Works matching IS 14794403 AND DT 2020 AND VI 18 AND IP 3
Results: 5
What's the math in Minecraft? A Design-Based Study of Students' Perspectives and Mathematical Experiences Across game and School Domains.
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- Electronic Journal of e-Learning, 2020, v. 18, n. 3, p. 261, doi. 10.34190/EJEL.20.18.3.005
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- Article
Bridging the Gap: A Computer Science Pre-MOOC for First Semester Students.
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- Electronic Journal of e-Learning, 2020, v. 18, n. 3, p. 248, doi. 10.34190/ejel.18.3.1907
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- Article
Engaging Students in a Peer-Quizzing Game to Encourage Active Learning and Building a Student-Generated Question Bank.
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- Electronic Journal of e-Learning, 2020, v. 18, n. 3, p. 235, doi. 10.34190/EJEL.20.18.3.003
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- Article
Co-Designing and Learning in Virtual Reality: Development of Tool for Alcohol Resistance Training.
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- Electronic Journal of e-Learning, 2020, v. 18, n. 3, p. 219, doi. 10.34190/EJEL.20.18.3.002
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- Article
Using Game-Based Training to Reduce Media Induced Anxiety in Young Children - A Pilot Study on the Basis of a Game-Based app (MARTY).
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- Electronic Journal of e-Learning, 2020, v. 18, n. 3, p. 207, doi. 10.34190/EJEL.20.18.3.001
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- Article