Works matching IS 23848766 AND DT 2021 AND VI 8 AND IP 3
Results: 8
Reflections on Ludification: Approaching a Conceptual Framework - And Discussing Inherent Challenges.
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- International Journal of Serious Games, 2021, v. 8, n. 3, p. 115, doi. 10.17083/ijsg.v8i3.436
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- Article
Flow Experience and Situational Interest in Game-Based Learning: Cousins or Identical Twins.
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- International Journal of Serious Games, 2021, v. 8, n. 3, p. 93, doi. 10.17083/ijsg.v8i3.462
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- Article
Gamified Learning Theory: The Moderating role of learners' learning tendencies.
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- International Journal of Serious Games, 2021, v. 8, n. 3, p. 71, doi. 10.17083/ijsg.v8i3.438
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- Article
Effects of a videogame in math performance and anxiety in primary school.
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- International Journal of Serious Games, 2021, v. 8, n. 3, p. 45, doi. 10.17083/ijsg.v8i3.434
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- Article
Introduction to the Special Issue on GaLA Conf 2020.
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- International Journal of Serious Games, 2021, v. 8, n. 3, p. 43, doi. 10.17083/ijsg.v8i3.467
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- Article
Security Awareness Level Evaluation of Healthcare Participants Through Educational Games.
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- International Journal of Serious Games, 2021, v. 8, n. 3, p. 25, doi. 10.17083/ijsg.v8i3.459
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- Article
Evaluation of HackLearn COFELET Game User Experience for Cybersecurity Education.
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- International Journal of Serious Games, 2021, v. 8, n. 3, p. 3, doi. 10.17083/ijsg.v8i3.437
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- Article
Editorial.
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- International Journal of Serious Games, 2021, v. 8, n. 3, p. 1, doi. 10.17083/ijsg.v8i3.468
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- Article