Found: 30
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Identifying the Causes of Drivers' Hazardous States Using Driver Characteristics, Vehicle Kinematics, and Physiological Measurements.
- Published in:
- Frontiers in Neuroscience, 2018, p. 1, doi. 10.3389/fnins.2018.00568
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- Article
Benchmarking Brain-Computer Interfaces Outside the Laboratory: The Cybathlon 2016.
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- Frontiers in Neuroscience, 2018, p. 1, doi. 10.3389/fnins.2017.00756
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- Publication type:
- Article
A multisession evaluation of an adaptive competitive arm rehabilitation game.
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- 2017
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- Publication type:
- journal article
Competitive and cooperative arm rehabilitation games played by a patient and unimpaired person: effects on motivation and exercise intensity.
- Published in:
- 2017
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- Publication type:
- journal article
Dual-task performance in multimodal human-computer interaction: a psychophysiological perspective.
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- Multimedia Tools & Applications, 2012, v. 56, n. 3, p. 553, doi. 10.1007/s11042-010-0619-7
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- Publication type:
- Article
Control Strategies and Artificial Intelligence in Rehabilitation Robotics.
- Published in:
- AI Magazine, 2015, v. 36, n. 4, p. 23, doi. 10.1609/aimag.v36i4.2614
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- Article
Challenges and solutions for application and wider adoption of wearable robots.
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- Wearable Technologies, 2021, v. 2, p. 1, doi. 10.1017/wtc.2021.13
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- Publication type:
- Article
The Use of Player-centered Positive Reinforcement to Schedule In-game Rewards Increases Enjoyment and Performance in a Serious Game.
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- International Journal of Serious Games, 2014, v. 1, n. 4, p. 35, doi. 10.17083/ijsg.v1i4.47
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- Article
Absolute and Relative User Perception of Classification Accuracy in an Affective Video Game.
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- Interacting with Computers, 2017, v. 29, n. 2, p. 271, doi. 10.1093/iwc/iww026
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- Publication type:
- Article
Workload Estimation in Physical Human-Robot Interaction Using Physiological Measurements.
- Published in:
- Interacting with Computers, 2015, v. 27, n. 6, p. 616, doi. 10.1093/iwc/iwu021
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- Publication type:
- Article
Increased enjoyment using a tablet-based serious game with regularly changing visual elements: A pilot study.
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- Gerontechnology, 2015, v. 14, n. 1, p. 32, doi. 10.4017/gt.2015.14.1.001.00
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- Publication type:
- Article
Psychophysiological responses to different levels of cognitive and physical workload in haptic interaction.
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- Robotica, 2011, v. 29, n. 3, p. 367, doi. 10.1017/S0263574710000184
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- Publication type:
- Article
A web-based non-intrusive ambient system to measure and classify activities of daily living.
- Published in:
- 2014
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- Publication type:
- journal article
PRELIMINARY RESULTS OF A MULTISESSION STUDY ON ARM REHABILITATION WITH COMPETITIVE EXERCISES.
- Published in:
- Biomedical Sciences Instrumentation, 2017, v. 53, p. 272
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- Publication type:
- Article
OPTIMIZING HUMAN WORKLOAD IN A COMPUTER GAME USING REAL-TIME CONTROL OF HEART RATE AND RESPIRATION.
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- Biomedical Sciences Instrumentation, 2017, v. 53, p. 20
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- Publication type:
- Article
PREDICTING TARGETS OF HUMAN REACHING MOTIONS WITH AN ARM REHABILITATION EXOSKELETON.
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- Biomedical Sciences Instrumentation, 2015, v. 51, p. 388
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- Publication type:
- Article
Sensor Fusion in Assistive and Rehabilitation Robotics.
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- 2020
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- Publication type:
- Editorial
Load Position and Weight Classification during Carrying Gait Using Wearable Inertial and Electromyographic Sensors.
- Published in:
- Sensors (14248220), 2020, v. 20, n. 17, p. 4963, doi. 10.3390/s20174963
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- Publication type:
- Article
Characterizing Human Box-Lifting Behavior Using Wearable Inertial Motion Sensors.
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- Sensors (14248220), 2020, v. 20, n. 8, p. 2323, doi. 10.3390/s20082323
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- Publication type:
- Article
Toward Real-Time Automated Detection of Turns during Gait Using Wearable Inertial Measurement Units.
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- Sensors (14248220), 2014, v. 14, n. 10, p. 18800, doi. 10.3390/s141018800
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- Publication type:
- Article
A Multisession Evaluation of a Collaborative Virtual Environment for Arm Rehabilitation.
- Published in:
- PRESENCE: Virtual & Augmented Reality, 2018, v. 27, n. 3, p. 274, doi. 10.1162/pres_a_00331
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- Publication type:
- Article
Classification of Multiple Psychological Dimensions in Computer Game Players Using Physiology, Performance, and Personality Characteristics.
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- Frontiers in Neuroscience, 2019, v. 13, p. 1, doi. 10.3389/fnins.2019.01278
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- Publication type:
- Article
General Microbial Community Flexibility in Biochemical Methane Potential Assay is Highly Correlated to Initial Biogas Production Rates.
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- Acta Chimica Slovenica, 2011, v. 58, n. 1, p. 171
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- Publication type:
- Article
Virtual Rehabilitation Environment Using Principles of Intrinsic Motivation and Game Design.
- Published in:
- PRESENCE: Teleoperators & Virtual Environments, 2012, v. 21, n. 1, p. 1, doi. 10.1162/PRES_a_00078
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- Publication type:
- Article
Movement Onset Detection and Target Estimation for Robot-Aided Arm Training.
- Published in:
- Automatisierungstechnik, 2015, v. 63, n. 4, p. 286, doi. 10.1515/auto-2015-0004
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- Publication type:
- Article
GRASP COORDINATION IN VIRTUAL ENVIRONMENTS FOR ROBOT-AIDED UPPER EXTREMITY REHABILITATION.
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- Biomedical Engineering: Applications, Basis & Communications, 2011, v. 23, n. 6, p. 457, doi. 10.4015/S1016237211002876
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- Publication type:
- Article
Automatic Estimation of Interpersonal Engagement During Naturalistic Conversation Using Dyadic Physiological Measurements.
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- Frontiers in Neuroscience, 2021, v. 15, p. 1, doi. 10.3389/fnins.2021.757381
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- Publication type:
- Article
Increasing motivation in robot-aided arm rehabilitation with competitive and cooperative gameplay.
- Published in:
- Journal of NeuroEngineering & Rehabilitation (JNER), 2014, v. 11, n. 1, p. 1, doi. 10.1186/1743-0003-11-64
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- Publication type:
- Article
Increasing motivation in robot-aided arm rehabilitation with competitive and cooperative gameplay.
- Published in:
- 2014
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- Publication type:
- journal article
Evaluation of upper extremity robot-assistances in subacute and chronic stroke subjects.
- Published in:
- Journal of NeuroEngineering & Rehabilitation (JNER), 2010, v. 7, p. 52, doi. 10.1186/1743-0003-7-52
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- Publication type:
- Article