Works matching DE "3-D computer games"
Results: 21
The World War II Video Game, Adaptation, and Postmodern History.
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- Literature Film Quarterly, 2021, v. 49, n. 1, p. 1
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- Article
Fast Accelerometer-Based Motion Recognition with a Dual Buffer Framework.
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- International Journal of Virtual Reality, 2011, v. 10, n. 3, p. 17, doi. 10.20870/ijvr.2011.10.3.2831
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- Article
Artificial life, André Bazin and Disney nature.
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- Philosophy of Photography, 2012, v. 3, n. 1, p. 73, doi. 10.1386/pop.3.1.73_1
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- Article
Designing An Analogue Arcade Game Using Multiple Difficulty Level Patterns In Comet Pong.
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- International Journal of Pharmaceutical Research (09752366), 2019, v. 11, p. 382
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- Article
Editorial for special issue on interactive virtual environments for serious games.
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- 2018
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- Publication type:
- Editorial
Design and Computer Simulated User Scenarios: Exploring Real-time 3D Game Engines and Simulation in the Maritime Sector.
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- International Journal of Design, 2015, v. 9, n. 3, p. 63
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- Article
A Dynamic Platform for Developing 3D Facial Avatars in a Networked Virtual Environment.
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- International Journal of Computer Games Technology, 2016, p. 1, doi. 10.1155/2016/8489278
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- Article
Reconstructing 3D Tree Models Using Motion Capture and Particle Flow.
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- International Journal of Computer Games Technology, 2013, p. 1, doi. 10.1155/2013/363160
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- Article
Rubus: A compiler for seamless and extensible parallelism.
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- PLoS ONE, 2017, v. 12, n. 12, p. 1, doi. 10.1371/journal.pone.0188721
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- Article
Temporal Presence Variation in Immersive Computer Games.
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- International Journal of Human-Computer Interaction, 2012, v. 28, n. 8, p. 511, doi. 10.1080/10447318.2011.627298
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- Article
Game-based assessment: investigating the impact on test anxiety and exam performance.
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- Journal of Computer Assisted Learning, 2017, v. 33, n. 2, p. 137, doi. 10.1111/jcal.12170
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- Article
Dynamic In-game Advertising in 3D Digital Games.
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- NORDICOM Review, 2012, v. 33, n. 2, p. 93, doi. 10.2478/nor-2013-0016
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- Article
3D Library -- A case study with children age 8 to 10.
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- Revista Transilvania, 2013, n. 2, p. 18
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The metaverse, but not the way you think: game engines and automation beyond game development.
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- Critical Studies in Media Communication, 2022, v. 39, n. 3, p. 191, doi. 10.1080/15295036.2022.2080850
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- Article
Autistic youth in 3D game‐based collaborative virtual learning: Associating avatar interaction patterns with embodied social presence.
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- British Journal of Educational Technology, 2018, v. 49, n. 4, p. 742, doi. 10.1111/bjet.12646
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- Article
How to Raise Different Game Collaboration Activities: The Association Between Game Mechanics, Players’ Roles and Collaboration Processes.
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- Simulation & Gaming, 2018, v. 49, n. 1, p. 50, doi. 10.1177/1046878117752470
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- Article
Slingshot 3D: A synchronous haptic-audio-video game.
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- Multimedia Tools & Applications, 2014, v. 71, n. 3, p. 1635, doi. 10.1007/s11042-012-1297-4
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- Article
Comparison between Famous Game Engines and Eminent Games.
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- International Journal of Interactive Multimedia & Artificial Intelligence, 2016, v. 4, n. 1, p. 69, doi. 10.9781/ijimai.2016.4113
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- Article
The contribution of 3D computer modeling education to twenty-first century skills: self-assessment of secondary school students.
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- International Journal of Technology & Design Education, 2022, v. 32, n. 3, p. 1553, doi. 10.1007/s10798-021-09660-y
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- Article
Design of Education Application based on Shiva 3D Platform.
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- International Journal of Emerging Technologies in Learning, 2017, v. 12, n. 4, p. 200, doi. 10.3991/ijet.v12i04.6685
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- Article
Communicative interactions in point-light displays: Choosing among multiple response alternatives.
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- Behavior Research Methods, 2016, v. 48, n. 4, p. 1580, doi. 10.3758/s13428-015-0669-x
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- Article