Works matching DE "COMPUTER simulation"


Results: 5000
    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    11
    12

    Real-time fur simulation and rendering.

    Published in:
    Computer Animation & Virtual Worlds, 2010, v. 21, n. 3/4, p. 311, doi. 10.1002/cav.361
    By:
    • Jun Lee;
    • DongKyum Kim;
    • HyungSeok Kim;
    • Henzel, Carloa;
    • Jee-In Kim;
    • MinGyu Lim
    Publication type:
    Article
    13
    14
    15
    16
    17
    18
    19

    Advected river textures.

    Published in:
    Computer Animation & Virtual Worlds, 2009, v. 20, n. 2/3, p. 163
    By:
    • Burrell, Tim;
    • Arnold, Dirk;
    • Brooks, Stephen
    Publication type:
    Article
    20
    21
    22
    23

    Fast simulation of skin sliding.

    Published in:
    Computer Animation & Virtual Worlds, 2009, v. 20, n. 2/3, p. 333
    By:
    • Xiaosong Yang;
    • Southern, Richard;
    • Jian Jun Zhang
    Publication type:
    Article
    24
    25

    Fast EMG-data driven skin deformation.

    Published in:
    Computer Animation & Virtual Worlds, 2009, v. 20, n. 2/3, p. 153
    By:
    • Kasap, Mustafa;
    • Chaudhuri, Parag;
    • Magnenat-Thalmann, Nadia
    Publication type:
    Article
    26
    27
    28
    29
    30
    31

    Adding variation to path planning.

    Published in:
    Computer Animation & Virtual Worlds, 2008, v. 19, n. 3/4, p. 283, doi. 10.1002/cav.242
    By:
    • Karamouzas, Ioannis;
    • Overmars, Mark H.
    Publication type:
    Article
    32
    33
    34
    35
    36

    3D paper-cut modeling and animation.

    Published in:
    Computer Animation & Virtual Worlds, 2007, v. 18, n. 4/5, p. 395, doi. 10.1002/cav.188
    By:
    • Yan Li;
    • Jinhui Yu;
    • Kwan-liu Ma;
    • Jiaoying Shi
    Publication type:
    Article
    37

    Physically based animation of sandstorm.

    Published in:
    Computer Animation & Virtual Worlds, 2007, v. 18, n. 4/5, p. 259, doi. 10.1002/cav.190
    By:
    • Shiguang Liu;
    • Zhangye Wang;
    • Zheng Gong;
    • Lei Huang;
    • Qunsheng Peng
    Publication type:
    Article
    38
    39

    Dynamic touch-enabled virtual palpation.

    Published in:
    Computer Animation & Virtual Worlds, 2007, v. 18, n. 4/5, p. 339, doi. 10.1002/cav.194
    By:
    • Hui Chen;
    • Wen Wu;
    • Hanqiu Sun;
    • Pheng-Ann Heng
    Publication type:
    Article
    40
    41
    42

    Crowd motion capture.

    Published in:
    Computer Animation & Virtual Worlds, 2007, v. 18, n. 4/5, p. 361, doi. 10.1002/cav.199
    By:
    • Courty, N.;
    • Corpetti, T.
    Publication type:
    Article
    43

    Fast smoke simulation of moving object.

    Published in:
    Computer Animation & Virtual Worlds, 2007, v. 18, n. 4/5, p. 455, doi. 10.1002/cav.201
    By:
    • Yongxia Zhou;
    • Xiehua Sun;
    • Xiangyang Lan;
    • Shengyou Lin
    Publication type:
    Article
    44
    45
    46
    47
    48
    49
    50