Works matching Hand games
Results: 608
A Korean Hand Game for American Children.
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- Social Studies, 2000, v. 91, n. 1, p. 21, doi. 10.1080/00377990009602437
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- Publication type:
- Article
Aboriginal Hand Games and Probability.
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- Delta-k, 2014, v. 52, n. 1, p. 22
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- Publication type:
- Article
Exploring Hand Games.
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- Physical Educator - Journal of Physical Education New Zealand, 2007, v. 40, n. 1, p. 24
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- Publication type:
- Article
Educational games and the new forms of interactions: Exploring the use of hand gestures in a computational thinking game.
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- Smart Learning Environments, 2019, v. 6, n. 1, p. 1, doi. 10.1186/s40561-019-0099-9
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- Publication type:
- Article
Application of hands-on simulation games to improve classroom experience.
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- European Journal of Engineering Education, 2017, v. 42, n. 5, p. 471, doi. 10.1080/03043797.2016.1190688
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- Publication type:
- Article
Evaluating Player Strategies in the Design of a Hot Hand Game.
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- GSTF Journal on Computing, 2013, v. 3, n. 2, p. 49, doi. 10.7603/s40601-013-0006-0
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- Publication type:
- Article
Contralaterally controlled functional electrical stimulation video game therapy for hand rehabilitation after stroke: a randomized controlled trial.
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- Disability & Rehabilitation, 2024, v. 46, n. 19, p. 4466, doi. 10.1080/09638288.2023.2278174
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- Publication type:
- Article
A Virtual Reality Serious Game for the Rehabilitation of Hand and Finger Function: Iterative Development and Suitability Study.
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- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/54193
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- Publication type:
- Article
Engagement Analysis Using Electroencephalography Signals in Games for Hand Rehabilitation with Dynamic and Random Difficulty Adjustments.
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- Applied Sciences (2076-3417), 2024, v. 14, n. 18, p. 8464, doi. 10.3390/app14188464
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- Publication type:
- Article
Usability of Two New Interactive Game Sensor-Based Hand Training Devices in Parkinson's Disease.
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- Sensors (14248220), 2022, v. 22, n. 16, p. 6278, doi. 10.3390/s22166278
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- Article
An Investigation of Hand Gestures for Controlling Video Games in a Rehabilitation Exergame System.
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- Computers (2073-431X), 2025, v. 14, n. 1, p. 25, doi. 10.3390/computers14010025
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- Publication type:
- Article
Proposal of a Wearable Multimodal Sensing-Based Serious Games Approach for Hand Movement Training After Stroke.
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- Frontiers in Physiology, 2022, v. 13, p. 1, doi. 10.3389/fphys.2022.811950
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- Publication type:
- Article
Influencia de la lateralidad y el lado de juego de los jugadores de pádel de alto nivel en parámetros técnico-tácticos.
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- Cultura, Ciencia y Deporte, 2021, v. 16, n. 48, p. 285, doi. 10.12800/ccd.v16i48.1751
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- Publication type:
- Article
Distraction with a hand-held video game reduces pediatric preoperative anxiety.
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- Pediatric Anesthesia, 2006, v. 16, n. 10, p. 1019, doi. 10.1111/j.1460-9592.2006.01914.x
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- Publication type:
- Article
Betting a Strong Hand in the Game of Electronic Resource Management.
- Published in:
- 2008
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- Publication type:
- Proceeding
WHO WILL HAND OUT THE CARDS IN THE GAME FOR A SUSTAINABLE FUTURE?
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- Transformations / Transformacje, 2019, v. 3/4, n. 102/103, p. 67
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- Publication type:
- Article
Ability of people with post-stroke hemiplegia to self-administer FES-assisted hand therapy video games at home: An exploratory case series.
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- Journal of Rehabilitation & Assistive Technologies Engineering, 2019, v. 6, p. N.PAG, doi. 10.1177/2055668319854000
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- Publication type:
- Article
Ability of people with post-stroke hemiplegia to self-administer FES-assisted hand therapy video games at home: An exploratory case series.
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- Journal of Rehabilitation & Assistive Technologies Engineering, 2019, n. 6, p. N.PAG, doi. 10.1177/2055668319854000
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- Publication type:
- Article
Contralaterally Controlled Functional Electrical Stimulation and Hand Therapy Video Games for Cerebral Palsy.
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- American Journal of Occupational Therapy, 2016, v. 70, p. 1, doi. 10.5014/ajot.2016.70S1-PO5113
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- Publication type:
- Article
Hand Game: The Native North American Game of Power and Chance.
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- 2001
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- Publication type:
- Arts/Entertainment Review
EFFECTIVENESS OF TRAINING WITH MOTION-CONTROLLED COMMERCIAL VIDEO GAMES FOR HAND AND ARM FUNCTION IN PEOPLE WITH CEREBRAL PALSY: A SYSTEMATIC REVIEW AND META-ANALYSIS.
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- Journal of Rehabilitation Medicine (Stiftelsen Rehabiliteringsinformation), 2020, v. 52, n. 1, p. 1, doi. 10.2340/16501977-2633
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- Publication type:
- Article
3D게임그래픽의 텍스쳐 매핑-손맵의 특징.
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- Journal of Digital Convergence, 2015, v. 13, n. 11, p. 331, doi. 10.14400/JDC.2015.13.11.331
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- Publication type:
- Article
The Stick Game.
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- Whispering Wind, 2012, v. 41, n. 1, p. 12
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- Publication type:
- Article
The Ball and Pin Game.
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- Whispering Wind, 2009, v. 38, n. 6, p. 8
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- Publication type:
- Article
So the kids are busy, what now? Teacher perceptions of the use of hand-held game consoles in West Australian primary classrooms.
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- Australasian Journal of Educational Technology, 2013, v. 29, n. 5, p. 735, doi. 10.14742/ajet.317
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- Publication type:
- Article
The Two-person Double-price Second-hand Vehicle Trade Game Model of Quality Certification Market in China.
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- Journal of Systems Science & Information, 2007, v. 5, n. 4, p. 353
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- Publication type:
- Article
Learner-centric Design of a Hand Hygiene Serious Simulation Game for Grade 12 Emerging Health Professional Students.
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- TechTrends: Linking Research & Practice to Improve Learning, 2021, v. 65, n. 3, p. 379, doi. 10.1007/s11528-020-00577-2
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- Publication type:
- Article
ANALYSIS OF TREMBLING HAND PERFECT EQUILIBRIA IN QUANTUM GAMES.
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- Fluctuation & Noise Letters, 2008, v. 8, n. 1, p. L23, doi. 10.1142/S0219477508004234
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- Publication type:
- Article
Rehabotics: A Comprehensive Rehabilitation Platform for Post-Stroke Spasticity, Incorporating a Soft Glove, a Robotic Exoskeleton Hand and Augmented Reality Serious Games †.
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- Engineering Proceedings, 2023, v. 50, p. 2, doi. 10.3390/engproc2023050002
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- Publication type:
- Article
'The fate of Shenmue is in your hands now!': Kickstarter, video games and the financialization of crowdfunding.
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- Convergence: The Journal of Research into New Media Technologies, 2019, v. 25, n. 5/6, p. 985, doi. 10.1177/1354856518780478
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- Publication type:
- Article
Touchscreen travelers: Hands, bodies, agency, and mobile game players.
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- Convergence: The Journal of Research into New Media Technologies, 2019, v. 25, n. 1, p. 77, doi. 10.1177/1354856518807403
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- Publication type:
- Article
From games to mathematical concepts via the hand‐held programmable calculator.
- Published in:
- International Journal of Mathematical Education in Science & Technology, 1979, v. 10, n. 3, p. 417, doi. 10.1080/0020739790100313
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- Publication type:
- Article
An evaluation of the reliability of the 8-second Skipping with Hand Clapping (8-s SHC) test with the use of the retest method.
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- Trends in Sport Sciences, 2017, v. 24, n. 4, p. 143, doi. 10.23829/TSS.2017.24.4-1
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- Publication type:
- Article
Detection of Hands for Hand-Controlled Skyfall Game in Real Time Using CNN.
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- International Journal of Interactive Communication Systems & Technologies, 2020, v. 10, n. 2, p. 1, doi. 10.4018/IJICST.2020070102
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- Publication type:
- Article
WHEN STRATEGIC MISTAKES SAVE THE PLAY APPLICATION OF GAME THEORY IN SARTRE'S DIRTY HANDS.
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- 2007
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- Publication type:
- Arts/Entertainment Review
Reliability and validity of the computer game based assessment tool for hand and arm impairments in children with neurodevelopmental disorders.
- Published in:
- Developmental Medicine & Child Neurology, 2017, v. 59, p. 78, doi. 10.1111/dmcn.119_13511
- Publication type:
- Article
The Land Birds in and around St Andrews The Migration of British Birds, including their Post-Glacial Emigration, as Traced by the Application of a New Law of Dispersal Heligoland as an Ornithological Observatory, the Result of Fifty Years' Experience A Hand-book to the Game Birds The Land-birds and Game-birds of New England, with Descriptions of the Birds, their Nests and Eggs, their Habits and Notes Wild England of To-day, and the Wild Life in it The Pheasant: Natural History
- Published in:
- Nature, 1895, v. 52, n. 1355, p. 589, doi. 10.1038/052589a0
- Publication type:
- Article
Non solo 5 maggio: quando l’igiene delle mani diventa un gioco con i bambini per apprendere i buoni comportamenti.
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- Italian Journal of Nursing (IJN) / Giornale Italiano di Infermieristica, 2023, n. 42, p. 45
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- Publication type:
- Article
Effectiveness of Video-Game-Based Therapy to Improve Hand Function in Children with Cerebral Palsy: A Systematic Review and Meta-Analysis.
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- Journal of Clinical Medicine, 2024, v. 13, n. 24, p. 7524, doi. 10.3390/jcm13247524
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- Publication type:
- Article
FarMyo: A Serious Game for Hand and Wrist Rehabilitation Using a Low-Cost Electromyography Device.
- Published in:
- International Journal of Serious Games, 2019, v. 6, n. 2, p. 3, doi. 10.17083/ijsg.v6i2.290
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- Publication type:
- Article
KTO BĘDZIE ROZDAWAĆ KARTY W GRZE O ZRÓWNOWAŻONĄ PRZYSZŁOŚĆ?
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- Transformations / Transformacje, 2020, v. 1/2, n. 104/105, p. 31
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- Publication type:
- Article
Hand Evaluation in the Game of Contract Bridge.
- Published in:
- Journal of the Royal Statistical Society: Series C (Applied Statistics), 1987, v. 36, n. 1, p. 58, doi. 10.2307/2347845
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- Publication type:
- Article
A video game based hand grip system for measuring muscle force in children.
- Published in:
- 2021
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- Publication type:
- journal article
Hand-held digital hysteroscopy system a game-changer.
- Published in:
- Contemporary OB/GYN, 2016, v. 61, n. 10, p. 29
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- Publication type:
- Article
Enhancing Orbital Physics Learning Performance through a Hands-on Kinect Game.
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- Education & Science / Egitim ve Bilim, 2015, v. 40, n. 180, p. 1, doi. 10.15390/EB.2015.3145
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- Publication type:
- Article
Progression of renal damage in human glomerulonephritides: Is there sleight of hand in winning the game?
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- Kidney International, 1997, v. 52, n. 6, p. 1439, doi. 10.1038/ki.1997.475
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- Publication type:
- Article
Smartphone and video games overuse effects on hand joints: time for screening interventions?
- Published in:
- 2018
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- Publication type:
- Letter to the Editor
Smartphone, video games and other new technologies on hand joints in patients with psoriasis.
- Published in:
- 2018
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- Publication type:
- Letter to the Editor
Più mosso: Fast self-motion makes cyclic action faster in virtual reality.
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- Revista Latinoamericana de Psicología, 2014, v. 46, n. 1, p. 53, doi. 10.1016/S0120-0534(14)70006-8
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- Publication type:
- Article
Integration of music-based game approaches with wearable devices for hand neurorehabilitation: a narrative review.
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- Journal of NeuroEngineering & Rehabilitation (JNER), 2024, v. 21, n. 1, p. 1, doi. 10.1186/s12984-024-01379-w
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- Publication type:
- Article