Works matching Game
Results: 5000
Korelasi Controller dan Story Terhadap Game Experience pada Exergames.
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- Techno.com, 2023, v. 22, n. 1, p. 45, doi. 10.33633/tc.v22i1.7139
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- Article
Divergent Theoretical Trajectories in Game Studies: A Bibliographical Review.
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- Artnodes, 2021, n. 28, p. 1, doi. 10.7238/artnodes.v0i28.380176
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- Article
Game music como produto cultural autônomo: como ela ultrapassa os limites do jogo e se insere em outras mídias.
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- Revista Fronteiras, 2011, v. 13, n. 2, p. 111, doi. 10.4013/fem.2011.132.04
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- Article
Los videojuegos independientes en Wikipedia: análisis de las referencias utilizadas para representar juegos con posibilidades educativas.
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- Texto Livre / Texto Livre: Linguagem e Tecnologia, 2023, v. 16, p. 1, doi. 10.1590/1983-3652.2023.42234
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- Article
GAME STUDIES, NEXT LEVEL? NUEVOS HORIZONTES PARA UNA DISCIPLINA EMERGENTE.
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- Index.Comunicación, 2021, v. 11, n. 2, p. 13, doi. 10.33732/ixc/11/02Gamest
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- Article
A identidade pelo texto em social games.
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- Comunicação & Sociedade, 2013, v. 35, n. 1, p. 277, doi. 10.15603/2175-7755/cs.v35n1p277-300
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- Article
Videojuegos y sociedades de control: la formación del cognitariado en las Global Game Jams.
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- Revista Crítica de Ciências Sociais, 2019, n. 118, p. 101, doi. 10.4000/rccs.8581
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- Article
Structural Game Characteristics and Problematic Gaming: Introduction of the Risk Characteristics Checklist for Games (RCCG).
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- Sucht, 2024, v. 70, n. 2, p. 77, doi. 10.1024/0939-5911/a000859
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- Article
Serious Games para el desarrollo de las competencias del siglo XXI.
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- RED - Revista de Educación a Distancia, 2012, n. 34, p. 1
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- Article
Off-the-shelf games and serious games in skills development: a systematic literature review (2017-2021).
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- Observatorio (OBS*), 2022, v. 16, n. 4, p. 115
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- Article
The Use of Online Game Media "Sailing in Search of Treasure " as an Increase in Knowledge of Vegetables and Fruits for Young People Aged 15-21 Years.
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- Amerta Nutrition, 2022, v. 6, n. 4, p. 376, doi. 10.20473/amnt.v7i4.2022.376-384
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- Article
Analisis Perilaku Non-Playable Character Pada Game Menggunakan Fuzzy Sugeno.
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- Techno.com, 2020, v. 19, n. 3, p. 308, doi. 10.33633/tc.v19i3.3477
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- Article
VIDEO GAME BASED ON THE GAME-BASED LEARNING METHODOLOGY AS A MEANS OF COMMUNICATION FOR THE FORMATION OF EATING HABITS IN CHILDREN WITH CELIAC DISEASE.
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- Revista de Comunicación de la SEECI, 2020, n. 53, p. 83, doi. 10.15198/seeci.2020.53.83-102
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- Article
Using the TGFU tactical hierarchy to enhance student understanding of game play. Expanding the Target Games category.
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- Cultura, Ciencia y Deporte, 2012, v. 7, n. 20, p. 135
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- Article
Aus dem Game Design in den Unterricht - Entwicklung einer Gameanalyse für das Lernen mit und über Games.
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- Theo-Web, 2021, v. 20, n. 2, p. 166, doi. 10.23770/tw0213
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- Article
Entre o letramento em games e a gamificação: as mecânicas em jogo.
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- Linguagem e Ensino, 2019, v. 22, n. 4, p. 1221, doi. 10.15210/rle.v22i4.16462
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Games online como terceiros lugares.
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- Revista Fronteiras, 2008, v. 10, n. 1, p. 36
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- Article
Aportaciones de expertos del ámbito académico y diseñadores para la creación de experiencias de juego cívicas.
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- Aula Abierta. Revista de Investigación, Formación e Innovación en Educación (RIFIE), 2020, v. 49, n. 2, p. 131, doi. 10.17811/rifie.49.2.2020.131-139
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- Article
PERCEPCIÓN DE 'GAMERS' UNIVERSITARIOS DE LA UPC SOBRE EL 'IN-GAME ADVERTISING' DE ADIDAS EN EL VIDEOJUEGO 'FIFA20'.
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- Index.Comunicación, 2021, v. 11, n. 2, p. 21, doi. 10.33732/ixc/11/02Percep
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- Article
O jogo não acabou: relações entre apropriação lúdica e produção de sentido nos videogames.
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- Revista FAMECOS - Mídia, Cultura e Tecnologia, 2020, v. 27, n. 1, p. 1, doi. 10.15448/1980-3729.2020.1.33957
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- Article
La cobertura mediática de los eventos españoles de videojuegos en la prensa digital especializada: el caso de Madrid Games Week.
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- Estudios sobre el Mensaje Periodistico, 2021, v. 27, n. 1, p. 375, doi. 10.5209/esmp.69503
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- Article
O uso de jogos digitais no ensino de Ciências Naturais e Biologia: uma revisão sistemática de literatura.
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- Revista Electrónica de Enseñanza de las Ciencias, 2020, v. 19, n. 2, p. 450
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- Article
What is Game Studies Anyway? Legitimacy of Game Studies Beyond Ludo-centrism vs. Narrato-centrism Debate.
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- Romanian Journal of Journalism & Communication / Revista Română de Jurnalism şi Comunicare- RRJC, 2016, v. 11, n. 1, p. 48
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- Article
Uro Island I-Game-based E-Learning in der Urologie.
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- GMS Medizinische Informatik, Biometrie und Epidemiologie, 2009, v. 5, n. 1, p. 1
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- Article
Uma teoria digital do feudalismo: dinastia, poder, vassalagem e Estado no game Crusader Kings (2012-2020).
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- Medievalia, 2021, v. 53, n. 1, p. 191, doi. 10.19130/medievalia.2021.53.1.25628
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- Article
Os Serious Games e os Regimes de Sensibilidade: Paradoxos do Uso de Jogos na Formação Humana.
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- Education Policy Analysis Archives / Archivos Analíticos de Políticas Educativas / Arquivos Analíticos de Políticas Educativas, 2018, v. 26, n. 110-120, p. 1, doi. 10.14507/epaa.26.3867
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- Article
JOGOS QUE AUXILIAM NO TRATAMENTO DE ENFERMIDADES: SERIOUS GAMES.
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- Revista Opara: Ciências Contemporâneas Aplicadas, 2014, v. 4, n. 1, p. 25
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Redefining in-game advertising: A systematic literature review and an updated definition.
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- Revista de Comunicación, 2024, v. 23, n. 2, p. 35, doi. 10.26441/RC23.2-2024-3497
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VIDEO GAMES AS OPPORTUNITY FOR INFORMAL ENGLISH LANGUAGE LEARNING: THEORETICAL CONSIDERATIONS.
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- ESPecialist, 2014, v. 35, n. 2, p. 155
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- Article
Adaptation of the Game Transfer Phenomena Scale into Spanish: Sensory-Perceptual Changes, Intrusive Thoughts, and Involuntary Behaviors in Mexican Video Game Players.
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- Revista Internacional de Investigación en Adicciones, 2023, v. 9, n. 1, p. 6, doi. 10.28931/riiad.2023.1.02
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"Jesus no controle": reflexões sobre resenhas de jogos em sites de gamers cristãos.
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- Teocomunicação, 2023, v. 53, n. 1, p. 1, doi. 10.15448/0103-314X.2023.1.44628
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- Article
Indie or Mainstream? Tensions and Nuances between the Alternative and the Mainstream in Indie Games.
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- Analisi: Quaderns de Comunicacio i Cultura, 2016, p. 15, doi. 10.7238/a.v0i54.2818
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- Article
Giocare per sviluppare le competenze esecutive nella scuola dell’infanzia: Sperimentazione di un game training in età prescolare.
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- DIS - Dislessia, Discalculia & Disturbi di Attenzione, 2022, v. 3, n. 3, p. 281, doi. 10.14605/DIS332201
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- Article
Trash games: o importante poder obscuro da comunicação e dos videojogos.
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- Comunicação Pública, 2022, v. 17, n. 33, p. 1
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- Article
Diálogos narrativos: as linhas de aproximação entre o audiovisual e os video games.
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- Sessões do Imaginário, 2014, v. 19, n. 32, p. 61
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- Article
Lugares de apropriação em Social Network Games: construindo identidades por meio do entretenimento.
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- Sessões do Imaginário, 2013, v. 17, n. 29, p. 52
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- Article
Violência contra as mulheres nos games: território de tensões e resistências.
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- Revista Fronteiras, 2021, v. 23, n. 2, p. 245, doi. 10.4013/fem.2021.232.17
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- Article
Dampak Game Online Mobile Legends Terhadap Komunikasi Intrapersonal Mahasiswa Ilmu Komunikasi Universitas Mulawarman Angkatan 2017.
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- Journal of Comprehensive Science (JCS), 2024, v. 3, n. 7, p. 2288, doi. 10.59188/jcs.v3i7.788
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- Article
Spielend durch das Alter.
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- Medien und Altern, 2020, n. 16, p. 21
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- Article
Games e violência: os efeitos de sentido veiculados no discurso do Estado.
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- Comunicação & Sociedade, 2022, v. 44, n. 2, p. 133, doi. 10.15603/2175-7755/cs.v44n2p133-161
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- Article
Talking for the prize. Dialogue Macro Game Theory as the frame for the radio game show dialogues.
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- Media Studies / Studia Medioznawcze, 2018, v. 73, n. 2, p. 71
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- Article
Construction of a Serious Games for children with Developmental Coordination Disorder.
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- Brazilian Journal of Occupational Therapy / Cadernos Brasileiros de Terapia Ocupacional, 2024, v. 32, p. 1, doi. 10.1590/2526-8910.ctoAO392037942
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- Article
La comunicación de ciencia en videojuegos: estudio de caso del juego como recurso para la divulgación científica.
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- Documentación de las Ciencias de la Información, 2023, v. 46, n. 1, p. 57, doi. 10.5209/dcin.83676
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- Article
O uso da música no game survival-horror Pesadelo - Regressão.
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- Revista Brasileira de Música, 2020, v. 33, n. 1, p. 361, doi. 10.47146/rbm.v33i1.33826
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Aufbau eines Game Labs an der UB Marburg: Herausforderungen und Perspektiven.
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- ABI Technik, 2023, v. 43, n. 4, p. 272, doi. 10.1515/abitech-2023-0046
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- Article
LEADERSHIP TYPES IN SUPPORT OF CREATIVITY AND INNOVATION WITHIN VIDEO GAME STUDIOS IN INDONESIA.
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- Journal of Application Business & Management / Jurnal Aplikasi Bisnis dan Manajemen, 2023, v. 9, n. 2, p. 455, doi. 10.17358/jabm.9.2.455
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Desarrollando la habilidad de la innovación en jóvenes universitarios usando juegos serios.
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- Revista Panorama, 2023, v. 17, n. 32, p. 1, doi. 10.15765/pnrm.v17i32.3781
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- Article
Jugá por Malvinas: experiencia de game jam para malvinizar desde la primera universidad del Conurbano.
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- Cuadernos del Centro de Estudios de Diseño y Comunicación, 2024, v. 27, n. 234, p. 179
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- Article
Percepción de la ética del cuidado en cozy games: Spiritfarer, Stardew Valley y Animal Crossing: New Horizons.
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- Cuadernos del Centro de Estudios de Diseño y Comunicación, 2024, v. 27, n. 234, p. 157
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- Article
Complejidad y videojuegos, un acercamiento a los comportamientos sociales en los Role Playing Games (RPG) a través de la programación de los Non Player Characters NPC: una reflexión sobre la construcción de sus narrativas.
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- Cuadernos del Centro de Estudios de Diseño y Comunicación, 2024, v. 27, n. 228, p. 123
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- Article