Works matching DE "VIDEO game industry"
Results: 607
"I Ain't No Girl": Exploring Gender Stereotypes in the Video Game Community.
- Published in:
- Western Journal of Communication, 2023, v. 87, n. 5, p. 857, doi. 10.1080/10570314.2022.2130004
- By:
- Publication type:
- Article
Legitimation dynamics in industrial path development: new-to-the-world versus new-to-the-region industries.
- Published in:
- Regional Studies, 2022, v. 56, n. 4, p. 605, doi. 10.1080/00343404.2020.1861238
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- Publication type:
- Article
CORRIGENDUM.
- Published in:
- 2013
- Publication type:
- Correction Notice
Places, Spaces and the Dynamics of Creativity: The Video Game Industry in Montreal.
- Published in:
- Regional Studies, 2013, v. 47, n. 10, p. 1701, doi. 10.1080/00343404.2012.699191
- By:
- Publication type:
- Article
Bunce Island: Through the Mirror – Epic Games' MetaHumans and the trans-Atlantic slave trade.
- Published in:
- Atlantic Studies, 2024, v. 21, n. 4, p. 443, doi. 10.1080/14788810.2023.2208989
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- Publication type:
- Article
Purchasing power parity and cultural convergence: evidence from the global video games market.
- Published in:
- Journal of Cultural Economics, 2008, v. 32, n. 3, p. 201, doi. 10.1007/s10824-008-9073-z
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- Publication type:
- Article
A hybrid edge-cloud architecture for reducing on-demand gaming latency.
- Published in:
- Multimedia Systems, 2014, v. 20, n. 5, p. 503, doi. 10.1007/s00530-014-0367-z
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- Publication type:
- Article
The nexus of video games and heritage attractions.
- Published in:
- 2022
- By:
- Publication type:
- Letter
The Mediating Role of Problematic Use of Loot Boxes Between Internet Gaming Disorder and Online Gambling Disorder: Cross-Sectional Analytical Study.
- Published in:
- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/57304
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- Publication type:
- Article
Türk Oyun Sektöründe Alternatif Bir Finansman ve Pazarlama Modeli: Kitle Fonlaması.
- Published in:
- Mevzu, 2024, n. 12, p. 195, doi. 10.56720/mevzu.1474058
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- Publication type:
- Article
A literature review on Human Capital Management in the Video Game Industry.
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- Business Administration Quarterly / Kwartalnik Nauk o Przedsiebiorstwie, 2022, v. 65, n. 3, p. 109, doi. 10.33119/knop.2022.65.3.7
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- Publication type:
- Article
WHAT'S ON YOUR GAME FILM?
- Published in:
- Defense Acquisition, 2023, v. 52, n. 1, p. 38
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- Publication type:
- Article
НЕОЛИБЕРАЛНА ИДЕОЛОГИЗАЦИЈА РАДА И ПОЧЕТАК СИНДИКАЛИЗАЦИЈЕ У ИНДУСТРИЈИ ВИДЕО-ИГАРА
- Published in:
- Socioloski Pregled, 2023, v. 57, n. 3, p. 928, doi. 10.5937/socpreg57-44334
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- Publication type:
- Article
Gaming, Nationalism, and Ideological Work in Contemporary China: online games based on the War of Resistance against Japan.
- Published in:
- Journal of Contemporary China, 2013, v. 22, n. 81, p. 499, doi. 10.1080/10670564.2012.748968
- By:
- Publication type:
- Article
Performance Analysis of Indie Gaming Projects on Crowdfunding Platforms: Evidence from Kickstarter.com.
- Published in:
- Management: Journal of Sustainable Business & Management Solutions in Emerging Economies, 2023, v. 28, n. 3, p. 1, doi. 10.7595/management.fon.2021.0035
- By:
- Publication type:
- Article
Videogame Developers among "Extreme" Workers: Are Death Marches Over?
- Published in:
- E-Journal of International & Comparative Labour Studies (EJICLS), 2017, v. 6, n. 3, p. 1
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- Publication type:
- Article
Video Game Romanticism: On Retro Gaming, Remakes, Reboots, Game Nostalgia, and Bad Games.
- Published in:
- Journal for Religion, Film & Media, 2023, v. 9, n. 1, p. 25, doi. 10.25364/05.9:2023.1.3
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- Publication type:
- Article
Gamificação e turismo: uma proposta de inovação e cocriação de experiências em destinos turísticos a partir de um videogame.
- Published in:
- Diálogo com a Economia Criativa, 2022, v. 7, n. 19, p. 28, doi. 10.22398/2525-2828.71928-45
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- Publication type:
- Article
An Insight into the Applications of Virtual Reality Gaming.
- Published in:
- Grenze International Journal of Engineering & Technology (GIJET), 2024, v. 10, n. 2, Part 2, p. 967
- By:
- Publication type:
- Article
Virtual world of MMORPG and addiction.
- Published in:
- Romanian Journal of Cognitive-Behavioral Therapy & Hypnosis, 2019, v. 6, n. 1/2, p. 1
- By:
- Publication type:
- Article
El potencial educativo de los videojuegos: Su evaluación a través de una rúbrica.
- Published in:
- Comunicar, 2024, v. 32, n. 79, p. 59, doi. 10.58262/V33279.6
- By:
- Publication type:
- Article
Sexual Orientation and Gender Identity Influence on Avatar Customization among Thai Video Gamers.
- Published in:
- International Journal of Visual Design, 2024, v. 18, n. 1, p. 41, doi. 10.18848/2325-1581/CGP/v18i01/41-66
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- Publication type:
- Article
Black Women Getting a Seat at the Table in the Video Game Industry.
- Published in:
- International Journal of Organizational Diversity, 2024, v. 24, n. 2, p. 65, doi. 10.18848/2328-6261/CGP/v24i02/65-83
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- Publication type:
- Article
Recommendations for Integrating a P300-Based Brain–Computer Interface in Virtual Reality Environments for Gaming: An Update.
- Published in:
- Computers (2073-431X), 2020, v. 9, n. 4, p. 92, doi. 10.3390/computers9040092
- By:
- Publication type:
- Article
an Virtual Reality Become an Instrument in Favor of Territory Economy and Sustainability?
- Published in:
- 2023
- By:
- Publication type:
- Literature Review
Gramática cinematográfica y animación 3D para la divulgación de la ciencia.
- Published in:
- Revista Fotocinema, 2023, n. 27, p. 33, doi. 10.24310/fotocinema.2023.vi27.16510
- By:
- Publication type:
- Article
Increase of orexin A in the peripheral blood of adolescents with Internet gaming disorder.
- Published in:
- Journal of Behavioral Addictions, 2020, v. 9, n. 1, p. 93, doi. 10.1556/2006.8.2019.65
- By:
- Publication type:
- Article
An approach for serious game design and development based on iterative evaluation.
- Published in:
- Journal of Software: Evolution & Process, 2024, v. 36, n. 10, p. 1, doi. 10.1002/smr.2680
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- Publication type:
- Article
A COMPARABILITY OF INFORMATION IN THE FINANCIAL STATEMENTS OF GAMING COMPANIES.
- Published in:
- Financial Sciences / Nauki o Finansach, 2019, v. 24, n. 4, p. 27, doi. 10.15611/fins.2019.4.03
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- Publication type:
- Article
PRZEMIANY W BRANŻY GIER WIDEO Z PERSPEKTYWY PRAW ŁASNOŚCI INTELEKTUALNEJ.
- Published in:
- Economics / Ekonomia, 2013, v. 25, n. 4, p. 132
- By:
- Publication type:
- Article
STRATEGY APPROACHES IN THE VIDEO GAME INDUSTRY. THE CASE STUDY OF SOUTH KOREA, THE USA AND POLAND.
- Published in:
- Business Informatics / Informatyka Ekonomiczna, 2022, v. 1, n. 63, p. 29, doi. 10.15611/ie.2022.1.04
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- Publication type:
- Article
Feminism and procedural content generation: toward a collaborative politics of computational creativity.
- Published in:
- Digital Creativity, 2016, v. 27, n. 1, p. 82, doi. 10.1080/14626268.2016.1147469
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- Publication type:
- Article
Video games and queerness in California.
- Published in:
- 2014
- By:
- Publication type:
- Proceeding
The business of playing games: players as developers and entrepreneurs.
- Published in:
- Digital Creativity, 2008, v. 19, n. 3, p. 185, doi. 10.1080/14626260802312616
- By:
- Publication type:
- Article
Small Development Projects for Developing Overall Understanding of Product Components.
- Published in:
- Annals of Business Administrative Science (ABAS), 2021, v. 20, n. 6, p. 183, doi. 10.7880/abas.0210924a
- By:
- Publication type:
- Article
Management of Exhaustion in Continuous Product Development: The Case of a Mobile Game Company.
- Published in:
- Annals of Business Administrative Science (ABAS), 2019, v. 18, n. 4, p. 123, doi. 10.7880/abas.0190621a
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- Publication type:
- Article
Exploitation Reduces Novelty: An Empirical Analysis of the Japanese Video Game Industry.
- Published in:
- Annals of Business Administrative Science (ABAS), 2011, v. 10, p. 1, doi. 10.7880/abas.10.1
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- Publication type:
- Article
The local, the global and the industry common: the case of the video game industry.
- Published in:
- Journal of Economic Geography, 2018, v. 18, n. 5, p. 1045, doi. 10.1093/jeg/lby040
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- Publication type:
- Article
Clustering and firm performance in project-based industries: the case of the global video game industry, 1972–2007.
- Published in:
- Journal of Economic Geography, 2013, v. 13, n. 6, p. 965, doi. 10.1093/jeg/lbs038
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- Publication type:
- Article
The dynamics of interfirm networks along the industry life cycle: The case of the global video game industry, 1987–2007.
- Published in:
- Journal of Economic Geography, 2013, v. 13, n. 5, p. 741, doi. 10.1093/jeg/lbs023
- By:
- Publication type:
- Article
The Secondary Market Impact of Quality and Pricing Decisions for New Product Generations.
- Published in:
- Pacific Economic Review, 2018, v. 23, n. 2, p. 309, doi. 10.1111/1468-0106.12171
- By:
- Publication type:
- Article
The Geography of Clusters: The Case of the Video Games Clusters in Montreal and in Los Angeles.
- Published in:
- Urban Studies Research, 2013, p. 1, doi. 10.1155/2013/957630
- By:
- Publication type:
- Article
THE BODY (LANGUAGE) OF "The Saboteur" OBSTRUCTIONISM AND BANDITRY IN THE DIGITAL MEDIA ENTERTAINMENT.
- Published in:
- Meridian Critic, 2013, v. 21, n. 2, p. 13
- By:
- Publication type:
- Article
Local and Social Dynamics in Innovation Ecosystems: The Case of the Video Game Industry in Montreal.
- Published in:
- Management international / International Management / Gestiòn Internacional, 2021, v. 25, p. 143, doi. 10.7202/1088143ar
- By:
- Publication type:
- Article
Making Minecraft Magic: Art as the Medium.
- Published in:
- ASAGE: American Society for Aesthetics Graduate E-Journal, 2021, v. 13, n. 2, p. 12
- By:
- Publication type:
- Article
Vertical Integration and Exclusivity in Platform and Two-Sided Markets.
- Published in:
- American Economic Review, 2013, v. 103, n. 7, p. 2960, doi. 10.1257/aer.103.7.2960
- By:
- Publication type:
- Article
A SYSTEM FRAMEWORK DESIGN FOR VIRTUAL REALITY GAME USING GAMEPLAY BIG DATA TECHNOLOGY.
- Published in:
- International Journal of Organizational Innovation, 2018, v. 11, n. 2, p. 230
- By:
- Publication type:
- Article
Introduction: New Media Across Cultures—Prospect and Promise.
- Published in:
- Journal of International & Intercultural Communication, 2011, v. 4, n. 4, p. 241, doi. 10.1080/17513057.2011.598041
- By:
- Publication type:
- Article
GAMES WITHOUT BORDERS: THE CULTURAL DIMENSION OF GAME LOCALISATION.
- Published in:
- Hermeneus, 2016, v. 18, p. 187
- By:
- Publication type:
- Article
Book Review: Bonnie Ruberg, Video Games Have Always Been Queer.
- Published in:
- 2021
- By:
- Publication type:
- Book Review