Works matching DE "VIDEO game reviewing"
Results: 114
Revamping Video Game Localization Evaluation through Ecocritical Lens: Enhancing the E-Waste Management.
- Published in:
- Grenze International Journal of Engineering & Technology (GIJET), 2024, v. 10, n. 2,Part 3, p. 2316
- By:
- Publication type:
- Article
El potencial educativo de los videojuegos: Su evaluación a través de una rúbrica.
- Published in:
- Comunicar, 2024, v. 32, n. 79, p. 59, doi. 10.58262/V33279.6
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- Publication type:
- Article
Does Video Gaming Have Impacts on the Brain: Evidence from a Systematic Review.
- Published in:
- Brain Sciences (2076-3425), 2019, v. 9, n. 10, p. 251, doi. 10.3390/brainsci9100251
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- Publication type:
- Article
Serious Video Games: Angels or Demons in Patients With Attention-Deficit Hyperactivity Disorder? A Quasi-Systematic Review.
- Published in:
- Frontiers in Psychiatry, 2022, v. 13, p. 1, doi. 10.3389/fpsyt.2022.798480
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- Publication type:
- Article
Cooperation Game.
- Published in:
- Digital Creativity, 2008, v. 19, n. 3, p. 214, doi. 10.1080/14626260802422498
- By:
- Publication type:
- Article
Shakespeare in Fallout (or How I Learned to Stop Worrying and Love the Bard).
- Published in:
- 2019
- By:
- Publication type:
- Video Game Review
World of Warcraft and alcohol: A secret love story?
- Published in:
- Drugs: Education, Prevention & Policy, 2012, v. 19, n. 1, p. 27, doi. 10.3109/09687637.2011.570383
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- Publication type:
- Article
Promoting Exercise Self-Efficacy With an Exergame.
- Published in:
- Journal of Health Communication, 2011, v. 16, n. 2, p. 148, doi. 10.1080/10810730.2010.535107
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- Publication type:
- Article
Nintendo Wii Sports and Wii Fit Game Analysis, Validation, and Application to Stroke Rehabilitation.
- Published in:
- Topics in Stroke Rehabilitation, 2011, v. 18, n. 6, p. 701, doi. 10.1310/tsr1806-701
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- Publication type:
- Article
Development of an Interactive Game-Based Rehabilitation Tool for Dynamic Balance Training.
- Published in:
- Topics in Stroke Rehabilitation, 2010, v. 17, n. 5, p. 345, doi. 10.1310/tsr1705-345
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- Publication type:
- Article
Digital Game Advertising (IGA and Advergames): Not All Fun and Games.
- Published in:
- 2019
- By:
- Publication type:
- Editorial
Games Without Play.
- Published in:
- New Literary History, 2009, v. 40, n. 1, p. 179, doi. 10.1353/nlh.0.0077
- By:
- Publication type:
- Article
Visual and Digital Texts.
- Published in:
- Journal of Adolescent & Adult Literacy, 2012, v. 56, n. 1, p. 77, doi. 10.1002/JAAL.00104
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- Publication type:
- Article
The Motivation to Play Scale (MOPS) - introducing a validated measure of gaming motivation.
- Published in:
- Current Psychology, 2024, v. 43, n. 39, p. 31068, doi. 10.1007/s12144-024-06631-z
- By:
- Publication type:
- Article
Battlefield 1.
- Published in:
- 2019
- By:
- Publication type:
- Video Game Review
HITTING THE RIGHT TARGETS.
- Published in:
- 2018
- By:
- Publication type:
- Video Game Review
Autism Spectrum Disorder and Video Games: Restricted Interests or Addiction?
- Published in:
- International Journal of Mental Health & Addiction, 2022, v. 20, n. 4, p. 2243, doi. 10.1007/s11469-021-00511-4
- By:
- Publication type:
- Article
Meriwether: An American Epic.
- Published in:
- 2018
- By:
- Publication type:
- Video Game Review
BİR ANLATI TÜRÜ OLARAK VİDEO OYUNLARI.
- Published in:
- Turkish Online Journal of Design, Art & Communication, 2023, v. 13, n. 1, p. 155, doi. 10.7456//11301100/011
- By:
- Publication type:
- Article
Intelligent Agents and Causal Inference: Enhancing Decision-Making through Causal Reasoning.
- Published in:
- Applied Sciences (2076-3417), 2024, v. 14, n. 9, p. 3818, doi. 10.3390/app14093818
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- Publication type:
- Article
Web-Based Serious Games and Accessibility: A Systematic Literature Review.
- Published in:
- Applied Sciences (2076-3417), 2020, v. 10, n. 21, p. 7859, doi. 10.3390/app10217859
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- Publication type:
- Article
SCHEMA: A Process for the Creation and Evaluation of Serious Games—A Systematic Review towards Sustainability.
- Published in:
- Sustainability (2071-1050), 2023, v. 15, n. 16, p. 12351, doi. 10.3390/su151612351
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- Publication type:
- Article
Keep Playing or Restart? Questions about the Evaluation of Video Game Addiction from a Systematic Review in the Context of COVID-19.
- Published in:
- Sustainability (2071-1050), 2023, v. 15, n. 2, p. 1456, doi. 10.3390/su15021456
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- Publication type:
- Article
Still a Man's Game: Gender Representation in Online Reviews of Video Games.
- Published in:
- Mass Communication & Society, 2006, v. 9, n. 1, p. 103, doi. 10.1207/s15327825mcs0901_6
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- Publication type:
- Article
Open innovation: the experience of NaturTEC-Kids Living Lab in the co-design of a video game to engage children and adolescents with nature.
- Published in:
- Educational Media International, 2024, v. 61, n. 4, p. 440, doi. 10.1080/09523987.2024.2436763
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- Publication type:
- Article
Acting prosocially reduces retaliation: Effects of prosocial video games on aggressive behavior.
- Published in:
- European Journal of Social Psychology, 2012, v. 42, n. 2, p. 235, doi. 10.1002/ejsp.1837
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- Publication type:
- Article
Vices in Gaming: Virtue Ethics and Endorsement View.
- Published in:
- Journal of Value Inquiry, 2024, v. 58, n. 3, p. 425, doi. 10.1007/s10790-022-09897-3
- By:
- Publication type:
- Article
Videojuegos y educación: análisis de tendencias en investigación.
- Published in:
- Revista Colombiana de Educación, 2022, v. 1, n. 84, p. 1, doi. 10.17227/rce.num84-12125
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- Publication type:
- Article
MOD MONEY, MOD PROBLEMS: A CRITIQUE OF COPYRIGHT RESTRICTIONS ON VIDEO GAME MODIFICATIONS AND AN EVALUATION OF ASSOCIATED MONETIZATION REGIMES.
- Published in:
- William & Mary Business Law Review, 2020, v. 11, n. 3, p. 811
- By:
- Publication type:
- Article
The Effects of a Nintendo Wii Exercise Intervention on Gait in Older Adults.
- Published in:
- Activities, Adaptation & Aging, 2014, v. 38, n. 1, p. 53, doi. 10.1080/01924788.2013.878874
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- Publication type:
- Article
Mini-map design as a cartographic element of the user interface - based on video games.
- Published in:
- Abstracts of the ICA, 2024, v. 7, p. 1, doi. 10.5194/ica-abs-7-189-2024
- By:
- Publication type:
- Article
The Development and Validation of the Game User Experience Satisfaction Scale (GUESS).
- Published in:
- 2016
- By:
- Publication type:
- journal article
The Cultural Impact of Video Games: A Systematic Review of the Literature.
- Published in:
- Education Sciences, 2023, v. 13, n. 11, p. 1116, doi. 10.3390/educsci13111116
- By:
- Publication type:
- Article
Neurogaming in Virtual Reality: A Review of Video Game Genres and Cognitive Impact.
- Published in:
- Electronics (2079-9292), 2024, v. 13, n. 9, p. 1683, doi. 10.3390/electronics13091683
- By:
- Publication type:
- Article
The Gamification of Jurisprudence: Innovation in Registered Nurse Regulation.
- Published in:
- Journal of Nursing Regulation, 2016, v. 7, n. 3, p. 4, doi. 10.1016/S2155-8256(16)32314-6
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- Publication type:
- Article
EDITORIAL.
- Published in:
- IADIS International Journal on WWW/Internet, 2024, v. 22, n. 2, p. 1
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- Publication type:
- Article
PREDICTING REVIEW HELPFULNESS IN VIDEO GAMES: A COMPARATIVE ANALYSIS OF MACHINE LEARNING MODELS AND NLP INTEGRATION.
- Published in:
- IADIS International Journal on WWW/Internet, 2024, v. 22, n. 2, p. 1
- By:
- Publication type:
- Article
The same video game in 2D, 3D or virtual reality – How does technology impact game evaluation and brand placements?
- Published in:
- PLoS ONE, 2018, v. 13, n. 7, p. 1, doi. 10.1371/journal.pone.0200724
- By:
- Publication type:
- Article
You Are Not Expected to Survive: Affective Friction in the Combat Shooter Game Battlefield 1.
- Published in:
- 2017
- By:
- Publication type:
- Video Game Review
Painting the Town Blue and Green: Curating Street Art through Urban Mobile Gaming.
- Published in:
- 2015
- By:
- Publication type:
- Video Game Review
"Cosmopolitanism", "Japaneseness", and Video Game Studies: A Review of Mia Consalvo's Atari to Zelda: Japan's Videogames in Global Contexts.
- Published in:
- DHQ: Digital Humanities Quarterly, 2019, v. 13, n. 4, p. N.PAG
- By:
- Publication type:
- Article
Video Game Accessibility Defined Through Advocacy: How the Websites AbleGamers.org and CanIPlayThat.com Use the Word Accessibility.
- Published in:
- Games & Culture, 2024, v. 19, n. 5, p. 571, doi. 10.1177/15554120231170156
- By:
- Publication type:
- Article
“A Horrible Interspecies Awkwardness Thing”.
- Published in:
- Bulletin of Science, Technology & Society, 2016, v. 36, n. 1, p. 67, doi. 10.1177/0270467615624565
- By:
- Publication type:
- Article
Community-Based Exergaming Program Increases Physical Activity and Perceived Wellness in Older Adults.
- Published in:
- Journal of Aging & Physical Activity, 2014, v. 22, n. 3, p. 364, doi. 10.1123/japa.22.3.364
- By:
- Publication type:
- Article
Intrarater Reproducibility and Validity of Nintendo Wii Balance Testing in Community-Dwelling Older Adults.
- Published in:
- Journal of Aging & Physical Activity, 2014, v. 22, n. 2, p. 269, doi. 10.1123/JAPA.2012-0310
- By:
- Publication type:
- Article
Physical and Psychosocial Function in Residential Aged-Care Elders: Effect of Nintendo Wii Sports Games.
- Published in:
- Journal of Aging & Physical Activity, 2014, v. 22, n. 2, p. 235, doi. 10.1123/JAPA.2012-0272
- By:
- Publication type:
- Article
Players' perceptions of sexuality and gender-inclusive video games a pragmatic content analysis of steam reviews.
- Published in:
- Convergence: The Journal of Research into New Media Technologies, 2023, v. 29, n. 2, p. 379, doi. 10.1177/13548565221137481
- By:
- Publication type:
- Article
More Than Just Fun and Games: The Longitudinal Relationships Between Strategic Video Games, Self-Reported Problem Solving Skills, and Academic Grades.
- Published in:
- Journal of Youth & Adolescence, 2013, v. 42, n. 7, p. 1041, doi. 10.1007/s10964-013-9913-9
- By:
- Publication type:
- Article
Demolishing the Competition: The Longitudinal Link Between Competitive Video Games, Competitive Gambling, and Aggression.
- Published in:
- Journal of Youth & Adolescence, 2013, v. 42, n. 7, p. 1090, doi. 10.1007/s10964-013-9952-2
- By:
- Publication type:
- Article
Associations Between Violent Video Gaming, Empathic Concern, and Prosocial Behavior Toward Strangers, Friends, and Family Members.
- Published in:
- Journal of Youth & Adolescence, 2012, v. 41, n. 5, p. 636, doi. 10.1007/s10964-012-9742-2
- By:
- Publication type:
- Article