Works matching Video gamers
Results: 970
Geeks versus climate change: understanding American video gamers' engagement with global warming.
- Published in:
- Climatic Change, 2024, v. 177, n. 6, p. 1, doi. 10.1007/s10584-024-03747-w
- By:
- Publication type:
- Article
Faster Visual Information Processing in Video Gamers Is Associated With EEG Alpha Amplitude Modulation.
- Published in:
- Frontiers in Psychology, 2020, v. 11, p. N.PAG, doi. 10.3389/fpsyg.2020.599788
- By:
- Publication type:
- Article
THE VIEWS OF DEDICATED POLISH GAMERS ON THE LOCALIZATION OF VIDEO GAMES INTO POLISH -- ONLINE SURVEY RESULTS.
- Published in:
- Kwartalnik Neofilologiczny, 2021, n. 4, p. 530, doi. 10.24425/kn.2021.139558
- By:
- Publication type:
- Article
Could the Construct of Modern-Type Depression Predict Internet Gaming Disorder in Italian Video Gamers? A Case–Control Study.
- Published in:
- Brain Sciences (2076-3425), 2024, v. 14, n. 1, p. 48, doi. 10.3390/brainsci14010048
- By:
- Publication type:
- Article
Gamers on Gaming: A Research Note Comparing Behaviors and Beliefs of Gamers, Video Game Players, and Non‐Players.
- Published in:
- Sociological Inquiry, 2021, v. 91, n. 4, p. 962, doi. 10.1111/soin.12363
- Publication type:
- Article
A Native Video Gamer's Journey Toward Multi-literacy Development: A Narrative Inquiry.
- Published in:
- Journal of Language, Identity & Education, 2024, v. 23, n. 5, p. 675, doi. 10.1080/15348458.2022.2029450
- By:
- Publication type:
- Article
An Examination of the Psychological and Consumptive Behaviors of Sport Video Gamers.
- Published in:
- Sport Marketing Quarterly, 2008, v. 17, n. 1, p. 44
- By:
- Publication type:
- Article
Musculoskeletal disorders in video gamers - a systematic review.
- Published in:
- 2022
- By:
- Publication type:
- journal article
Trajectories of Problem Video Gaming Among Adult Regular Gamers: An 18-Month Longitudinal Study.
- Published in:
- CyberPsychology, Behavior & Social Networking, 2013, v. 16, n. 1, p. 72, doi. 10.1089/cyber.2012.0062
- By:
- Publication type:
- Article
Do Real-Time Strategy Video Gamers Have Better Attentional Control?
- Published in:
- Human Factors, 2024, v. 66, n. 1, p. 258, doi. 10.1177/00187208211064683
- By:
- Publication type:
- Article
Gamers and Video Game Culture: An Introduction for Counselors.
- Published in:
- Family Journal, 2017, v. 25, n. 1, p. 70, doi. 10.1177/1066480716679809
- By:
- Publication type:
- Article
Single-Trial Recognition of Video Gamer's Expertise from Brain Haemodynamic and Facial Emotion Responses.
- Published in:
- Brain Sciences (2076-3425), 2021, v. 11, n. 1, p. 106, doi. 10.3390/brainsci11010106
- By:
- Publication type:
- Article
Subtypes of Adolescent Video Gamers: a Latent Class Analysis.
- Published in:
- International Journal of Mental Health & Addiction, 2015, v. 13, n. 1, p. 1, doi. 10.1007/s11469-014-9501-6
- By:
- Publication type:
- Article
Are Some Subtypes of Video Gamer More at Risk for Gambling Issues? A Latent Class Analysis of a Canadian Sample of University Students.
- Published in:
- Journal of Gambling Issues, 2021, v. 46, p. 199, doi. 10.4309/jgi.2021.46.11
- By:
- Publication type:
- Article
Sexual Orientation and Gender Identity Influence on Avatar Customization among Thai Video Gamers.
- Published in:
- International Journal of Visual Design, 2024, v. 18, n. 1, p. 41, doi. 10.18848/2325-1581/CGP/v18i01/41-66
- By:
- Publication type:
- Article
Comparison of Mental Rotation Ability, Attentional Capacity and Cognitive Flexibility in Action Video Gamers and Non-Gamers.
- Published in:
- Cyberpsychology, 2022, v. 16, n. 2, p. 104, doi. 10.5817/CP2022-2-8
- By:
- Publication type:
- Article
The video gamer's dilemmas.
- Published in:
- Ethics & Information Technology, 2022, v. 24, n. 2, p. 1, doi. 10.1007/s10676-022-09638-x
- By:
- Publication type:
- Article
The Influence of Empathy and Morality of Violent Video Game Characters on Gamers' Aggression.
- Published in:
- Frontiers in Psychology, 2017, p. 1, doi. 10.3389/fpsyg.2017.01863
- By:
- Publication type:
- Article
Exploring Differences Among Video Gamers With and Without Depression: Contrasting Emotion Regulation and Mindfulness.
- Published in:
- CyberPsychology, Behavior & Social Networking, 2020, v. 23, n. 2, p. 119, doi. 10.1089/cyber.2019.0451
- By:
- Publication type:
- Article
Video gamers demonstrate superior bronchoscopy skills among beginners.
- Published in:
- Scientific Reports, 2024, v. 14, n. 1, p. 1, doi. 10.1038/s41598-024-52730-z
- By:
- Publication type:
- Article
Jedem realen Topf seinen virtuellen Deckel? Virtuelles Re-Enactment als Erklärungsmöglichkeit für ungewöhnliche Spieler-Spiel-Passungen bei Computerspielabhängigen.
- Published in:
- BIOS: Zeitschrift für Biographieforschung, Oral History und Lebensverlaufsanalysen, 2012, v. 25, n. 2, p. 175
- By:
- Publication type:
- Article
THE STEREOTYPES' ROLE IN CREATING AN IMAGE: PORTRAYING THE ROMANIAN VIDEO GAMER.
- Published in:
- eLearning & Software for Education, 2014, n. 1, p. 324, doi. 10.12753/2066-026X-14-047
- By:
- Publication type:
- Article
Learning in digital play: a dual case study of video gamers' independent play.
- Published in:
- Research & Practice in Technology Enhanced Learning, 2022, v. 17, n. 1, p. 1, doi. 10.1186/s41039-022-00182-2
- By:
- Publication type:
- Article
Effects of Brand Congruity and Game Difficulty on Gamers' Response to Advertising in Sport Video Games.
- Published in:
- Journal of Sport Management, 2017, v. 31, n. 5, p. 480, doi. 10.1123/jsm.2017-0022
- By:
- Publication type:
- Article
“When sense of time disappears”—Or does it? Online video gamers’ time management and time apprehension.
- Published in:
- Time & Society, 2016, v. 25, n. 2, p. 355, doi. 10.1177/0961463X15577265
- By:
- Publication type:
- Article
THE RELATIONSHIP BETWEEN INTERNET ADDICTION AND ALCOHOL CONSUMPTION IS INFLUENCED BY THE SMOKING STATUS IN MALE ONLINE VIDEO GAMERS.
- Published in:
- Clinical Neuropsychiatry, 2017, v. 14, n. 1, p. 34
- By:
- Publication type:
- Article
The Contribution of Game Genre and Other Use Patterns to Problem Video Game Play among Adult Video Gamers.
- Published in:
- International Journal of Mental Health & Addiction, 2012, v. 10, n. 6, p. 948, doi. 10.1007/s11469-012-9391-4
- By:
- Publication type:
- Article
Transforming from Addicted Video Gamer to Doctoral Candidate: An Autoethnographic Reflection.
- Published in:
- Qualitative Report, 2022, v. 27, n. 11, p. 2404, doi. 10.46743/2160-3715/2022.5528
- By:
- Publication type:
- Article
What Does a Gamer Look Like? Video Games, Advertising, and Diversity.
- Published in:
- Television & New Media, 2017, v. 18, n. 1, p. 37, doi. 10.1177/1527476416643765
- By:
- Publication type:
- Article
The Prevalence of Problematic Video Gamers in The Netherlands.
- Published in:
- CyberPsychology, Behavior & Social Networking, 2012, v. 15, n. 3, p. 162, doi. 10.1089/cyber.2011.0248
- By:
- Publication type:
- Article
Community Case Study: Stack Up's Overwatch Program, an Online Suicide Prevention and Peer Support Program for Video Gamers.
- Published in:
- Frontiers in Psychology, 2021, v. 11, p. N.PAG, doi. 10.3389/fpsyg.2021.575224
- By:
- Publication type:
- Article
Sleep in Habitual Adult Video Gamers: A Systematic Review.
- Published in:
- Frontiers in Neuroscience, 2021, v. 15, p. 1, doi. 10.3389/fnins.2021.781351
- By:
- Publication type:
- Article
EFFECTS OF COLLEGE STUDENTS' VIDEO GAMING BEHAVIOR ON SELF-CONCEPT CLARITY AND FLOW.
- Published in:
- Social Behavior & Personality: an international journal, 2012, v. 40, n. 4, p. 673, doi. 10.2224/sbp.2012.40.4.673
- By:
- Publication type:
- Article
CityVille: promoviendo un juego colaborativo prosocial no bélico en redes sociales.
- Published in:
- Historia y Comunicación Social, 2015, v. 20, n. 2, p. 305, doi. 10.5209/rev_HICS.2015.v20.n2.51386
- By:
- Publication type:
- Article
"Role" of the Dice: An Exploratory Analysis of Gamer Perceptions and Interpretations of Loot Box Advertising.
- Published in:
- Journal of Interactive Advertising, 2021, v. 21, n. 1, p. 68, doi. 10.1080/15252019.2021.1875941
- By:
- Publication type:
- Article
A gaming frame of mind: digital contexts and academic implications.
- Published in:
- Educational Media International, 2009, v. 46, n. 4, p. 335, doi. 10.1080/09523980903387480
- By:
- Publication type:
- Article
TYPES OF VIDEO GAME PLAYERS ON MOBILE DEVICES IN THE CITY OF BOGOTA.
- Published in:
- Revista FACE, 2023, v. 23, n. 1, p. 96, doi. 10.24054/face.v23i1.2445
- By:
- Publication type:
- Article
Connectivity in the Dorsal Visual Stream Is Enhanced in Action Video Game Players.
- Published in:
- Brain Sciences (2076-3425), 2024, v. 14, n. 12, p. 1206, doi. 10.3390/brainsci14121206
- By:
- Publication type:
- Article
Video game playing and oral health in school‐age children: A cross‐sectional study in Turkey.
- Published in:
- Journal of Paediatrics & Child Health, 2023, v. 59, n. 11, p. 1230, doi. 10.1111/jpc.16486
- By:
- Publication type:
- Article
Does playing video games effect cognitive abilities in Pakistani children?
- Published in:
- Pakistan Journal of Medical Sciences, 2018, v. 34, n. 6, p. 1, doi. 10.12669/pjms.346.15532
- By:
- Publication type:
- Article
Clinical and demographic characteristics of treatment seeking online video game players.
- Published in:
- European Psychiatry, 2016, v. 33, p. S382, doi. 10.1016/j.eurpsy.2016.01.1086
- By:
- Publication type:
- Article
Reduced reactivity to fear conditioning and pain tests in persons involved in violent video gaming is influenced by adverse childhood experiences.
- Published in:
- Psychophysiology, 2024, v. 61, n. 6, p. 1, doi. 10.1111/psyp.14542
- By:
- Publication type:
- Article
Diggy Holes and Jaffa Cakes: The rise of the elite fanproducer in video-gaming culture.
- Published in:
- Journal of Gaming & Virtual Worlds, 2013, v. 5, n. 2, p. 165, doi. 10.1386/jgvw.5.2.165_1
- By:
- Publication type:
- Article
Exploring Self-regulation of More or Less Expert College-Age Video Game Players: A Sequential Explanatory Design.
- Published in:
- Frontiers in Psychology, 2016, p. 1, doi. 10.3389/fpsyg.2016.01441
- By:
- Publication type:
- Article
HACKERS, GAMERS AND CYBORGS.
- Published in:
- Overland, 2015, n. 218, p. 17
- By:
- Publication type:
- Article
The neural processing of voluntary completed, real and virtual violent and nonviolent computer game scenarios displaying predefined actions in gamers and nongamers.
- Published in:
- Social Neuroscience, 2010, v. 5, n. 2, p. 221, doi. 10.1080/17470910903315989
- By:
- Publication type:
- Article
Public Health Concerns in The Gaming World: Investigating Association of Insomnia and Neck Disability.
- Published in:
- National Journal of Community Medicine, 2024, v. 15, n. 9, p. 733, doi. 10.55489/njcm.150920244183
- By:
- Publication type:
- Article
Prevalence of video gaming disorder in Saudi Arabia: a school-based national study.
- Published in:
- Journal of the Egyptian Public Health Association, 2024, v. 99, n. 1, p. 1, doi. 10.1186/s42506-024-00165-9
- By:
- Publication type:
- Article
Cognitive Fatigue in Habitual Video Gamers and Non-gamers among Military Pilots in Training.
- Published in:
- Physical Activity & Health (2515-2270), 2023, v. 7, n. 1, p. 319, doi. 10.5334/paah.298
- By:
- Publication type:
- Article
The Psychosocial Well-Being of Young Video-Gamer Children: A Comparison Study.
- Published in:
- Turkish Archives of Pediatrics, 2022, v. 57, n. 4, p. 459, doi. 10.5152/TurkArchPediatr.2022.21359
- By:
- Publication type:
- Article