Works matching Electronic Games
Results: 1786
Impact of Electronic Games on the Behavior of Children and their Academic Achievement upon Schools in Mosul City.
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- Indian Journal of Forensic Medicine & Toxicology, 2020, v. 14, n. 1, p. 374, doi. 10.37506/v14/i1/2020/ijfmt/192926
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- Article
التأثير الإيجابى والسلبى للألعاب الالكترونية على الفرد والمجتمع.
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- Alexandria Science Exchange Journal, 2022, v. 43, p. 95, doi. 10.21608/asejaiqjsae.2022.237724
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- Article
Electronic Interactive Games for Glycemic Control in Individuals With Diabetes: Systematic Review and Meta-Analysis.
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- JMIR Serious Games, 2024, v. 12, n. 1, p. 1, doi. 10.2196/43574
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- Article
أثر ممارسة الألعاب الإلكترونية على الذكاء المنطقي لدى عينة من طلاب المرحلة الابتدائية بمحافظة جدة في ضوء بعض المتغيرات الديموجرافية.
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- Journal of Arab Studies in Education & Psychology, 2024, v. 152, n. 1, p. 25
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- Article
إنعكاسات إستخدام الألعاب الألكترونية على النمو في مرحلة الطفولة المبكرة
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- Journal of Tikrit University for Humanities, 2019, v. 26, n. 11, p. 535, doi. 10.25130/jtuh.26.2019.25
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- Article
Collecting, Preserving, and Interpreting the History of Electronic Games.
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- American Journal of Play, 2017, v. 10, n. 1, p. 1
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- Article
The Relationship between the Exercise of Electronic Games and Social Intelligence among Middle School Students.
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- Indian Journal of Public Health Research & Development, 2020, v. 11, n. 4, p. 1497
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- Article
GETTING THE MEASURE OF THE ELECTRONIC GAMES INDUSTRY:: DEVELOPERS AND THE MANAGEMENT OF INNOVATION.
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- International Journal of Innovation Management, 2005, v. 9, n. 2, p. 183, doi. 10.1142/S136391960500123X
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- Article
الحماية الجزائية للطفل من الاستغلال الجنسي عبر الألعاب الإلكترونية : دراسة مقارنة بين القانونين الأردني والإماراتي.
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- Dirasat: Shar'ia & Law Sciences, 2024, v. 51, n. 4, p. 169, doi. 10.35516/law.v51i4.5520
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- Article
Electronic game: A key effective technology to promote behavioral change in cancer patients.
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- 2016
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- journal article
Cross-Sectional Associations between Playing Sports or Electronic Games in Leisure Time and Life Satisfaction in 12-Year-Old Children from the European Union.
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- European Journal of Investigation in Health, Psychology & Education (EJIHPE), 2022, v. 12, n. 8, p. 1050, doi. 10.3390/ejihpe12080075
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- Article
مدى وعي والدي طفل الروضة بتصنيفات الألعاب الإلكترونية شمال مدينة الرياض.
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- Journal of Research in Specific Education Fields - J.R.S.E.F, 2024, v. 34, n. 1, p. 83, doi. 10.21608/RAES.2024.348883
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- Article
New Media Theory:Electronic Games, Democracy and Reconfiguring the Author--Audience Relationship.
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- Social Semiotics, 2004, v. 14, n. 2, p. 173, doi. 10.1080/1035033042000238268
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- Article
التوحد الافتراضي وعلاقته بالاستخدام المفرط للألعاب الالكترونية لدى الاطفال.
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- Journal of the College Of Basic Education, 2024, v. 30, n. 125, p. 457
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- Article
المسابقات في الألعاب الإلكترونية مفهومها وأحكامها في الفقه الإسلامي
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- IUG Journal of Sharia & Law Studies, 2019, v. 27, n. 4, p. 177
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- Article
االغتراب الذاتي وعالقته بإدمان األلعاب اإللكترونية لدى طلبة جامعة اليرموك.
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- Hebron University Research Journal (Humanities), 2022, v. 17, n. 1, p. 268
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- Article
مستوى تأثير استخدام الألعاب والأنشطة الإلكترونية في تحسين الإدراك البصري لدى الطلبة ذوي صعوبات التعلم من وجهة نظر معلميهم في الأردن.
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- Hebron University Research Journal (Humanities), 2021, v. 16, n. 2, p. 261
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- Article
A VALORIZAÇÃO DO MOVIMENTO NO DESENVOLVIMENTO DE JOGOS ELETRÔNICOS.
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- Materiales para la Historia del Deporte, 2021, n. 21, p. 77, doi. 10.20868/mhd.2021.21.4520
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- Article
The Relation between Electronic Game Play and Executive Function among Preschoolers.
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- Journal of Child & Family Studies, 2020, v. 29, n. 10, p. 2868, doi. 10.1007/s10826-020-01754-w
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- Article
CAMADAS RELACIONAIS DE PRESCRIÇÃO: RASCUNHOS PARA UMA METODOLOGIA DE ANÁLISE DOS JOGOS ELETRÔNICOS.
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- Esferas, 2013, v. 1, n. 2, p. 145
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- Article
أثر الألعاب الإلكترونية على تنمية مهارات القراءة في اللغة العربية لدى أطفال مرحلة رياض الأطفال بتربية معان.
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- Arab Journal for Quality Assurance in Higher Education, 2024, v. 17, p. 204, doi. 10.20428/ajqahe.v17i63.2252
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- Article
JOGOS ELETRôNICOS E A COGNIçãO EM IDOSOS -- UMA REVISãO SISTEMáTICA.
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- Psicología desde el Caribe, 2017, v. 34, n. 2, p. 139, doi. 10.14482/psdc.34.2.11078
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- Article
Direct Observation of Children's Preferences and Activity Levels During Interactive and Online Electronic Games.
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- Journal of Physical Activity & Health, 2010, v. 7, n. 4, p. 484, doi. 10.1123/jpah.7.4.484
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- Article
Electronic Science Games Used to Enhance Cognitive Ability: Opinion of Design From Personalization and Adaptation.
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- Frontiers in Aging Neuroscience, 2021, v. 13, p. 1, doi. 10.3389/fnagi.2021.789547
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- Article
SOCIAL SCIENCES AND HUMANITIES STUDENTS’ EXPERIENCE AND ATTITUDES ON GAME-BASED ELECTRONIC LEARNING IN THE REPUBLIC OF SRPSKA.
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- eLearning & Software for Education, 2021, v. 1, p. 561, doi. 10.12753/2066-026X-21-070
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- Article
التعلم القائم على ال لعا التربوية الإلكترونية
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- Journal of the Association of Arab Universities for Higher Education Research, 2019, v. 39, n. 1, p. 281, doi. 10.12816/0053037
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- Article
المخاطر الاجتماعية للألعاب الإلكترونية لشباب الجامعة بجامعة العريش.
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- Alexandria Science Exchange Journal, 2022, v. 43, n. 3, p. 1089, doi. 10.21608/asejaiqjsae.2022.260104
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- Article
برنامج قائم على الألعاب اللغوية الإلكترونية لتنمية مهارات القراءة الحرة والذات القرائية الإبداعية لدى الطلاب الموهوبين لغوايً بالمرحلة المتوسط
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- Umm Al-Qura University Journal of Educational & Psychological Sciences, 2024, v. 16, n. 3, p. 212, doi. 10.54940/ep56726247
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- Article
The Effects of Electronic Games on Students' Academic Achievement in the United Arab Emirates from a Parental Perspective.
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- Journal of Social Studies Education Research / Sosyal Bilgiler Eğitimi Araştırmaları Dergisi, 2023, v. 14, n. 2, p. 217
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- Article
دراسة مقارنة للانطباع البصري بين أنواع التصميم ثنائي الأبعاد في تصميم الألعاب الإلكترونية.
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- Al-Academy, 2024, n. 114, p. 259, doi. 10.35560/jcofarts1481
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- Article
Videogames e jogos eletrônicos no horizonte do historiador.
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- Antíteses, 2024, v. 17, n. 34, p. 234, doi. 10.5433/1984-3356.2024v17n34p234-263
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- Article
Relația dintre factorul uman şi software în proiectarea jocurilor electronice.
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- Romanian Journal of Human - Computer Interaction, 2010, v. 3, n. 1, p. 33
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- Article
Study on Photo-Pattern Sensitivity in Patients with Electronic Screen Game–Induced Seizures (ESGS): Effects of Spatial Resolution, Brightness, and Pattern Movement.
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- Epilepsia (Series 4), 2001, v. 42, n. 9, p. 1185, doi. 10.1046/j.1528-1157.2001.26000.x
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- Article
الألعاب التربوية التقليدية والإلكترونية وأثرهما في تنمية شخصية الطفل "دراسة وصفية".
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- Journal of Surra Man Ra'a, 2021, v. 17, n. 69, p. 823
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- Article
Playing violent electronic games, hostile attributional style, and aggression-related norms in German adolescents
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- Journal of Adolescence, 2004, v. 27, n. 1, p. 53, doi. 10.1016/j.adolescence.2003.10.006
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- Article
Electronic Game Play and School Performance of Adolescents in Southern Thailand.
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- CyberPsychology & Behavior, 2009, v. 12, n. 5, p. 509, doi. 10.1089/cpb.2009.0035
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- Article
Relationships between Electronic Game Play, Obesity, and Psychosocial Functioning in Young Men.
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- CyberPsychology & Behavior, 2009, v. 12, n. 2, p. 241, doi. 10.1089/cpb.2008.0151
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- Article
الألعاب الالكترونية الذائعة )البهبجي( نمهذجاً لدى الم ا رىقين وعلاقتيا بالدلهك العدواني.
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- Journal of Tikrit University for Humanities, 2021, v. 28, n. 9, p. 1, doi. 10.25130/jtuh.28.2021.16
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- Article
Uso de Jogos Eletrônicos Relacionados à Atenção e Memória por Idosos.
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- Revista de Psicologia da IMED, 2023, v. 15, n. 1, p. 118, doi. 10.18256/2175-5027.2023.v15i1.4588
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- Article
أثر الألعاب الإلكترونية على الاضطرابات الانفعالية لدى طلبة المدارس في سلطنة عمان الدور المعدل للمستوى الدراسي.
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- Journal of Research in Specific Education Fields - J.R.S.E.F, 2024, v. 36, n. 2, p. 413
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- Article
Children's Use of Electronic Games: Choices of Game Mode and Challenge Levels.
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- International Journal of Pediatrics, 2010, p. 1, doi. 10.1155/2010/218586
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- Article
Rationale, design and methods for a randomised and controlled trialto investigate whether home access to electronic games decreaseschildren's physical activity.
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- BMC Public Health, 2009, v. 9, n. 1, p. 212, doi. 10.1186/1471-2458-9-212
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- Article
Who Believes Electronic Games Cause Real World Aggression?
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- CyberPsychology, Behavior & Social Networking, 2014, v. 17, n. 4, p. 228, doi. 10.1089/cyber.2013.0245
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- Article
Game Behavior Scale-Electronic (GBS-E): elaboration and psychometric evidence.
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- Avaliação Psicológica, 2022, v. 21, n. 3, p. 251, doi. 10.15689/ap.2022.2103.22078.01
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- Article
Effect of internet use and electronic game-play on academic performance of Australian children.
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- Scientific Reports, 2020, v. 10, n. 1, p. 1, doi. 10.1038/s41598-020-78916-9
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- Article
Aggression and psychopathology in adolescents with a preference for violent electronic games.
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- Aggressive Behavior, 2002, v. 28, n. 2, p. 134, doi. 10.1002/ab.90015
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- Article
Active-Input Provides More Movement and Muscle Activity During Electronic Game Playing by Children.
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- International Journal of Human-Computer Interaction, 2009, v. 25, n. 8, p. 713, doi. 10.1080/10447310903025495
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- Article
The treatment of electronic games copyright protection in Brazil: analysis of copyright law and software law application.
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- Journal of Intellectual Property Law & Practice, 2024, v. 19, n. 1, p. 32, doi. 10.1093/jiplp/jpad101
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- Article
Cracking the Code of Electronic Games: Some Lessons for Educators.
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- Teachers College Record, 2010, v. 112, n. 7, p. 1830, doi. 10.1177/016146811011200701
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- Article
Technology Innovation - Electronic Game in the Brazilian Higher Education.
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- Journal of Technology Management & Innovation, 2012, v. 7, n. 3, p. 32, doi. 10.4067/S0718-27242012000300004
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- Article