Works matching DE "COMPUTER graphics research"


Results: 140
    1

    Eyelid kinematics for virtual characters.

    Published in:
    Computer Animation & Virtual Worlds, 2010, v. 21, n. 3/4, p. 161, doi. 10.1002/cav.354
    By:
    • Steptoe, William;
    • Oyekoya, Oyewole;
    • Steed, Anthony
    Publication type:
    Article
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    Mesh Sequence Morphing.

    Published in:
    Computer Graphics Forum, 2016, v. 35, n. 1, p. 179, doi. 10.1111/cgf.12718
    By:
    • Chen, Xue;
    • Feng, Jieqing;
    • Bechmann, Dominique
    Publication type:
    Article
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    Dexterous Manipulation of Cloth.

    Published in:
    Computer Graphics Forum, 2016, v. 35, n. 2, p. 523, doi. 10.1111/cgf.12852
    By:
    • Bai, Yunfei;
    • Yu, Wenhao;
    • Liu, C. Karen
    Publication type:
    Article
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    Boundary Detection in Particle-based Fluids.

    Published in:
    Computer Graphics Forum, 2016, v. 35, n. 2, p. 215, doi. 10.1111/cgf.12824
    By:
    • Sandim, Marcos;
    • Cedrim, Douglas;
    • Nonato, Luis Gustavo;
    • Pagliosa, Paulo;
    • Paiva, Afonso
    Publication type:
    Article
    17

    Narrow Band FLIP for Liquid Simulations.

    Published in:
    Computer Graphics Forum, 2016, v. 35, n. 2, p. 225, doi. 10.1111/cgf.12825
    By:
    • Ferstl, Florian;
    • Ando, Ryoichi;
    • Wojtan, Chris;
    • Westermann, Rüdiger;
    • Thuerey, Nils
    Publication type:
    Article
    18

    Anisotropic Diffusion Descriptors.

    Published in:
    Computer Graphics Forum, 2016, v. 35, n. 2, p. 431, doi. 10.1111/cgf.12844
    By:
    • Boscaini, D.;
    • Masci, J.;
    • Rodolà, E.;
    • Bronstein, M. M.;
    • Cremers, D.
    Publication type:
    Article
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    Directional Field Synthesis, Design, and Processing.

    Published in:
    Computer Graphics Forum, 2016, v. 35, n. 2, p. 545, doi. 10.1111/cgf.12864
    By:
    • Vaxman, Amir;
    • Campen, Marcel;
    • Diamanti, Olga;
    • Panozzo, Daniele;
    • Bommes, David;
    • Hildebrandt, Klaus;
    • Ben‐Chen, Mirela
    Publication type:
    Article
    26

    3D Skeletons: A State-of-the-Art Report.

    Published in:
    Computer Graphics Forum, 2016, v. 35, n. 2, p. 573, doi. 10.1111/cgf.12865
    By:
    • Tagliasacchi, Andrea;
    • Delame, Thomas;
    • Spagnuolo, Michela;
    • Amenta, Nina;
    • Telea, Alexandru
    Publication type:
    Article
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    BRDF Representation and Acquisition.

    Published in:
    Computer Graphics Forum, 2016, v. 35, n. 2, p. 625, doi. 10.1111/cgf.12867
    By:
    • Guarnera, D.;
    • Guarnera, G.C.;
    • Ghosh, A.;
    • Denk, C.;
    • Glencross, M.
    Publication type:
    Article
    29

    Front Matter.

    Published in:
    Computer Graphics Forum, 2016, v. 35, n. 2, p. xxii, doi. 10.1111/cgf.12854
    Publication type:
    Article
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    Projective Blue-Noise Sampling.

    Published in:
    Computer Graphics Forum, 2016, v. 35, n. 1, p. 285, doi. 10.1111/cgf.12725
    By:
    • Reinert, Bernhard;
    • Ritschel, Tobias;
    • Seidel, Hans‐Peter;
    • Georgiev, Iliyan
    Publication type:
    Article
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