Works matching DE "POKEMON Go"
Results: 350
Periodic fable discovery: an augmented reality serious game to introduce and motivate young children towards chemistry.
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- Multimedia Tools & Applications, 2024, v. 83, n. 17, p. 52593, doi. 10.1007/s11042-023-17526-9
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- Article
Proxies to the monthly active user number of Geo AR Mobile games – online search volume as a proposal.
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- Multimedia Tools & Applications, 2023, v. 82, n. 16, p. 25403, doi. 10.1007/s11042-023-14366-5
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Connecting citizens with urban environments through an augmented reality pervasive game.
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- Multimedia Tools & Applications, 2023, v. 82, n. 9, p. 12939, doi. 10.1007/s11042-022-14055-9
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- Article
Augmented play: An analysis of augmented reality features in location-based games.
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- Convergence: The Journal of Research into New Media Technologies, 2023, v. 29, n. 2, p. 342, doi. 10.1177/13548565231156495
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- Article
Understanding familial locative play: Exploring parent online social learning to play Pokémon Go.
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- Convergence: The Journal of Research into New Media Technologies, 2022, v. 28, n. 2, p. 506, doi. 10.1177/13548565211032375
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- Article
Deep new: The shifting narratives of artificial intelligence from Deep Blue to AlphaGo.
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- Convergence: The Journal of Research into New Media Technologies, 2019, v. 25, n. 4, p. 627, doi. 10.1177/1354856519829679
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- Article
Haptic ambience: Ambient play, the haptic effect and co-presence in Pokémon GO.
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- Convergence: The Journal of Research into New Media Technologies, 2019, v. 25, n. 1, p. 6, doi. 10.1177/1354856518811017
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- Article
The map as playground: Location-based games as cartographical practices.
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- Convergence: The Journal of Research into New Media Technologies, 2018, v. 24, n. 6, p. 648, doi. 10.1177/1354856516679596
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- Article
An extended view into the future of industrial processes: Leybold Leybold simplifies repairs and maintenance through Augmented Reality.
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- News of Kazakhstan Science / Novosti nauki Kazahstana, 2017, v. 2017, n. 4, p. 188
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- Article
How to Achieve Goals in Digital Games: An Empirical Test of a Goal-Oriented Model in Pokémon GO.
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- Journal of the Association for Information Systems, 2022, v. 23, n. 2, p. 553, doi. 10.17705/1jais.00733
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- Article
Analisis Perilaku Non-Playable Character Pada Game Menggunakan Fuzzy Sugeno.
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- Techno.com, 2020, v. 19, n. 3, p. 308, doi. 10.33633/tc.v19i3.3477
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- Article
Heed the call to innovation action.
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- Industrial Management, 2020, v. 62, n. 4, p. 24
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- Article
Hyperanimals: Inverting Nature Through Pokémon Go.
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- ISLE: Interdisciplinary Studies in Literature & Environment, 2020, v. 27, n. 2, p. 287, doi. 10.1093/isle/isz121
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- Article
Educating Adults with a Location-Based Augmented Reality Game: A Content Analysis Approach.
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- Mathematics (2227-7390), 2021, v. 9, n. 17, p. 2071, doi. 10.3390/math9172071
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- Article
Welcome to YOUR SuperWorld!
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- IM + io, 2022, n. 2, p. 94
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- Article
User Evaluation on a Mobile Augmented Reality Game-based Application as a Learning Tool for Biology.
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- TEM Journal, 2023, v. 12, n. 1, p. 550, doi. 10.18421/TEM121-65
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- Article
A systematic review of augmented reality game-based Learning in STEM education.
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- Educational Technology Research & Development, 2022, v. 70, n. 4, p. 1169, doi. 10.1007/s11423-022-10122-y
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- Article
Mobile entanglements and communitas: the embodied nature of play in Pokémon Go.
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- Educational Technology Research & Development, 2021, v. 69, n. 4, p. 1955, doi. 10.1007/s11423-020-09930-x
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- Article
Progress of display performances: AR, VR, QLED, and OLED.
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- Journal of Information Display, 2020, v. 21, n. 1, p. 1, doi. 10.1080/15980316.2020.1720835
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- Article
Ubiquitous Pokémon Go: Human–Environment Relationships and the Location-Based Augmented Reality Game.
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- Environment & Behavior, 2020, v. 52, n. 7, p. 695, doi. 10.1177/0013916518817878
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- Article
Pokémon Go: An Unexpected Inspiration for Next Generation Learning Environments.
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- Childhood Education, 2017, v. 93, n. 4, p. 333, doi. 10.1080/00094056.2017.1343588
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- Article
McDonald's Japan and Pokémon GO: IoT Gamification.
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- Asian Case Research Journal, 2020, v. 24, n. 2, p. 105, doi. 10.1142/S0218927520500108
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- Article
Pokémon Battles as a Context for Mathematical Modeling.
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- Journal of Mathematics Education at Teachers College, 2017, v. 8, n. 1, p. 1
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PREFACE.
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- Journal of Mathematics Education at Teachers College, 2017, v. 8, n. 1, p. v
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- Article
Behavior in Strategic Settings: Evidence from a Million Rock-Paper-Scissors Games.
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- Games (20734336), 2019, v. 10, n. 2, p. 18, doi. 10.3390/g10020018
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- Article
Empirically Investigating Extraneous Influences on the "APCO" Model—Childhood Brand Nostalgia and the Positivity Bias.
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- Future Internet, 2020, v. 12, n. 12, p. 220, doi. 10.3390/fi12120220
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- Article
Satellite Integration into 5G: Accent on First Over-The-Air Tests of an Edge Node Concept with Integrated Satellite Backhaul.
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- Future Internet, 2019, v. 11, n. 9, p. 193, doi. 10.3390/fi11090193
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- Article
Pokémon GO: Healthy or Harmful?
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- 2017
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- Opinion
Pokémon GO May Increase Physical Activity and Decrease Sedentary Behaviors.
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- 2017
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- Publication type:
- Opinion
Towards the Integration of Emerging Technologies as Support for the Teaching and Learning Model in Higher Education.
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- Sustainability (2071-1050), 2023, v. 15, n. 7, p. 6055, doi. 10.3390/su15076055
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- Article
Evaluating the Effectiveness of an Augmented Reality Game Promoting Environmental Action.
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- Sustainability (2071-1050), 2021, v. 13, n. 24, p. 13912, doi. 10.3390/su132413912
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- Article
Use of Smartphone Cameras and Other Applications While Traveling to Sustain Outdoor Cultural Heritage.
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- Sustainability (2071-1050), 2021, v. 13, n. 13, p. 7312, doi. 10.3390/su13137312
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- Article
Enhancing the Smart Tourism Experience for People with Visual Impairments by Gamified Application Approach through Needs Analysis in Hong Kong.
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- Sustainability (2071-1050), 2020, v. 12, n. 15, p. 6213, doi. 10.3390/su12156213
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- Article
Users' Perspectives on Ethical Issues Related to Playing Location-Based Augmented Reality Games: A Case Study of Pokémon GO.
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- International Journal of Human-Computer Interaction, 2023, v. 39, n. 2, p. 348, doi. 10.1080/10447318.2021.2012378
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- Article
Running Away with the Pokémon Go Gang: Three Consumption Needs.
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- International Journal of Human-Computer Interaction, 2022, v. 38, n. 14, p. 1321, doi. 10.1080/10447318.2021.2002041
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- Article
Effects of Presence and Physical Activity on Player Well-being in Augmented Reality Games: A Diary Study.
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- International Journal of Human-Computer Interaction, 2022, v. 38, n. 1, p. 93, doi. 10.1080/10447318.2021.1925437
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- Article
The Reciprocal Influences among Motivation, Personality Traits, and Game Habits for Playing Pokémon GO.
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- International Journal of Human-Computer Interaction, 2019, v. 35, n. 14, p. 1303, doi. 10.1080/10447318.2018.1519167
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- Article
Uses and Gratifications of Pokémon Go: Why do People Play Mobile Location-Based Augmented Reality Games?
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- International Journal of Human-Computer Interaction, 2019, v. 35, n. 9, p. 804, doi. 10.1080/10447318.2018.1497115
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- Article
"Reliving my Childhood Dream of being a Pokémon Trainer": An Exploratory Study of College Student Uses and Gratifications Related to Pokémon Go.
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- International Journal of Human-Computer Interaction, 2019, v. 35, n. 7, p. 596, doi. 10.1080/10447318.2018.1480911
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- Article
Using Technology for Interpretive opportunities.
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- Legacy (National Association for Interpretation), 2019, v. 30, n. 2, p. 32
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- Article
Catch 'Em All!
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- Legacy (National Association for Interpretation), 2016, v. 27, n. 6, p. 6
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- Article
Pokémon Go Right into Nature.
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- Legacy (National Association for Interpretation), 2016, v. 27, n. 5, p. 30
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- Article
In‐game performance: The role of students' socio‐economic status, self‐efficacy and situational interest in an augmented reality game.
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- British Journal of Educational Technology, 2024, v. 55, n. 2, p. 484, doi. 10.1111/bjet.13395
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- Article
Where to catch ‘em all? – a geographic analysis of Pokémon Go locations.
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- Geo-Spatial Information Science, 2017, v. 20, n. 3, p. 241, doi. 10.1080/10095020.2017.1368200
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- Article
Meet our editorial board members: An interview with Tsuyoshi Hirashima, National University of Singapore.
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- Biology of the Cell (Wiley-Blackwell), 2024, v. 116, n. 11, p. 1, doi. 10.1111/boc.202400104
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- Publication type:
- Article
News in brief.
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- Indian Pediatrics, 2016, v. 53, n. 9, p. 845, doi. 10.1007/s13312-016-0945-6
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- Article
Augmented Reality.
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- disP: The Planning Review, 2016, v. 52, n. 3, p. 2, doi. 10.1080/02513625.2016.1235863
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- Article
Death by Pokémon GO: The Economic and Human Cost of Using Apps While Driving.
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- Journal of Risk & Insurance, 2020, v. 87, n. 3, p. 815, doi. 10.1111/jori.12301
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- Article
3 Career Lessons We Can Learn From Pokemon Go.
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- Public Relations Tactics, 2016, v. 23, n. 10, p. 16
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- Article
Benjamin Elling.
- Published in:
- Angewandte Chemie, 2024, v. 136, n. 51, p. 1, doi. 10.1002/ange.202419432
- Publication type:
- Article