Works matching Video games
Results: 5000
VIDEO GAMES AS OPPORTUNITY FOR INFORMAL ENGLISH LANGUAGE LEARNING: THEORETICAL CONSIDERATIONS.
- Published in:
- ESPecialist, 2014, v. 35, n. 2, p. 155
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- Publication type:
- Article
Video Games Ativos, equilíbrio e gasto energético em idosos: uma revisão sistemática.
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- ConScientiae Saúde, 2014, v. 13, n. 2, p. 289, doi. 10.5585/ConsSaude.v13n2.4551
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- Publication type:
- Article
Il paesaggio nei video game tra riferimenti pittorici ed estetica romantica.
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- Ri-vista: Ricerche per la progettazione del paesaggio, 2020, v. 19, n. 2, p. 114, doi. 10.13128/rv-9683
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- Publication type:
- Article
Efecto del uso de videojuegos activos en el nivel de actividad física del adulto joven. Revisión exploratoria.
- Published in:
- Retos: Nuevas Perspectivas de Educación Física, Deporte y Recreación, 2022, v. 45, p. 888, doi. 10.47197/retos.v45i0.90421
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- Publication type:
- Article
Diálogos narrativos: as linhas de aproximação entre o audiovisual e os video games.
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- Sessões do Imaginário, 2014, v. 19, n. 32, p. 61
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- Publication type:
- Article
Commercial video games and cognitive functions: video game genres and modulating factors of cognitive enhancement.
- Published in:
- 2020
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- Publication type:
- Literature Review
EL POTENCIAL EDUCATIVO DE LOS VIDEOJUEGOS PARA LA DECONSTRUCCIÓN DE LA MASCULINIDAD HEGEMÓNICA MEDIANTE EL MÉTODO VIGLIAM (VIDEO GAMES LITERACY FROM ALTERNATIVE MASCULINITIES).
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- Profesorado: Revista de Currículum y Formación del Profesorado, 2021, v. 25, n. 1, p. 339, doi. 10.30827/profesorado.v25i1.8602
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- Publication type:
- Article
تأثير أبعاد ألعاب الفيديو على حب العلامة التجارية دليل لصناعة الألعاب 2023-2024.
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- Journal of Economic Administrative & Legal Sciences, 2024, v. 8, p. 104, doi. 10.26389/AJSRP.L050824
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- Publication type:
- Article
Gaming-value and culture-value: Understanding how players account for video game purchases.
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- Convergence: The Journal of Research into New Media Technologies, 2019, v. 25, n. 5/6, p. 868, doi. 10.1177/1354856517743667
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- Publication type:
- Article
Crowdfunding in the production of video games in Spain: Evolution and success on Kickstarter.
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- Communication & Society, 2023, v. 36, n. 4, p. 117, doi. 10.15581/003.36.4.117-133
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- Publication type:
- Article
Online and offline video game use in adolescents: measurement invariance and problem severity.
- Published in:
- 2017
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- Publication type:
- journal article
SAVED GAMES AND RESPAWN TIMERS: THE DILEMMA OF REPRESENTING DEATH IN VIDEO GAMES.
- Published in:
- University of Bucharest Review: Literary & Cultural Studies Series, 2017, v. 7, n. 2, p. 29
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- Publication type:
- Article
How do teens learn to play video games? Informal learning strategies and video game literacy.
- Published in:
- Journal of Information Literacy, 2019, v. 13, n. 1, p. 45, doi. 10.11645/13.1.2358
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- Publication type:
- Article
The Active Video Game Paradox.
- Published in:
- International Journal of Serious Games, 2020, v. 7, n. 1, p. 3, doi. 10.17083/ijsg.v7i1.341
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- Publication type:
- Article
Videojuegos culturales como herramienta de inclusión educativa. El videojuego Moss.
- Published in:
- REiDoCrea: Revista Electrónica de Investigación y Docencia Creativa, 2022, v. 11, p. 613
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- Publication type:
- Article
ORDENANDO EL JUEGO. UNA MIRADA AL PRIMER REGLAMENTO DE VIDEOJUEGOS PÚBLICOS DE VALPARAÍSO (1987).
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- Historia 396, 2020, v. 10, n. 2, p. 297
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- Publication type:
- Article
Recasting Life Is Strange : Video Game Voice Acting during the 2016–2017 SAG-AFTRA Strike.
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- Television & New Media, 2022, v. 23, n. 1, p. 44, doi. 10.1177/1527476420962784
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- Publication type:
- Article
How Violent Video Games Communicate Violence: A Literature Review and Content Analysis of Moral Disengagement Factors.
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- Communication Monographs, 2014, v. 81, n. 3, p. 310, doi. 10.1080/03637751.2014.922206
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- Publication type:
- Article
For Video Games, Bad News Is Good News: News Reporting of Violent Video Game Studies.
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- CyberPsychology, Behavior & Social Networking, 2017, v. 20, n. 12, p. 735, doi. 10.1089/cyber.2017.0364
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- Publication type:
- Article
Video Games and Collaborative Learning in Education? A Scale for Measuring In-Service Teachers' Attitudes towards Collaborative Learning with Video Games.
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- Informatics, 2019, v. 6, n. 3, p. 30, doi. 10.3390/informatics6030030
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- Publication type:
- Article
Video game characteristics, happiness and flow as predictors of addiction among video game players: A pilot study.
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- Journal of Behavioral Addictions, 2013, v. 2, n. 3, p. 145, doi. 10.1556/JBA.2.2013.005
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- Publication type:
- Article
Video Game Play: Myths and Benefits.
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- American Journal of Play, 2020, v. 13, n. 1, p. 87
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- Publication type:
- Article
Teaching Us to Fear: The Violent Video Game Moral Panic and the Politics of Game Research.
- Published in:
- American Journal of Play, 2017, v. 10, n. 1, p. 99
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- Publication type:
- Article
Revamping Video Game Localization Evaluation through Ecocritical Lens: Enhancing the E-Waste Management.
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- Grenze International Journal of Engineering & Technology (GIJET), 2024, v. 10, n. 2,Part 3, p. 2316
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- Publication type:
- Article
Aproximación a la construcción discursiva de género desde el videojuego GTA V.
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- Zer: Journal of Communication Studies / Revista de Estudios de Comunicacion / Komunikazio Ikasketen Aldizkaria, 2022, v. 27, n. 52, p. 177, doi. 10.1387/zer.23171
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- Publication type:
- Article
Didactic use of video games: an approach to the violent video games.
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- Journal of Educational Sciences & Psychology, 2012, v. 2, n. 2, p. 51
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- Publication type:
- Article
Video Games Make People Violent—Well, Maybe Not That Game: Effects of Content and Person Abstraction on Perceptions of Violent Video Games' Effects and Support of Censorship.
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- Communication Reports, 2009, v. 22, n. 1, p. 1, doi. 10.1080/08934210902798536
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- Publication type:
- Article
Motivi za igranje videoigara kao prediktori zadovoljstva životom.
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- Psychological Topics / Psihologijske Teme, 2024, v. 33, n. 2, p. 439, doi. 10.31820/pt.33.2.10
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- Publication type:
- Article
LEADERSHIP TYPES IN SUPPORT OF CREATIVITY AND INNOVATION WITHIN VIDEO GAME STUDIOS IN INDONESIA.
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- Journal of Application Business & Management / Jurnal Aplikasi Bisnis dan Manajemen, 2023, v. 9, n. 2, p. 455, doi. 10.17358/jabm.9.2.455
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- Publication type:
- Article
Videojuegos y sociedades de control: la formación del cognitariado en las Global Game Jams.
- Published in:
- Revista Crítica de Ciências Sociais, 2019, n. 118, p. 101, doi. 10.4000/rccs.8581
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- Publication type:
- Article
Writing for Emotional Impact in Film and Video Games: Lessons in Character Development, Realism, and Interactivity from the Alien Media Franchise.
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- Arts (2076-0752), 2021, v. 10, n. 2, p. 20, doi. 10.3390/arts10020020
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- Publication type:
- Article
Evaluation of Problematic Video Game Use in Adolescents with ADHD and without ADHD: New Evidence and Recommendations.
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- Behavioral Sciences (2076-328X), 2024, v. 14, n. 7, p. 524, doi. 10.3390/bs14070524
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- Publication type:
- Article
Evaluating the effect of action-like video game play and of casual video game play on anxiety in adolescents with elevated anxiety: protocol for a multi-center, parallel group, assessor-blind, randomized controlled trial.
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- BMC Psychiatry, 2024, v. 24, n. 1, p. 1, doi. 10.1186/s12888-024-05515-7
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- Publication type:
- Article
Sexuality Education in Video Games: Recommendations for the Use of Video Games to Teach Human Sexuality Issues.
- Published in:
- American Journal of Sexuality Education, 2005, v. 1, n. 1, p. 51, doi. 10.1300/J455v01n01_05
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- Publication type:
- Article
Evaluating the effect of action-like video game play and of casual video game play on anxiety in adolescents with elevated anxiety: protocol for a multi-center, parallel group, assessor-blind, randomized controlled trial.
- Published in:
- BMC Psychiatry, 2024, v. 24, n. 1, p. 1, doi. 10.1186/s12888-024-05515-7
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- Publication type:
- Article
Genres matter: Video games as predictors of physical aggression among adolescents.
- Published in:
- Communications: The European Journal of Communication Research, 2019, v. 44, n. 1, p. 105, doi. 10.1515/commun-2018-2011
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- Publication type:
- Article
Using Video Game-Based Instruction in an EFL Program: Understanding the Power of Video Games in Education.
- Published in:
- Colombian Applied Linguistics Journal, 2011, v. 13, n. 1, p. 54, doi. 10.14483/22487085.2931
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- Publication type:
- Article
Benefícios do video game em pacientes com sequelas de acidente vascular cerebral.
- Published in:
- Fisioterapia Brasil, 2017, v. 18, n. 3, p. 356, doi. 10.33233/fb.v18i3.1063
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- Publication type:
- Article
Semiautomatic construction of video game design prototypes with MaruGen.
- Published in:
- Revista Facultad de Ingeniería Universidad de Antioquia, 2021, n. 99, p. 9, doi. 10.17533/udea.redin.20200369
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- Publication type:
- Article
Utilisation problématique d'Internet et des jeux vidéo chez des étudiants en médecine.
- Published in:
- Sante Mentale au Quebec, 2018, v. 43, n. 1, p. 101, doi. 10.7202/1048897ar
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- Publication type:
- Article
Observing the Coming of Age of Video Game Graphics.
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- Journal of Open Humanities Data, 2024, v. 10, n. 1, p. 1, doi. 10.5334/johd.251
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- Publication type:
- Article
Leveling Up Video Game Industry Leaders Through Applied OD Principles.
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- Organization Development Journal, 2023, v. 41, n. 4, p. 72
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- Publication type:
- Article
A Shield to Legitimize Virtually Any Content: Tracking the Video Game Lobby's Political Economic Power.
- Published in:
- Communication, Culture & Critique, 2015, v. 8, n. 4, p. 594, doi. 10.1111/cccr.12105
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- Publication type:
- Article
LA INTRODUCCIÓN DE LOS VIDEOJUEGOS EN LOS CONTENIDOS MUSEÍSTICOS: De la intención al diseño de experiencias.
- Published in:
- Human Review, 2023, v. 19, n. 4, p. 1, doi. 10.37467/revhuman.v19.4927
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- Publication type:
- Article
Video Game to Attenuate Pandemic-Related Stress From an Equity Lens: Development and Usability Study.
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- JMIR Formative Research, 2022, v. 6, n. 5, p. 862, doi. 10.2196/36820
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- Publication type:
- Article
Brand Personalities of Video Game Consoles.
- Published in:
- American Communication Journal, 2016, v. 18, n. 1, p. 63
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- Publication type:
- Article
PRIMJENA VIDEOIGARA U NASTAVI ŠKOLSKE LEKTIRE (na primjeru romana Zločin i kazna i videoigre Zločin i kazna. Tko je podmetnuo Raskoljnikovu).
- Published in:
- Magistra Iadertina, 2024, v. 19, n. 1, p. 175, doi. 10.15291/magistra.4661
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- Publication type:
- Article
Commercial Video Games in School Teaching: Two Mixed Methods Case Studies on Students' Reflection Processes.
- Published in:
- Frontiers in Psychology, 2021, v. 11, p. N.PAG, doi. 10.3389/fpsyg.2020.594013
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- Publication type:
- Article
Simular problemas sociales con videojuegos. Algunas claves para el diseño de videojuegos críticos.
- Published in:
- 2015
- By:
- Publication type:
- Case Study
Az „AAA"-videójátékok magyarországi népszerűségét befolyásoló tényezők vizsgálata.
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- Hungarian Statistical Review / Statisztikai Szemle, 2025, v. 103, n. 2, p. 167, doi. 10.20311/stat2025.02.hu0167
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- Publication type:
- Article