Works matching DE "VIDEO game equipment"
Results: 61
POPULARITY AND RISKS OF ELECTRONIC GAMING MACHINES (EGMs) FOR GAMBLERS: THE CASE OF AUSTRALIA.
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- Tourism Analysis, 2014, v. 19, n. 2, p. 233, doi. 10.3727/108354214X13963557455847
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- Article
Video game playing among preschoolers: prevalence and home environment in three provinces from Turkey.
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- International Journal of Environmental Health Research, 2022, v. 32, n. 10, p. 2233, doi. 10.1080/09603123.2021.1950653
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- Publication type:
- Article
Tasmania January to June 2018.
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- Australian Journal of Politics & History, 2018, v. 64, n. 4, p. 693, doi. 10.1111/ajph.12527
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- Publication type:
- Article
Intergenerational Remote Exergaming with Family and Friends for Health and Leisure.
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- 2014
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- Publication type:
- Journal Article
Development of an Interactive Game-Based Rehabilitation Tool for Dynamic Balance Training.
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- Topics in Stroke Rehabilitation, 2010, v. 17, n. 5, p. 345, doi. 10.1310/tsr1705-345
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- Publication type:
- Article
DESIGN AND EVALUATION OF A COMPUTERIZED TEST FOR HAND MOTOR SKILLS.
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- Perceptual & Motor Skills, 2014, v. 118, n. 3, p. 746, doi. 10.2466/25.03.PMS.118k23w9
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- Publication type:
- Article
WHAT'S IN A GAME? A TEST UNDER WHICH WE MAY CALL A "VGT" A GAMBLING GAME IS NOT SO SWEET: WHY COURTS SHOULD NOT APPLY THE MATERIAL ELEMENT TEST TO VGTS.
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- UNLV Gaming Law Journal, 2014, v. 5, n. 1, p. 27
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- Article
Sega Enhances Saturn Development Tools.
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- CD-ROM Professional, 1995, v. 8, n. 11, p. 21
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- Article
In brief.
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- Bulletin of the Atomic Scientists, 2000, v. 56, n. 4, p. 8
- Publication type:
- Article
Videogame based neglect rehabilitation: a role for spatial remapping and multisensory integration?
- Published in:
- 2013
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- Publication type:
- Opinion
Usando realidade virtual e aumentada no resgate e valorização de jogos populares antigos.
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- Exacta, 2011, v. 9, n. 2, p. 267, doi. 10.5585/Exacta.v9i2.2731
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- Publication type:
- Article
OUTLAW COMMUNITY INNOVATIONS.
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- International Journal of Innovation Management, 2008, v. 12, n. 3, p. 399, doi. 10.1142/S1363919608002084
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- Publication type:
- Article
Validity of the Nintendo Wii® balance board for the assessment of standing balance in Parkinson’s disease.
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- Clinical Rehabilitation, 2013, v. 27, n. 4, p. 361, doi. 10.1177/0269215512458684
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- Publication type:
- Article
Therapeutic potential and ownership of commercially available consoles in children with cerebral palsy.
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- British Journal of Occupational Therapy, 2017, v. 80, n. 2, p. 108, doi. 10.1177/0308022616678635
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- Publication type:
- Article
Motion in Augmented Reality Games: An Engine for Creating Plausible Physical Interactions in Augmented Reality Games.
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- International Journal of Computer Games Technology, 2010, p. 1, doi. 10.1155/2010/979235
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- Publication type:
- Article
The Effects of Pop-up Harm Minimisation Messages on Electronic Gaming Machine Gambling Behaviour in New Zealand.
- Published in:
- 2016
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- Publication type:
- journal article
Hierarchy of Gambling Choices: A Framework for Examining EGM Gambling Environment Preferences.
- Published in:
- 2016
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- Publication type:
- journal article
Virtual Visit to Mars:.
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- Government Technology, 2013, v. 26, n. 10, p. 40
- Publication type:
- Article
PlayStation2 Poised to Play Stateside.
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- EMedia Magazine, 2000, v. 13, n. 7, p. 20
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- Publication type:
- Article
Playing Nintendogs: Desire, distributed agency and potentials of prosumption.
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- Journal of Consumer Culture, 2015, v. 15, n. 3, p. 351, doi. 10.1177/1469540513499225
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- Article
Motion Sickness and Postural Sway in Console Video Games.
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- Human Factors, 2008, v. 50, n. 2, p. 323, doi. 10.1518/001872008X250755
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- Publication type:
- Article
GAMERS' VERSUS NON-GAMERS' EMOTIONAL RESPONSE IN VIRTUAL REALITY.
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- Journal of CyberTherapy & Rehabilitation (JCR), 2011, v. 4, n. 4, p. 489
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- Publication type:
- Article
The Impact of 1980s and 1990s Video Games on Multimedia Cartography.
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- Cartographica, 2017, v. 52, n. 2, p. 168, doi. 10.3138/cart.52.2.3823
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- Publication type:
- Article
KEEPING PRINCESS PEACH LOCKED IN HER CASTLE: CRIMINAL LIABILITY FOR TRAFFICKING CIRCUMVENTION TECHNOLOGY--UNITED STATES V. REICHERT.
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- William Mitchell Law Review, 2015, v. 41, n. 4, p. 1470
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- Publication type:
- Article
We play in public: The nature and context of portable gaming systems.
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- Convergence: The Journal of Research into New Media Technologies, 2011, v. 17, n. 4, p. 389, doi. 10.1177/1354856511414987
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- Publication type:
- Article
Triple Whammy! Violent Games and Violent Controllers: Investigating the Use of Realistic Gun Controllers on Perceptions of Realism, Immersion, and Outcome Aggression.
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- Journal of Communication, 2015, v. 65, n. 2, p. 280, doi. 10.1111/jcom.12148
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- Publication type:
- Article
Investigating the intention to purchase virtual goods in social networking service games: a self-presentation perspective.
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- Behaviour & Information Technology, 2022, v. 41, n. 6, p. 1171, doi. 10.1080/0144929X.2020.1864017
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- Publication type:
- Article
NVIDIA unveils Maxwell architecture for notebooks.
- Published in:
- 2014
- Publication type:
- Product Review
ASUS introduces STRIX line of gaming peripherals.
- Published in:
- 2014
- Publication type:
- Product Review
Comparison between the Wii Balance Board and baropodometer for the evaluation of plantar pressures among healthy subjects.
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- International Journal of Child Health & Human Development, 2018, v. 11, n. 2, p. 237
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- Publication type:
- Article
Existence of Sparsely Supported Correlated Equilibria.
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- Economic Theory, 2007, v. 32, n. 3, p. 575, doi. 10.1007/s00199-006-0127-1
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- Publication type:
- Article
Persistence temperament associated with children playing math games between touch panel and embodied interaction.
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- Journal of Computer Assisted Learning, 2013, v. 29, n. 6, p. 569, doi. 10.1111/jcal.12017
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- Publication type:
- Article
Diez tecnologías que cambiarán el mundo.
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- Chasqui (13901079), 2007, n. 100, p. 84
- Publication type:
- Article
Sony outlines roadmap for PlayStation.
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- Solid State Technology, 1999, v. 42, n. 12, p. 26
- Publication type:
- Article
Joint-Specific Play Controller for Upper Extremity Therapy: Feasibility Study in Children With Wrist Impairment.
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- Physical Therapy, 2016, v. 96, n. 11, p. 1773, doi. 10.2522/ptj.20150493
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- Publication type:
- Article
Is the digitization of laparoscopic movement using accessible alternative technologies possible?
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- Minimally Invasive Therapy & Allied Technologies, 2012, v. 21, n. 3, p. 135, doi. 10.3109/13645706.2011.590208
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- Publication type:
- Article
The Next TV Generation.
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- EMedia, 1999, v. 12, n. 10, p. 30
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- Publication type:
- Article
GAME OVER FOR FIRST SALE.
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- Berkeley Technology Law Journal, 2014, v. 29, n. 1, p. 1
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- Publication type:
- Article
Too close to home? The relationships between residential distance to venue and gambling outcomes.
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- International Gambling Studies, 2012, v. 12, n. 2, p. 257, doi. 10.1080/14459795.2012.664159
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- Publication type:
- Article
Pre-commitment in gambling: a review of the empirical evidence.
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- International Gambling Studies, 2012, v. 12, n. 2, p. 215, doi. 10.1080/14459795.2012.658078
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- Publication type:
- Article
PAPER_WALUIGI's Short Video Game Glossary:.
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- Phi Kappa Phi Forum, 2005, v. 85, n. 2, p. 44
- Publication type:
- Article
Does Individual Gambling Behavior Vary across Gambling Venues with Differing Numbers of Terminals? An Empirical Real-World Study using Player Account Data.
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- Frontiers in Psychology, 2018, p. 1, doi. 10.3389/fpsyg.2018.00158
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- Article
Association between density of gaming venues in a geographical area and prevalence of insolvency: longitudinal evidence from Australia.
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- Addiction, 2020, v. 115, n. 12, p. 2349, doi. 10.1111/add.15090
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- Publication type:
- Article
Video Games for the "Next Billion": The Launch of the Zeebo Console.
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- Velvet Light Trap: A Critical Journal of Film & Television, 2010, n. 66, p. 15, doi. 10.1353/vlt.2010.0005
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- Article
Preservation of the Video Game.
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- Provenance: The Journal of the Society of Georgia Archivists, 2011, v. 29, p. 31
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- Publication type:
- Article
Nintendo Joins Sony in Adopting DVD for Next Generation of Gaming Devices.
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- EMedia Professional, 1999, v. 12, n. 7, p. 20
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- Publication type:
- Article
Blu-ray and HD DVD Markets to Exceed $28 Billion by 2010.
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- International Journal of Micrographics & Optical Technology, 2006, v. 24, p. 16
- Publication type:
- Article
Material Witness: Technology takes tiny steps.
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- Nature Materials, 2007, v. 6, n. 3, p. 182, doi. 10.1038/nmat1850
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- Article
On the Move.
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- ITNOW, 2012, v. 54, n. 1, p. 55, doi. 10.1093/itnow/bws022
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- Publication type:
- Article
Being Kinected.
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- ITNOW, 2011, v. 53, n. 4, p. 6, doi. 10.1093/itnow/bwr017
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- Publication type:
- Article