Found: 13
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Tempest: Geometries of Play.
- Published in:
- 2016
- By:
- Publication type:
- Book Review
Shigeru Miyamoto: Super Mario Bros., Donkey Kong, The Legend of Zelda.
- Published in:
- 2016
- By:
- Publication type:
- Book Review
How Games Move Us: Emotion by Design.
- Published in:
- 2016
- By:
- Publication type:
- Book Review
Architecture in Play: Intimations of Modernism in Architectural Toys.
- Published in:
- 2016
- By:
- Publication type:
- Book Review
The High-Performing Preschool: Story Acting in Head Start Classrooms.
- Published in:
- 2016
- By:
- Publication type:
- Book Review
Practically Joking.
- Published in:
- 2016
- By:
- Publication type:
- Book Review
The Interrelationship of Leisure and Play: Play as Leisure, Leisure as Play.
- Published in:
- 2016
- By:
- Publication type:
- Book Review
The Aesthetic of Play.
- Published in:
- 2016
- By:
- Publication type:
- Book Review
Play and Productivity.
- Published in:
- American Journal of Play, 2016, v. 9, n. 1, p. 71
- By:
- Publication type:
- Article
Free Choice or Adaptable Choice.
- Published in:
- American Journal of Play, 2016, v. 9, n. 1, p. 56
- By:
- Publication type:
- Article
Mental Recreation in Wonderland.
- Published in:
- American Journal of Play, 2016, v. 9, n. 1, p. 41
- By:
- Publication type:
- Article
Sandwork.
- Published in:
- American Journal of Play, 2016, v. 9, n. 1, p. 19
- By:
- Publication type:
- Article
Playing with Ideas.
- Published in:
- American Journal of Play, 2016, v. 9, n. 1, p. 1
- Publication type:
- Article