAJ), 1999, v. 161, n. 8, p. 971
- By:
- Publication type:
- Article
TOY STORIES.
- Published in:
- Sciences, 2000, v. 40, n. 5, p. 25
- By:
- Publication type:
- Article
Neuromodulation can reduce aggressive behavior elicited by violent video games.
- Published in:
- Cognitive, Affective & Behavioral Neuroscience, 2017, v. 17, n. 2, p. 452, doi. 10.3758/s13415-016-0490-8
- By:
- Publication type:
- Article
Cognitive neuroscience: improvement of autonomous thinking in reading through video games.
- Published in:
- Texto Livre / Texto Livre: Linguagem e Tecnologia, 2022, v. 15, p. 1, doi. 10.35699/1983-3652.2022.40506
- By:
- Publication type:
- Article
American Justice and the First-Person Shooter.
- Published in:
- Canadian Review of American Studies, 2004, v. 34, n. 1, p. 1, doi. 10.3138/CRAS-s034-01-01
- By:
- Publication type:
- Article
Collecting, Preserving, and Interpreting the History of Electronic Games.
- Published in:
- American Journal of Play, 2017, v. 10, n. 1, p. 1
- By:
- Publication type:
- Article
Button battery removed from the stomach resulting in a missed aortoesophageal fistula - a multidisciplinary approach to rescuing a very young patient: a case report.
- Published in:
- 2018
- By:
- Publication type:
- journal article
SANATIN YENİ EVRESİ OLARAK BİLGİSAYAR OYUNLARI.
- Published in:
- Felsefe ve Sosyal Bilimler Dergisi (FLSF), 2012, n. 13, p. 107
- By:
- Publication type:
- Article
The Différance Engine: Videogames as Deconstructive Spacetime.
- Published in:
- At the Interface / Probing the Boundaries, 2009, v. 56, p. 197
- By:
- Publication type:
- Article
Why the spatial epistemology of the video game matters: Metis, video game space and interdisciplinary theory.
- Published in:
- Journal of Gaming & Virtual Worlds, 2011, v. 3, n. 2, p. 93, doi. 10.1386/jgvw.3.2.93_1
- By:
- Publication type:
- Article
Designing game representations: How game interfaces constrain and promote collaborative play.
- Published in:
- Journal of Gaming & Virtual Worlds, 2011, v. 3, n. 2, p. 145, doi. 10.1386/jgvw.3.2.145_1
- By:
- Publication type:
- Article
Legal games: the regulation of content and the challenge of casual gaming.
- Published in:
- Journal of Gaming & Virtual Worlds, 2011, v. 3, n. 1, p. 3, doi. 10.1386/jgvw.3.1.3_1
- By:
- Publication type:
- Article
Do avatars dream of electric steak? Video games and the gendered semiotics of food.
- Published in:
- Journal of Gaming & Virtual Worlds, 2011, v. 3, n. 1, p. 37, doi. 10.1386/jgvw.3.1.37_1
- By:
- Publication type:
- Article
More Than Just FUN and GAMES?
- Published in:
- Applied Clinical Trials, 2004, v. 13, n. 11, p. 32
- By:
- Publication type:
- Article
Portable monsters and commodity cuteness: Pokémon as Japan's new global power.
- Published in:
- Postcolonial Studies, 2003, v. 6, n. 3, p. 381, doi. 10.1080/1368879032000162220
- By:
- Publication type:
- Article
Heat on the street: video violence in American teen culture.
- Published in:
- Postcolonial Studies, 2003, v. 6, n. 3, p. 351, doi. 10.1080/1368879032000162202
- By:
- Publication type:
- Article
Toying with Privacy: Regulating the Internet of Toys.
- Published in:
- Ohio State Law Journal, 2019, v. 80, n. 3, p. 399
- By:
- Publication type:
- Article
Authenticity in the age of digital companions.
- Published in:
- Interaction Studies, 2007, v. 8, n. 3, p. 501
- By:
- Publication type:
- Article
The illusion of love: Does a virtual pet provide the same companionship as a real one?
- Published in:
- Interaction Studies, 2007, v. 8, n. 2, p. 337, doi. 10.1075/is.8.2.09che
- By:
- Publication type:
- Article
The Cooperative Work of Gaming: Orchestrating a Mobile SMS Game.
- Published in:
- Computer Supported Cooperative Work: The Journal of Collaborative Computing, 2007, v. 16, n. 1/2, p. 167, doi. 10.1007/s10606-007-9048-1
- By:
- Publication type:
- Article
From turtles to Tangible Programming Bricks: explorations in physical language design.
- Published in:
- Personal & Ubiquitous Computing, 2004, v. 8, n. 5, p. 326, doi. 10.1007/s00779-004-0295-6
- By:
- Publication type:
- Article
Implementing digital game-based learning in schools: augmented learning environment of ‘Europe 2045’.
- Published in:
- Multimedia Systems, 2010, v. 16, n. 1, p. 23, doi. 10.1007/s00530-009-0174-0
- By:
- Publication type:
- Article
Gaming on the move: urban experience as a new paradigm for mobile pervasive game design.
- Published in:
- Multimedia Systems, 2010, v. 16, n. 1, p. 43, doi. 10.1007/s00530-009-0172-2
- By:
- Publication type:
- Article
Toy cycle lets kids ride while playing a video game.
- Published in:
- 2008
- Publication type:
- Product Review
CROSSING THE BRIDGE: THE INTERACTIVE MEDIA PERFORMANCE RIVER OF MANY SIDES.
- Published in:
- Leonardo Electronic Almanac, 2005, v. 13, n. 2, p. N.PAG
- By:
- Publication type:
- Article
PAPER_WALUIGI's Short Video Game Glossary:.
- Published in:
- Phi Kappa Phi Forum, 2005, v. 85, n. 2, p. 44
- Publication type:
- Article
THE EFFECT OF PSYCHOLOGICAL AND ENVIRONMENTAL FACTORS ON ACADEMIC PERFORMANCE OF VIDEO GAMERS.
- Published in:
- Issues in Information Systems, 2014, v. 15, n. 2, p. 393
- By:
- Publication type:
- Article
Cultural Geography and Videogames.
- Published in:
- Geography Compass, 2011, v. 5, n. 6, p. 351, doi. 10.1111/j.1749-8198.2011.00427.x
- By:
- Publication type:
- Article
A Comment on “Problems with the Concept of Video Game ‘Addiction’: Some Case Study Examples”.
- Published in:
- International Journal of Mental Health & Addiction, 2008, v. 6, n. 2, p. 186, doi. 10.1007/s11469-007-9125-1
- By:
- Publication type:
- Article
Post-production sound: a new production model for interactive media.
- Published in:
- Soundtrack, 2008, v. 1, n. 1, p. 29, doi. 10.1386/st.1.1.29/1
- By:
- Publication type:
- Article
Kabbala of the Spin Top Vehicle.
- Published in:
- 2005
- By:
- Publication type:
- Editorial
GAMES IN CYBERSPACE: REFLECTIONS ON AN EMERGENT LEISURE PRACTICE FROM THE SOCIAL IMAGINARY.
- Published in:
- Impulso, 2005, v. 16, n. 39, p. 53
- By:
- Publication type:
- Article
Video Games as Tillers of Soil.
- Published in:
- Theory Into Practice, 2015, v. 54, n. 2, p. 94, doi. 10.1080/00405841.2015.1010843
- By:
- Publication type:
- Article
Experimental Evidence for Suspense as Determinant of Video Game Enjoyment.
- Published in:
- CyberPsychology & Behavior, 2009, v. 12, n. 1, p. 29, doi. 10.1089/cpb.2008.0060
- By:
- Publication type:
- Article
Effects of Age on Associating Virtual and Embodied Toys.
- Published in:
- CyberPsychology & Behavior, 2004, v. 7, n. 4, p. 464, doi. 10.1089/cpb.2004.7.464
- By:
- Publication type:
- Article
The Structural Characteristics of Video Games: A Psycho-Structural Analysis.
- Published in:
- CyberPsychology & Behavior, 2004, v. 7, n. 1, p. 1, doi. 10.1089/109493104322820057
- By:
- Publication type:
- Article
Toys `R' Us.
- Published in:
- Business & Society Review (00453609), 1994, n. 88, p. 73
- By:
- Publication type:
- Article
Exergames and burning energy.
- Published in:
- SportEX Health (14718154), 2009, n. 22, p. 5
- Publication type:
- Article
VIDEOGAMES AS INTERACTIVE EXPERIENTIAL PRODUCTS AND THEIR MANNER OF DEVELOPMENT.
- Published in:
- International Journal of Innovation Management, 2005, v. 9, n. 1, p. 103, doi. 10.1142/S1363919605001198
- By:
- Publication type:
- Article