Works matching DE "VIDEO game consoles"
Results: 165
Purchasing power parity and cultural convergence: evidence from the global video games market.
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- Journal of Cultural Economics, 2008, v. 32, n. 3, p. 201, doi. 10.1007/s10824-008-9073-z
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Kneecapping Scalping.
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- Brooklyn Law Review, 2023, v. 89, n. 1, p. 329
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Diving Deep with Nautilus: An Analysis of Musicking with a Digital Score.
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- Journal of Creative Music Systems, 2024, v. 8, n. 1, p. 1, doi. 10.5920/jcms.1261
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An Interactive Gamified Platform to Foster Children’s Rights, Legal Literacy and Ethical Awareness.
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- Grenze International Journal of Engineering & Technology (GIJET), 2024, v. 10, n. 2, Part 2, p. 634
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The Erasure of Virtual Blackness: An Ideation About Authentic Black Hairstyles in Speculative Digital Environments.
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- Journal of Futures Studies, 2019, v. 24, n. 2, p. 37, doi. 10.6531/JFS.201912_24(2).0005
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Evaluating Video Games as Tools for Education on Fake News and Misinformation.
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- Computers (2073-431X), 2023, v. 12, n. 9, p. 188, doi. 10.3390/computers12090188
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ДОСВІД КЛАСТЕРИЗАЦІЇ АУДИТОРІЇ ГЕЙМЕРІВ В УКРАЇНСЬКИХ НАВЧАЛЬНИХ ЗАКЛАДАХ.
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- Automation of Technological & Business Processes / Avtomatizaciâ Tehnologiceskih i Biznes-Processov, 2024, v. 16, n. 2, p. 55, doi. 10.15673/atbp.v16i2.2840
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Metaverse: Alles bloß Marketing?
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- IM + io, 2022, n. 2, p. 16
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Video games production networks: Value capture, power relations and embêddedness.
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- Journal of Economic Geography, 2006, v. 6, n. 2, p. 151, doi. 10.1093/jeg/lbi001
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You Can't Take It with You? Effects of Handheld Portable Media Consoles on Physiological and Psychological Responses to Video Game and Movie Content.
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- CyberPsychology & Behavior, 2009, v. 12, n. 3, p. 291, doi. 10.1089/cpb.2008.0279
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Seelische Entwicklung in virtuellen Welten.
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- Forum der Psychoanalyse: Zeitschrift für Psychodynamische Theorie und Praxis, 2013, v. 29, n. 1, p. 27, doi. 10.1007/s00451-013-0132-5
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Digital media consumption from childhood to pre-adolescence: the research-action "One Bit at a Time" in Italy for Digital Education among children/teachers and families.
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- Studi Sulla Formazione, 2024, v. 27, n. 2, p. 131, doi. 10.36253/ssf-15612
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Optimal homing policy of the manufacturer facing competing platforms: the effect of selling formats.
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- International Journal of Production Research, 2024, v. 62, n. 20, p. 7382, doi. 10.1080/00207543.2023.2208393
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Use, perceived deterrence and the role of software piracy in video game console adoption.
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- Information Systems Frontiers, 2012, v. 14, n. 2, p. 261, doi. 10.1007/s10796-010-9236-2
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Research on differential game of platform corporate social responsibility governance strategy considering user and public scrutiny.
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- PLoS ONE, 2024, v. 19, n. 4, p. 1, doi. 10.1371/journal.pone.0301632
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GADGETS...USB entertainment.
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- 2008
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- Product Review
Logistics to the Rescue : An Elementary Introduction to Planning in Disaster Response Decision Environments.
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- INFORMS Transactions on Education, 2021, v. 22, n. 1, p. 152, doi. 10.1287/ited.2019.0234
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Game— Logistics to the Rescue : An Elementary Introduction to Planning in Disaster Response Decision Environments.
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- INFORMS Transactions on Education, 2021, v. 21, n. 3, p. 152, doi. 10.1287/ited.2019.0234
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War and "Democracy": An Appeal to Self-Interest.
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- CounterPunch, 2023, p. 1
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Tipping and Concentration in Markets with Indirect Network Effects.
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- Marketing Science, 2010, v. 29, n. 2, p. 216, doi. 10.1287/mksc.1090.0541
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Brand Personalities of Video Game Consoles.
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- American Communication Journal, 2016, v. 18, n. 1, p. 63
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Economic Cost of Rehabilitation with Robotic and Virtual Reality Systems in People with Neurological Disorders: A Systematic Review.
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- Journal of Clinical Medicine, 2024, v. 13, n. 6, p. 1531, doi. 10.3390/jcm13061531
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- Article
LA CUARTA REVOLUCIÓN INDUSTRIAL: Análisis de viabilidad e impacto.
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- Palermo Business Review, 2022, n. 25, p. 39
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Gaming Platforms for People with ASD.
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- Journal of Intelligence, 2024, v. 12, n. 12, p. 122, doi. 10.3390/jintelligence12120122
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Covid 19 Pandemisinin Dijital Oyun Bağımlılığındaki Rolü: Üniversite Öğrencileri Üzerine Nitel Bir Araştırma.
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- Igdir University Journal of Social Sciences / Iğdır Üniversitesi Sosyal Bilimler Dergisi, 2023, n. 34, p. 635, doi. 10.54600/igdirsosbilder.1315779
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El lenguaje juvenil en la comunicación digital: a propósito de How to sell drugs online (fast).
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- Revista de Filología Alemana, 2024, v. 32, p. 133, doi. 10.5209/rfal.95302
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Çocukların 21. Yüzyıl Becerilerini Kazanmalarına Yardımcı Çevrimiçi Oyun Platformları: Roblox Örneği.
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- Cumhuriyet International Journal of Education, 2023, v. 12, n. 4, p. 969, doi. 10.30703/cije.1265890
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WHAT'S IN A GAME? A TEST UNDER WHICH WE MAY CALL A "VGT" A GAMBLING GAME IS NOT SO SWEET: WHY COURTS SHOULD NOT APPLY THE MATERIAL ELEMENT TEST TO VGTS.
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- UNLV Gaming Law Journal, 2014, v. 5, n. 1, p. 27
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Chronic contact eczema on the hand related to PlayStation<sup>®</sup> controller use.
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- International Journal of Dermatology, 2014, v. 53, n. 3, p. e196, doi. 10.1111/ijd.12018
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DO. NOT. PANIC. IN FRONT OF THE CONSOLE.
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- Planetarian, 2023, v. 52, n. 2, p. 8
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Gaming console exercise and cycle or treadmill exercise provide similar cardiovascular demand in adults with cystic fibrosis: a randomised cross-over trial.
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- Journal of Physiotherapy (Australian Physiotherapy Association), 2011, v. 57, n. 1, p. 35, doi. 10.1016/S1836-9553(11)70005-4
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Predictors of Smartphone's Gaming Addiction among Generation Z Consumers: An Empirical Investigation from Pakistan.
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- Pakistan Journal of Commerce & Social Sciences, 2023, v. 17, n. 4, p. 700
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OUT OF THE BOX: THE NINTENDO SWITCH.
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- 2017
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- Product Review
UTJECAJ RAČUNALNIH IGARA NA MLADE I UPORABA PEGI ALATA.
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- Life & School: a Magazine for the Theory and Practice of Education / Život i škola : časopis za teoriju i praksu odgoja i obrazovanja, 2010, n. 24, p. 9
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China ends video game console ban with new Shanghai trade zone.
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- ComputerWorld Hong Kong, 2013, p. 48
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SWITCH IT UP!
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- 2017
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- Product Review
Fingerbombing, or "Touching is Good": The Cultural Construction of Technologized Touch.
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- Senses & Society, 2008, v. 3, n. 3, p. 307, doi. 10.2752/174589308X331341
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Individual model identification of waste digital devices by the combination of CNN-based image recognition and measured values of mass and 3D shape features.
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- Journal of Material Cycles & Waste Management, 2024, v. 26, n. 4, p. 2214, doi. 10.1007/s10163-024-01961-3
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Just five more minutes, mom: why video games could make you a better endoscopist.
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- Surgical Endoscopy & Other Interventional Techniques, 2023, v. 37, n. 9, p. 6901, doi. 10.1007/s00464-023-10167-x
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Dynamics of Pricing in the Video Game Console Market: Skimming or Penetration?
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- Journal of Marketing Research (JMR), 2010, v. 47, n. 3, p. 428, doi. 10.1509/jmkr.47.3.428
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How can platforms decrease their dependence on traditional indirect network effects? Innovating using platform envelopment.
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- Journal of Product Innovation Management, 2021, v. 38, n. 5, p. 497, doi. 10.1111/jpim.12597
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Student's experience in using simulators for the development of complex skills in logistics education: assessing enjoyment of learning.
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- Smart Learning Environments, 2025, v. 12, n. 1, p. 1, doi. 10.1186/s40561-025-00372-7
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The Sense of Agency in Human–Machine Interaction Systems.
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- Applied Sciences (2076-3417), 2024, v. 14, n. 16, p. 7327, doi. 10.3390/app14167327
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Virtual Reality Applications for Balance Rehabilitation and Efficacy in Addressing Other Symptoms in Multiple Sclerosis—A Review.
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- Applied Sciences (2076-3417), 2024, v. 14, n. 10, p. 4244, doi. 10.3390/app14104244
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Survey on Quality of Experience Evaluation for Cloud-Based Interactive Applications.
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- Applied Sciences (2076-3417), 2024, v. 14, n. 5, p. 1987, doi. 10.3390/app14051987
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Technological Leapfrogging: LESSONS FROM THE U.S. VIDEO GAME CONSOLE INDUSTRY.
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- California Management Review, 2003, v. 45, n. 3, p. 6, doi. 10.2307/41166174
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EFEITOS DE UM PROTOCOLO DE REABILITAÇÃO POR MEIO DE DISPOSITIVO ROBÓTICO SOBRE A FUNÇÃO MANUAL DE ADULTOS COM SEQUELAS DE ACIDENTE VASCULAR CEREBRAL.
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- Revista Movimenta, 2023, v. 16, n. 2, p. 140
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Usando realidade virtual e aumentada no resgate e valorização de jogos populares antigos.
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- Exacta, 2011, v. 9, n. 2, p. 267, doi. 10.5585/Exacta.v9i2.2731
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- Article
DIGITAL DOMINO EFFECT: THE EROSION OF FIRST SALE PROTECTION FOR VIDEO GAMES AND THE IMPLICATIONS FOR OWNERSHIP OF COPIES AND PHONORECORDS.
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- Southwestern Law Review, 2013, v. 42, n. 2, p. 441
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Examining Consumer Motivations for Play-to-Earn Gaming: Application of Analytic Hierarchy Process Analysis.
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- Sustainability (2071-1050), 2023, v. 15, n. 18, p. 13311, doi. 10.3390/su151813311
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- Article