Works matching DE "EDUCATIONAL computer games"
Results: 147
Increasing motivation for cancer treatment adherence in children through a mobile educational game: a pilot study.
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- EAI Endorsed Transactions on Pervasive Health & Technology, 2022, v. 8, n. 30, p. 1, doi. 10.4108/eai.15-2-2022.173453
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- Article
The Concept of Using Educational Computer Games in Teaching Legal Disciplines: A View from Russia.
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- Contemporary Educational Technology, 2022, v. 14, n. 3, p. 1, doi. 10.30935/cedtech/11808
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- Article
APRENDER JUGANDO CON "TEJIDOS PRECOLOMBINOS" MEDIANTE ROMPECABEZAS VIRTUALES.
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- INGENIARE - Revista Chilena de Ingeniería, 2008, v. 16, n. 3, p. 318
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- Article
Reconsidering the motivation of learners in educational computer game contexts.
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- Turkish Journal of Education, 2019, v. 8, n. 2, p. 129, doi. 10.19128/turje.546283
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- Article
Exploring Failure and Engagement in a Complex Digital Training Game: A Multi-method Examination.
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- AIS Transactions on Human-Computer Interaction, 2016, v. 8, n. 1, p. 1, doi. 10.17705/1thci.00076
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- Article
The Aesthetics of the Planetarium Experience: Research-Based Best Practices (Part I).
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- Planetarian, 2019, v. 48, n. 4, p. 16
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- Article
AN ANALYSIS OF EDUCATIONAL GAMES DESIGN FRAMEWORKS FROM SOFTWARE ENGINEERING PERSPECTIVE.
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- Journal of Information & Communication Technology, 2015, v. 14, p. 123, doi. 10.32890/jict2015.14.8
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- Article
Nova Interface do Jogo "Ludo Educativo Primeiros Passos" para Crianças com Transtorno do Espectro Autista.
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- Revista Brasileira de Informática na Educação, 2019, v. 27, n. 3, p. 285, doi. 10.5753/RBIE.2019.27.03.285
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- Article
Nonlinear Storytelling Method and Tools for Low-Threshold Game Development.
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- Seminar.Net: Media, Technology & Life-Long Learning, 2019, v. 15, n. 1, p. 1, doi. 10.7577/seminar.3074
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- Article
"OBE" Concept for New Training Mode of Electronic Information Science and Technology Professionals under Big Data Analysis.
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- Computational Intelligence & Neuroscience, 2022, p. 1, doi. 10.1155/2022/8075708
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- Article
A Pilot Study on the Effectiveness of Kindergarten Games to Enhance Mathematical Skills.
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- Journal of Cognitive Education & Psychology, 2022, v. 21, n. 1, p. 21, doi. 10.1891/JCEP-2021-0020
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- Article
Situationally embodied curriculum: Relating formalisms and contexts.
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- Science Education, 2007, v. 91, n. 5, p. 750, doi. 10.1002/sce.20217
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- Article
Barriers to the Use of Serious Computer Games in the Practical Work with Children with Educational Difficulties.
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- TEM Journal, 2021, v. 10, n. 3, p. 1175, doi. 10.18421/TEM103-22
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- Article
Multi-Criteria Model for Questions Selection in Generating e-Education Tests Involving Gamification.
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- TEM Journal, 2020, v. 9, n. 2, p. 779, doi. 10.18421/tem92-47
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- Article
Contributions of Machine Learning Models towards Student Academic Performance Prediction: A Systematic Review.
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- Applied Sciences (2076-3417), 2021, v. 11, n. 21, p. 10007, doi. 10.3390/app112110007
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- Article
A Cloud Game-Based Educative Platform Architecture: The CyberScratch Project †.
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- Applied Sciences (2076-3417), 2021, v. 11, n. 2, p. 807, doi. 10.3390/app11020807
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- Article
Web-Based Serious Games and Accessibility: A Systematic Literature Review.
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- Applied Sciences (2076-3417), 2020, v. 10, n. 21, p. 7859, doi. 10.3390/app10217859
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- Article
Personalized Computer Support of Performance Rates and Education Process in High School: Case Study of Engineering Students.
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- International Journal of Engineering Pedagogy, 2021, v. 11, n. 2, p. 135, doi. 10.3991/ijep.v11i2.19451
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- Article
Innovating the Instruction of Mathematical Concepts: How Does the Integrated Use of Digital Games and Language-Based Teaching Matter?
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- Frontiers in Psychology, 2022, v. 13, p. 1, doi. 10.3389/fpsyg.2022.858442
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- Article
The Development and Evaluation of 'Farm Animal Welfare': An Educational Computer Game for Children.
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- Animals (2076-2615), 2019, v. 9, n. 3, p. 91, doi. 10.3390/ani9030091
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- Article
#LetMeepleTalk: Using board games for EFL preschoolers.
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- Research Papers in Language Teaching & Learning, 2021, v. 11, n. 1, p. 93
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- Article
Application of Pattern Language for Game Design in Pedagogy and Design Practice.
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- Information (2078-2489), 2021, v. 12, n. 10, p. 393, doi. 10.3390/info12100393
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- Article
Approaches and Methods of Science Teaching and Sustainable Development.
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- Sustainability (2071-1050), 2022, v. 14, n. 3, p. 1546, doi. 10.3390/su14031546
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- Article
Towards the Sustainable Development of Digital Educational Games for Primary School Students in China.
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- Sustainability (2071-1050), 2021, v. 13, n. 14, p. 7919, doi. 10.3390/su13147919
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- Article
Developing Educational Games for Preschool Children to Improve Dietary Choices and Exercise Capacity.
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- Sustainability (2071-1050), 2021, v. 13, n. 6, p. 3340, doi. 10.3390/su13063340
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- Article
Kahoot! as a Tool to Improve Student Academic Performance in Business Management Subjects.
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- Sustainability (2071-1050), 2021, v. 13, n. 5, p. 2969, doi. 10.3390/su13052969
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- Article
Going to school in World of Warcraft. Observations from a trial programme using off-the-shelf computer games as learning tools in secondary education.
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- Designs for Learning, 2009, v. 2, n. 1, p. 36, doi. 10.16993/dfl.18
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- Article
Effect the Information Processing Model According to the Error Scale to Learning and Accuracy the Performance of Blocking Skill of Volleyball For Juniors.
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- Indian Journal of Forensic Medicine & Toxicology, 2021, v. 15, n. 3, p. 2437, doi. 10.37506/ijfmt.v15i3.15676
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- Article
The Effect of (Mental - Skill) Exercises According to (Surface - Deep) Cognitive Representation to Learning Some Forms Shooting Skill of Handball for Juniors.
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- Indian Journal of Forensic Medicine & Toxicology, 2021, v. 15, n. 3, p. 2270, doi. 10.37506/ijfmt.v15i3.15653
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- Article
The Effect of (Mental - Skillful) Exercises According to (Surface - Deep) Cognitive Representation in Attentional Control and Side Pass Skill of Handball for Junior.
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- Indian Journal of Forensic Medicine & Toxicology, 2021, v. 15, n. 3, p. 2263, doi. 10.37506/ijfmt.v15i3.15652
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- Article
Game Method of Rehabilitation of Children with Infantile Cerebral Paralysis.
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- Indian Journal of Forensic Medicine & Toxicology, 2020, v. 14, n. 4, p. 7979, doi. 10.37506/ijfmt.v14i4.12905
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- Article
The Impact of Over-Learning Exercises in Developing Some of the Optical Vision Capabilities and Shooting Skill from Jumping in Handball Game for Young Players.
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- Indian Journal of Forensic Medicine & Toxicology, 2020, v. 14, n. 4, p. 2495, doi. 10.37506/ijfmt.v14i4.11967
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- Article
19th Symposium on New Trends in Audio and Video Technology NTAV2022.
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- Archives of Acoustics, 2022, v. 47, n. 4, p. 581, doi. 10.24425/aoa.2022.142904
- Publication type:
- Article
Investigating the causal relationships between badges and learning outcomes in SQL-Tutor.
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- Research & Practice in Technology Enhanced Learning, 2022, v. 17, n. 1, p. 1, doi. 10.1186/s41039-022-00180-4
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- Article
(Swiss) GraphoLearn: an app-based tool to support beginning readers.
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- Research & Practice in Technology Enhanced Learning, 2020, v. 15, n. 1, p. 1, doi. 10.1186/s41039-020-0125-0
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- Article
Pocket Frogs.
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- 2013
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- Publication type:
- Product Review
Apps educativas para el público infantil: juegos para el entretenimiento o recursos educativos.
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- Revista Colombiana de Educación, 2022, v. 1, n. 84, p. 1, doi. 10.17227/rce.num84-12495
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- Article
РАЗВИТИЕ НА КОГНИТИВНИ УМЕНИЯ ЧРЕЗ КОМПЮТЪРНИ ОБРАЗОВАТЕЛНИ ИГРИ.
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- Pedagogy / Pedagogika (0861-3982), 2021, v. 93, n. 7, p. 879, doi. 10.53656/ped2021-7.01
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- Article
Physical Aspects of Posturography in Virtual Reality.
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- Acta Physica Polonica: A, 2021, v. 139, n. 4, p. 468, doi. 10.12693/APhysPolA.139.468
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- Article
A 3D LEARNING GAME TO FOSTER COMPUTATIONAL THINKING IN K-12 EDUCATION.
- Published in:
- Issues in Information Systems, 2015, v. 16, n. 4, p. 20
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- Publication type:
- Article
Toc‐Tum mini‐games: An educational game accessible for deaf culture based on virtual reality.
- Published in:
- Expert Systems, 2021, v. 38, n. 1, p. 1, doi. 10.1111/exsy.12470
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- Article
Dış Ticaret ve Lojistik Eğitiminde Dijital Oyun Tabanlı Öğrenme: Kavramsal Bir İnceleme.
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- Cag University Journal of Social Sciences, 2019, v. 16, n. 1, p. 37
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- Publication type:
- Article
DIGITAL GAME-BASED LEARNING - FUTURE OF EDUCATION?
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- Pranjana: The Journal of Management Awareness, 2008, v. 11, n. 2, p. 1
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- Article
Team Sports for Game AI Benchmarking Revisited.
- Published in:
- International Journal of Computer Games Technology, 2021, p. 1, doi. 10.1155/2021/5521877
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- Article
Model for Educational Game Using Natural User Interface.
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- International Journal of Computer Games Technology, 2016, p. 1, doi. 10.1155/2016/6890351
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- Article
Competition: What it is and why it happens.
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- Economic Sociology: Perspectives & Conversations, 2022, v. 23, n. 2, p. 38
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- Article
UČENJE OSNOVNIH KONCEPATA RAČUNARSKIH NAUKA PUTEM OBRAZOVNOG SOFTVERA KODU GAME LAB.
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- Pedagogical Reality / Pedagoška Stvarnost, 2024, v. 70, n. 1, p. 89, doi. 10.19090/ps.2024.1.89-97
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- Article
Development of Educational Applications on the Social Network of Facebook and Its Effects on Students' Academic Achievement.
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- Educational Sciences: Theory & Practice, 2017, v. 17, n. 5, p. 1525, doi. 10.12738/estp.2017.5.0273
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- Article
تأثير تمرينات تعليمية وفق إنموذج التعلم البنائي في تعلم مهارة الأرسال بالكرة الطائرة لطلاب الصف الثاني متوسط.
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- Journal of Sport Sciences / Magallat ulum Al-Riyadat, 2020, v. 12, n. 42, p. 135
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- Publication type:
- Article
The gamblification of digital games.
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- Journal of Consumer Culture, 2021, v. 21, n. 1, p. 3, doi. 10.1177/1469540521993904
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- Publication type:
- Article