Works matching Arcade games
Results: 168
Beyond the Bezel: Coin-Op Arcade Video Game Cabinets as Design History.
- Published in:
- Journal of Design History, 2015, v. 28, n. 4, p. 405, doi. 10.1093/jdh/epv036
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- Publication type:
- Article
Designing An Analogue Arcade Game Using Multiple Difficulty Level Patterns In Comet Pong.
- Published in:
- International Journal of Pharmaceutical Research (09752366), 2019, v. 11, p. 382
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- Publication type:
- Article
Animation vs. Arcade Games: intersecciones de contenido narrativo entre videojuegos y animación.
- Published in:
- Área Abierta, 2024, v. 24, n. 3, p. 187, doi. 10.5209/arab.96253
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- Publication type:
- Article
All the animals are gone? The politics of contemporary hunter arcade games.
- Published in:
- Continuum: Journal of Media & Cultural Studies, 2010, v. 24, n. 2, p. 241, doi. 10.1080/10304310903548654
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- Publication type:
- Article
Audible Efforts: Gender and Battle Cries in Classic Arcade Fighting Games.
- Published in:
- Media & Communication, 2019, v. 7, n. 4, p. 186, doi. 10.17645/mac.v7i4.2300
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- Publication type:
- Article
Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade.
- Published in:
- 2017
- By:
- Publication type:
- Book Review
A Nature-Inspired Implementation of the Computer Opponent in the Arcade Computer Game of Darts.
- Published in:
- Electrotechnical Review / Elektrotehniski Vestnik, 2023, v. 90, n. 1/2, p. 45
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- Publication type:
- Article
PACMAZE: A LOGIC GAME USING MAZE CONCEPTS FOR AN EDUCATIONAL GAMES ARCADE.
- Published in:
- Revista Ciência e Natura, 2020, v. 42, p. 1, doi. 10.5902/2179460X40645
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- Publication type:
- Article
DEVELOPMENT OF EDUCATIONAL GAMES IMPLEMENTED IN ARCADES.
- Published in:
- Revista Ciência e Natura, 2020, v. 42, p. 1, doi. 10.5902/2179460X40644
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- Publication type:
- Article
ПРОЕКТУВАННЯ ТА РОЗРОБКА АРКАДНОЇ ГРИ ЖАНРУ «RACING».
- Published in:
- Automation of Technological & Business Processes / Avtomatizaciâ Tehnologiceskih i Biznes-Processov, 2022, v. 14, n. 4, p. 9, doi. 10.15673/atbp.v14i4.2431
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- Publication type:
- Article
From Battlezone to Battlefield Immersion, Sound and Computer Games: An Interview with Ben Minto.
- Published in:
- 2011
- By:
- Publication type:
- Interview
System Cities: Building a 'Quantitative Utopia'.
- Published in:
- Architectural Design, 2019, v. 89, n. 4, p. 70, doi. 10.1002/ad.2459
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- Publication type:
- Article
Tusslers, Beatdowns, and Brothers: A Sociohistorical Overview of Video Game Arcades and the Street Fighter Community.
- Published in:
- Games & Culture, 2019, v. 14, n. 7/8, p. 742, doi. 10.1177/1555412017727687
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- Publication type:
- Article
The Midway in the Museum: Arcades, Art, and the Challenge of Displaying Play.
- Published in:
- Reconstruction: Studies in Contemporary Culture, 2014, v. 14, n. 1, p. 1
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- Publication type:
- Article
Determining Factors in Choice of Arcade Games and their Consequences upon Young Male Players.
- Published in:
- Journal of Applied Social Psychology, 1985, v. 15, n. 2, p. 124, doi. 10.1111/j.1559-1816.1985.tb02339.x
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- Publication type:
- Article
Importance of practical activities for later laparoscopic skills. A prospective study among medical students.
- Published in:
- Polish Journal of Surgery, 2025, v. 97, n. 1, p. 1, doi. 10.5604/01.3001.0054.7762
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- Publication type:
- Article
Active Video/Arcade Games (Exergaming) and Energy Expenditure in College Students.
- Published in:
- International Journal of Exercise Science, 2009, v. 2, n. 3, p. 165, doi. 10.70252/lrld5748
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- Publication type:
- Article
Playing for a Healthy Life: Integrating Mobile Exergames in Physical Education.
- Published in:
- Behavioral Sciences (2076-328X), 2025, v. 15, n. 2, p. 229, doi. 10.3390/bs15020229
- By:
- Publication type:
- Article
SHALL WE PLAY A GAME? Online Games to Get You Through the Winter.
- Published in:
- Kentucky Libraries, 2023, v. 87, n. 1, p. 14
- By:
- Publication type:
- Article
THE ROLE OF THEME PARKS IN CREATING SUSTAINABLE DEVELOPMENT.
- Published in:
- BAU Journal - Creative Sustainable Development, 2021, v. 3, n. 1, p. 1, doi. 10.54729/2789-8334.1048
- By:
- Publication type:
- Article
Retromedia-in-practice: A practice theory approach for rethinking old and new media technologies.
- Published in:
- Convergence: The Journal of Research into New Media Technologies, 2019, v. 25, n. 4, p. 673, doi. 10.1177/1354856519842805
- By:
- Publication type:
- Article
Effects of the Use of a Therapeutic Videogame to Enhance the Treatment of Women with Perinatal Depression.
- Published in:
- TEM Journal, 2024, v. 13, n. 3, p. 2593, doi. 10.18421/TEM133-84
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- Publication type:
- Article
Arcade games bring fun and fitness to care home residents in Japan.
- Published in:
- 2014
- Publication type:
- Journal Article
Concept Learning and the Limitations of Arcade-Style Games.
- Published in:
- International Journal of Game-Based Learning, 2012, v. 2, n. 3, p. 1, doi. 10.4018/ijgbl.2012070101
- Publication type:
- Article
Gaming I, II, and III: Arcades, Video Game Systems, and Modern Game Streaming Services.
- Published in:
- Games & Culture, 2024, v. 19, n. 8, p. 1000, doi. 10.1177/15554120231186634
- By:
- Publication type:
- Article
The Earth Arcade – Games to save the world.
- Published in:
- Geophysical Research Abstracts, 2019, v. 21, p. 1
- By:
- Publication type:
- Article
From Claw Crane to Toy Crane: Catching, Courting, and Gambling in South Korea.
- Published in:
- Korean Studies, 2023, v. 47, p. 312, doi. 10.1353/ks.2023.a908627
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- Publication type:
- Article
IdeAM Running Quiz: A Digital Learning Game to Enhance Additive Manufacturing Opportunities Discovery.
- Published in:
- International Journal of Emerging Technologies in Learning, 2022, v. 17, n. 10, p. 32, doi. 10.3991/ijet.v17i10.25695
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- Publication type:
- Article
An Examination of the Near Miss in Gambling-Like Behavior of Children.
- Published in:
- Psychological Record, 2016, v. 66, n. 1, p. 99, doi. 10.1007/s40732-015-0155-y
- By:
- Publication type:
- Article
Explainable Fuzzy AI Challenge 2022: Winner's Approach to a Computationally Efficient and Explainable Solution.
- Published in:
- Axioms (2075-1680), 2022, v. 11, n. 10, p. N.PAG, doi. 10.3390/axioms11100489
- By:
- Publication type:
- Article
After Life History: An Interview with Raiford Guins on his "Game After: A Cultural Study of Video Game Afterlife".
- Published in:
- 2014
- By:
- Publication type:
- Interview
A game engine designed to simplify 2D video game development.
- Published in:
- Multimedia Tools & Applications, 2020, v. 79, n. 17/18, p. 12307, doi. 10.1007/s11042-019-08433-z
- By:
- Publication type:
- Article
P33 Skinvaders: gamification of the skin barrier to engage school-age children in the biology of the skin.
- Published in:
- British Journal of Dermatology, 2024, v. 190, n. 6, p. e94, doi. 10.1093/bjd/ljae105.055
- By:
- Publication type:
- Article
Whack-a-Mole?: Ecologies of young adults with intellectual disabilities as they transition from school to open employmnent.
- Published in:
- Australian Journal of Adult Learning, 2023, v. 63, n. 1, p. 9
- By:
- Publication type:
- Article
Gambling in History: The Intergenerational Search for Zainichi Identity in Min Jin Lee’s Pachinko.
- Published in:
- Asian Studies: Journal of Critical Perspectives on Asia, 2022, v. 58, n. 1, p. 99
- By:
- Publication type:
- Article
Winning Snake: Design Choices in Multi-Shot ASP.
- Published in:
- Theory & Practice of Logic Programming, 2024, v. 24, n. 4, p. 772, doi. 10.1017/S1471068424000267
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- Publication type:
- Article
Method for Selecting an Engagement Index for a Specific Type of Game Using Cognitive Neuroscience.
- Published in:
- International Journal of Computer Games Technology, 2020, p. 1, doi. 10.1155/2020/2450651
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- Publication type:
- Article
Interactive Immanence.
- Published in:
- Visual Communication Quarterly, 2022, v. 29, n. 2, p. 136, doi. 10.1080/15551393.2022.2059665
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- Publication type:
- Article
Gaming the system: tetromino-based covert channel and its impact on mobile security.
- Published in:
- International Journal of Information Security, 2024, v. 23, n. 4, p. 3007, doi. 10.1007/s10207-024-00875-3
- By:
- Publication type:
- Article
Mazes, monsters and multicursality. Mastering Pac-Man 1980-2016.
- Published in:
- Cogent Arts & Humanities, 2016, v. 3, n. 1, p. 1, doi. 10.1080/23311983.2016.1190439
- By:
- Publication type:
- Article
An Empirical Review of Automated Machine Learning.
- Published in:
- Computers (2073-431X), 2021, v. 10, n. 1, p. 11, doi. 10.3390/computers10010011
- By:
- Publication type:
- Article
Systematic perturbation of an artificial neural network: A step towards quantifying causal contributions in the brain.
- Published in:
- PLoS Computational Biology, 2022, v. 18, n. 6, p. 1, doi. 10.1371/journal.pcbi.1010250
- By:
- Publication type:
- Article
Persistence Kung Fu.
- Published in:
- Cultural Studies Review, 2019, v. 25, n. 2, p. 288, doi. 10.5130/csr.v25i2.6927
- By:
- Publication type:
- Article
Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade.
- Published in:
- 2017
- By:
- Publication type:
- Book Review
Introduction: Playful Work.
- Published in:
- Digital Culture & Society, 2021, v. 7, n. 1, p. 5, doi. 10.14361/dcs-2021-0102
- By:
- Publication type:
- Article
REALLY REAL: MANIPULATION OF PERCEPTION IN ARTIST-BUILT ATTRACTIONS.
- Published in:
- Society for Commercial Archeology Journal, 2021, v. 39, n. 1, p. 12
- By:
- Publication type:
- Article
MakeCode Arcade Platform for Game-Based Learning.
- Published in:
- Computer Science & Information Systems, 2024, v. 21, n. 3, p. 171, doi. 10.2298/CSIS231111021V
- By:
- Publication type:
- Article
Chuck E. Cheese: Will the Rockstar Mouse Survive COVID-19?
- Published in:
- Journal of Critical Incidents, 2021, v. 14, p. 74
- By:
- Publication type:
- Article
Arcade Games, Mindstorms, and Art Education.
- Published in:
- Art Education, 1983, v. 36, n. 3, p. 18, doi. 10.2307/3192694
- By:
- Publication type:
- Article
Marx at the Arcade: Consoles, Controllers, and Class Struggle by Jamie Woodcock (review).
- Published in:
- 2020
- By:
- Publication type:
- Book Review