Works matching DE "VIDEO games"
Results: 5000
Exploring the Impact of a Persuasive Serious Video Game (Farmily) on Promoting Home Gardening Among Novices: Design and Randomized Controlled Trial.
- Published in:
- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/60771
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- Publication type:
- Article
Game-Based Promotion of Assertiveness to Mitigate the Effects of Bullying in High School Students: Development and Evaluation Study.
- Published in:
- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/58452
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- Publication type:
- Article
Effect of Elastic Resistance on Exercise Intensity and User Satisfaction While Playing the Active Video Game BoxVR in Immersive Virtual Reality: Empirical Study.
- Published in:
- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/58411
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- Publication type:
- Article
Therapeutic Uses of Gaming in Mental Health: An Untapped Potential.
- Published in:
- 2024
- By:
- Publication type:
- Letter
The Effect of Young People–Assisted, Individualized, Motion-Based Video Games on Physical, Cognitive, and Social Frailty Among Community-Dwelling Older Adults With Frailty: Randomized Controlled Trial.
- Published in:
- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/57352
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- Publication type:
- Article
Feasibility and Acceptability of a Mobile Game to Support Smoking Cessation: Repeated Measures Study.
- Published in:
- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/54684
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- Publication type:
- Article
A Virtual Reality Serious Game for the Rehabilitation of Hand and Finger Function: Iterative Development and Suitability Study.
- Published in:
- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/54193
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- Publication type:
- Article
The Effect of a Novel Video Game on Young Soccer Players' Sports Performance and Attention: Randomized Controlled Trial.
- Published in:
- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/52275
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- Publication type:
- Article
Design of Virtual Reality Exergames for Upper Limb Stroke Rehabilitation Following Iterative Design Methods: Usability Study.
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- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/48900
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- Publication type:
- Article
A Novel Casual Video Game With Simple Mental Health and Well-Being Concepts (Match Emoji): Mixed Methods Feasibility Study.
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- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/46697
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- Publication type:
- Article
Control Interface for Multi-User Video Games with Hand or Head Gestures in Directional Key-Based Games.
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- International Journal of Advanced Computer Science & Applications, 2025, v. 16, n. 1, p. 49
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- Publication type:
- Article
Video Gaming as a Bridge to the Real Self: From Avoidance and Disorder to Connection and Intimacy.
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- Transactional Analysis Journal, 2025, v. 55, n. 1, p. 62, doi. 10.1080/03621537.2025.2438521
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- Publication type:
- Article
PHYSICAL ACTIVITY AND OTHER FORMS OF SPENDING FREE TIME BY FIRST-YEAR NURSING STUDENTS DEPENDING ON THEIR AGE.
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- Social Dissertations / Rozpraw Społecznych, 2024, v. 18, n. 1, p. 398, doi. 10.29316/rs/190734
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- Publication type:
- Article
INTERNET ADDICTION AND THE TERAPEUTIC INFLUENCE OF POKEMON GO POSITIVE AND NEGATIVE EFFECT OF TECHNOLOGY ON HIKIKOMORI.
- Published in:
- 2024
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- Publication type:
- Literature Review
STUDY ON THE TRIPARTITE EVOLUTIONARY GAME OF ONLINE MEAL ORDERING DELIVERY SERVICE SUPERVISION.
- Published in:
- Transformations in Business & Economics, 2024, v. 23, n. 3A, p. 1005
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- Publication type:
- Article
Trauma, Resonances, and Transformations: Gaming as Heuristic Mode for Doing History.
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- Encounters in Theory & History of Education / Rencontres en Theorie et Histoire de l'Educacion, 2024, v. 25, p. 106, doi. 10.24908/encounters.v25i0.18236
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- Publication type:
- Article
Classifying problematic gaming using a latent profile approach based on personality traits in Chinese young adolescent.
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- BMC Psychiatry, 2025, v. 25, n. 1, p. 1, doi. 10.1186/s12888-025-06561-5
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- Publication type:
- Article
Associations between media parenting practices and early adolescent consumption of R-rated movies and mature-rated video games.
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- BMC Pediatrics, 2025, v. 25, n. 1, p. 1, doi. 10.1186/s12887-024-05367-w
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- Publication type:
- Article
Caracterización sectorial y de género de los influenciadores de medios sociales en X.
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- Cuadernos.info, 2025, n. 60, p. 46, doi. 10.7764/cdi.60.78650
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- Publication type:
- Article
Four Ways of Hearing Video Game Music.
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- Notes, 2025, v. 81, n. 3, p. 570
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- Publication type:
- Article
Observing the Coming of Age of Video Game Graphics.
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- Journal of Open Humanities Data, 2024, v. 10, n. 1, p. 1, doi. 10.5334/johd.251
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- Publication type:
- Article
Massive online multiplayer games as an environment for English learning among Iranian EFL students.
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- Computer Assisted Language Learning, 2025, v. 38, n. 1/2, p. 128, doi. 10.1080/09588221.2023.2171065
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- Publication type:
- Article
El relevante papel del periodismo de videojuegos en España [Reseña].
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- Mediterranean Journal of Communication / Revista Mediterránea de Comunicación, 2024, v. 15, n. 2, p. 1, doi. 10.14198/MEDCOM.27437
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- Publication type:
- Article
DISPOSAL OF IN-GAME ITEMS FOR CONSIDERATION IN POLISH PERSONAL INCOME TAX.
- Published in:
- Financial Law Review (2299-6834), 2024, v. 35, n. 3, p. 79, doi. 10.4467/22996834flr.24.015.20924
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- Publication type:
- Article
Is Duolingo Media Effective? An Experimental Study on Increasing Student Interest in Arabic Learning.
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- Arabiyat: Journal of Arabic Education & Arabic Studies / Jurnal Pendidikan Bahasa Arab dan Kebahasaaraban, 2024, v. 11, n. 2, p. 147, doi. 10.15408/a.v11i2.37491
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- Publication type:
- Article
MOBILE GAME: EDUCATIONAL TECHNOLOGY FOR HOME CARE OF PATIENTS UNDERGOING LIVER TRANSPLANTATION.
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- Texto & Contexto Enfermagem, 2024, v. 33, p. 1, doi. 10.1590/1980-265X-TCE-2023-0162en
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- Publication type:
- Article
Prevalence and Impact of Internet Gaming Disorder: A Population-Based Study.
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- Cyberpsychology, 2025, v. 19, n. 1, p. 42, doi. 10.5817/CP2025-1-1
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- Publication type:
- Article
Investigation of factors contributing to university students’ addiction to esports games.
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- Acta Gymnica, 2024, v. 54, p. 1, doi. 10.5507/ag.2024.002
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- Publication type:
- Article
Le jeu vidéo au service de l'expérience muséale. Le cas Animal Crossing.
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- Management international / International Management / Gestiòn Internacional, 2024, v. 28, n. 6, p. 32, doi. 10.59876/a-ft7a-hjqx
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- Publication type:
- Article
Mot de la rédaction.
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- Management international / International Management / Gestiòn Internacional, 2024, v. 28, n. 6, p. 4, doi. 10.59876/a-5h88-0zr0
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- Publication type:
- Article
Women's representation in surf video games: A stereotyped, objectified and romanticized portrayal.
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- International Review for the Sociology of Sport, 2025, v. 60, n. 1, p. 143, doi. 10.1177/10126902241263865
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- Publication type:
- Article
Exploring Online Hate Speech in Gaming Communities: Insights from Focus Groups with Young Players.
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- Estudos em Comunicação, 2024, n. 39, p. 108, doi. 10.25768/1646-4974n39v2a07
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- Publication type:
- Article
Making Video Games More Inclusive for People Living With Motor Neuron Disease: Scoping Review.
- Published in:
- JMIR Rehabilitation & Assistive Technologies, 2024, v. 11, p. 1, doi. 10.2196/58828
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- Publication type:
- Article
Análise do equilíbrio e cognição de idosos submetidos a um Protocolo Fisioterapêutico e Gameterapia.
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- Fisioterapia Brasil, 2024, v. 25, n. 5, p. 1687, doi. 10.62827/fb.v25i5.1032
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- Publication type:
- Article
Videojuegos para el desarrollo de la competencia traductora en el Espacio Europeo de Educación Superior.
- Published in:
- TRANS: Revista de Traductología, 2024, n. 28, p. 218, doi. 10.24310/trt.28.2024.21070
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- Publication type:
- Article
Aplicación del modelo actancial a los testimonios para una gamificación sobre el conflicto armado en Colombia.
- Published in:
- Revista Trilogía, 2024, v. 16, n. 34, p. 1, doi. 10.22430/21457778.3037
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- Publication type:
- Article
El periodismo de videojuegos en España. Ecosistema mediático y tendencias de una especialización cultural.
- Published in:
- Mediaciones Sociales, 2024, v. 23, p. 1, doi. 10.5209/meso.96230
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- Publication type:
- Article
Developing Grey Relational Analysis Model to Evaluate On-line Games.
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- Journal of Grey System, 2009, v. 21, n. 1, p. 97
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- Publication type:
- Article
Snowdrifts and Sunny Skies.
- Published in:
- 1986
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- Publication type:
- Arts/Entertainment Review
Sport Communication: An International Approach.
- Published in:
- 2019
- By:
- Publication type:
- Book Review
Differences in game playability between healthy players and problematic players.
- Published in:
- Interaction Studies, 2022, v. 23, n. 1, p. 58, doi. 10.1075/is.21014.li
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- Publication type:
- Article
Effect of game motivation on flow experience and companionship: The online pet games as the example.
- Published in:
- Interaction Studies, 2017, v. 18, n. 1, p. 95, doi. 10.1075/is.18.1.05li
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- Publication type:
- Article
Authenticity in the age of digital companions.
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- Interaction Studies, 2007, v. 8, n. 3, p. 501
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- Publication type:
- Article
For When We Come to Go: Ambivalent Cosmopolitanism and a Covert New Old Europe in The Graveyard and Gerry de Mol’s ‘Komen te Gaan’.
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- Ethnomusicology Forum, 2015, v. 24, n. 2, p. 230, doi. 10.1080/17411912.2015.1045914
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- Publication type:
- Article
Rethinking the videogame case: trying and intending.
- Published in:
- Philosophical Explorations, 2017, v. 20, n. 3, p. 338, doi. 10.1080/13869795.2017.1352017
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- Publication type:
- Article
Utilising game server technology on fully distributed architectures for collaborative multi-user CAx applications.
- Published in:
- CoDesign, 2013, v. 9, n. 3, p. 178, doi. 10.1080/15710882.2013.824482
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- Publication type:
- Article
Communication Strategies and New Media Platforms.
- Published in:
- Science Communication, 2016, v. 38, n. 4, p. 535, doi. 10.1177/1075547016648151
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- Publication type:
- Article
Motivation to Participate in an Online Citizen Science Game.
- Published in:
- Science Communication, 2015, v. 37, n. 6, p. 723, doi. 10.1177/1075547015609322
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- Publication type:
- Article
Public Engagement Through the Development of Science-Based Computer Games: The Wellcome Trust’s “Gamify Your PhD” Initiative.
- Published in:
- Science Communication, 2014, v. 36, n. 3, p. 379, doi. 10.1177/1075547013492436
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- Publication type:
- Article
Portrayals of Technoscience in Video Games: A Potential Avenue for Informal Science Learning.
- Published in:
- Science Communication, 2014, v. 36, n. 2, p. 219, doi. 10.1177/1075547013520240
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- Publication type:
- Article