Works matching Video game design
Results: 5000
Video Game Design in the MBA Curriculum: An Experiential Learning Approach for Teaching Design Thinking.
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- Communications of the Association for Information Systems, 2011, v. 29, p. 103, doi. 10.17705/1CAIS.02906
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- Article
Semiautomatic construction of video game design prototypes with MaruGen.
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- Revista Facultad de Ingeniería Universidad de Antioquia, 2021, n. 99, p. 9, doi. 10.17533/udea.redin.20200369
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- Article
Simular problemas sociales con videojuegos. Algunas claves para el diseño de videojuegos críticos.
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- 2015
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- Publication type:
- Case Study
"Learning by Design": What Sports Coaches can Learn from Video Game Designs.
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- Sports Medicine - Open, 2021, v. 7, n. 1, p. 1, doi. 10.1186/s40798-021-00329-3
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- Article
FROM PLYWOOD TO PIXELS: CAREER TRANSITIONS FROM THEATRE TO VIDEO GAME DESIGN.
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- Theatre Design & Technology (TD&T), 2011, v. 47, n. 3, p. 61
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- Article
Collaborative Video Game Design as an Act of Social Justice.
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- Studies in Art Education, 2022, v. 63, n. 2, p. 134, doi. 10.1080/00393541.2022.2050985
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- Article
Enhancing the Therapy Experience Using Principles of Video Game Design.
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- American Journal of Speech-Language Pathology, 2016, v. 25, n. 1, p. 111, doi. 10.1044/2015_AJSLP-14-0059
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- Article
Video Game Interface Design Patterns to Facilitate Human-Agent Teaming.
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- International Journal of Human-Computer Interaction, 2024, v. 40, n. 22, p. 7270, doi. 10.1080/10447318.2023.2262824
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- Article
Increasing the Capacity of College Counseling Through Video Game Design.
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- Journal of College Admission, 2010, n. 209, p. 14
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- Article
Transmedial Worlds with Social Impact: Exploring Intergenerational Learning in Collaborative Video Game Design.
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- Journal of Childhood Studies, 2019, v. 44, n. 5, p. 103, doi. 10.18357/jcs00019337
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- Article
Using Emotion4Down: Evaluating the Design of a Serious Video Game for Supporting Emotional Awareness with People with Intellectual Disabilities.
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- Interacting with Computers, 2023, v. 35, n. 2, p. 363, doi. 10.1093/iwc/iwac044
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- Article
Diseño y programación de un videojuego educativo. Un caso de estudio en educación primaria.
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- Revista Latinoamericana de Tecnología Educativa, 2023, v. 22, n. 1, p. 155, doi. 10.17398/1695-288X.22.1.155
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- Article
Disequilibrium, Disorder, Discord at a Video Game Design Camp: Welling the Chaos in Qualitative Inquiry.
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- Reconceptualizing Educational Research Methodology, 2022, v. 13, n. 3, p. 135, doi. 10.7577/rerm.5143
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- Publication type:
- Article
Learning to Play Soccer: Lessons on Metacognition from Video Game Design.
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- Quest (00336297), 2018, v. 70, n. 3, p. 321, doi. 10.1080/00336297.2017.1386574
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- Article
Spatial Design and Placemaking: Learning From Video Games.
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- Space & Culture, 2018, v. 21, n. 3, p. 208, doi. 10.1177/1206331217736746
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- Publication type:
- Article
Strategies of collaborative work in the classroom through the design of video games.
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- Digital Education Review, 2015, n. 27, p. 69
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- Publication type:
- Article
IMPLEMENTATION OF A GENERIC FRAMEWORK ON CROWD SIMULATION: A NEW ENVIRONMENT TO MODEL CROWD BEHAVIOR AND DESIGN VIDEO GAMES.
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- Mugla Journal of Science & Technology, 2020, v. 6, n. 2, p. 69, doi. 10.22531/muglajsci.706841
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- Article
Video Game Design for Learning to Learn.
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- International Journal of Human-Computer Interaction, 2023, v. 39, n. 11, p. 2211, doi. 10.1080/10447318.2022.2110684
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- Article
Evidence of Ambivalent Sexism in Female Video Game Character Designs.
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- Mass Communication & Society, 2024, v. 27, n. 6, p. 1529, doi. 10.1080/15205436.2024.2311229
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- Article
Masculine Pleasures as Normalized Practices: Character Design in the Video Game Industry.
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- Games & Culture, 2022, v. 17, n. 3, p. 399, doi. 10.1177/15554120211034760
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- Publication type:
- Article
A Sports Analysis System Based on Video Game Technology: Design and Implementation.
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- International Journal of Simulation: Systems, Science & Technology, 2016, v. 17, n. 2, p. 14.1, doi. 10.5013/IJSSST.a.17.02.14
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- Article
Creating stories for a composite form: Video game design as Frame Orchestration.
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- Journal of Gaming & Virtual Worlds, 2015, v. 7, n. 3, p. 279, doi. 10.1386/jgvw.7.3.279_1
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- Article
Adapting visual references in concept art for films and video games in design uncanny monsters.
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- Journal of Adaptation in Film & Performance, 2023, v. 16, n. 1/2, p. 133, doi. 10.1386/jafp_00093_1
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- Article
THE VIDEO GAME INDUSTRY NEEDS A BUFF: ACCESSIBILITY GUIDELINES FOR VIDEO GAME DESIGN.
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- Loyola of Los Angeles Law Review, 2024, v. 57, n. 4, p. 1109
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- Article
CODING IN THE CLASSROOM: A HOLISTIC APPROACH AND VIDEO GAME DESIGN CODING.
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- Ontario Mathematics Gazette, 2023, v. 61, n. 3, p. 27
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- Article
The Acquisition of 21 st -Century Skills Through Video Games: Minecraft Design Process Models and Their Web of Class Roles.
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- Simulation & Gaming, 2020, v. 51, n. 3, p. 336, doi. 10.1177/1046878120904976
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- Article
Probability disclosures are not enough: Reducing loot box reward complexity as a part of ethical video game design.
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- Journal of Gambling Issues, 2022, v. 50, p. 145
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- Publication type:
- Article
Atari Design: Impressions on Coin-Operated Video Game Machines by Raiford Guins (review).
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- Technology & Culture, 2021, v. 62, n. 3, p. 1
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- Publication type:
- Article
Toward Understanding the Potential of Games for Learning: Learning Theory, Game Design Characteristics, and Situating Video Games in Classrooms.
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- Computers in the Schools, 2014, v. 31, n. 1/2, p. 2, doi. 10.1080/07380569.2014.890879
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- Publication type:
- Article
Next-Level Branding: Digital Brand Fit in Video-Game Design.
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- Design Management Review, 2012, v. 23, n. 1, p. 74, doi. 10.1111/j.1948-7169.2012.00173.x
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- Article
Evaluación y diseño de videojuegos: generando objetos de aprendizaje en comunidades de práctica.
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- RED - Revista de Educación a Distancia, 2012, n. 33, p. 1
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- Article
Beyond the Bezel: Coin-Op Arcade Video Game Cabinets as Design History.
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- Journal of Design History, 2015, v. 28, n. 4, p. 405, doi. 10.1093/jdh/epv036
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- Article
Bağımsız Video Oyunlarının Geliştirilme Sürecinde Oyun Tasarımına Yönelik İhtiyaçların, Problemlerin, Benzerliklerin ve Farklılıkların Keşfedilmesi İçin Bir Alan Çalışması
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- Sanat ve Tasarim Dergisi, 2022, n. 30, p. 187
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- Article
Intergenerational Learning Through a Participatory Video Game Design Workshop.
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- Journal of Intergenerational Relationships, 2018, v. 16, n. 1/2, p. 146, doi. 10.1080/15350770.2018.1404855
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- Publication type:
- Article
PLAGER-VG: platform for managing educational multiplayer video games.
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- Multimedia Tools & Applications, 2018, v. 77, n. 2, p. 2115, doi. 10.1007/s11042-017-4376-8
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- Article
A design process for balanced educational video games with collaborative activities.
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- Dyna, 2015, v. 82, n. 193, p. 223, doi. 10.15446/dyna.v82n193.53498
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- Publication type:
- Article
8-BİT OYUN GRAFİKLERİNİN TEKNİK OLARAK ÇÖZÜMLENMESİ: PAC-MAN ÖRNEĞİ.
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- Turkish Online Journal of Design, Art & Communication, 2023, v. 13, n. 3, p. 731, doi. 10.7456/tojdac.1291419
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- Article
DRAGON: diversity regulated adaptive generator online.
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- Multimedia Tools & Applications, 2021, v. 80, n. 26/27, p. 34933, doi. 10.1007/s11042-021-10620-w
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- Publication type:
- Article
Writing for Emotional Impact in Film and Video Games: Lessons in Character Development, Realism, and Interactivity from the Alien Media Franchise.
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- Arts (2076-0752), 2021, v. 10, n. 2, p. 20, doi. 10.3390/arts10020020
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- Publication type:
- Article
Los juegos serios para niños con autismo y su relación con la experiencia de usuario en Ecuador (2020-2022).
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- Cuadernos del Centro de Estudios de Diseño y Comunicación, 2024, v. 27, n. 225, p. 135
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- Article
Evolutionary generation of game levels.
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- EAI Endorsed Transactions on Creative Technologies, 2018, v. 5, n. 15, p. 1, doi. 10.4108/eai.10-4-2018.155857
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- Publication type:
- Article
Realidad virtual y sus aplicaciones en la enseñanza para personas con discapacidad auditiva.
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- Journal de Ciencia e Ingeniería, 2020, v. 12, n. 1, p. 80, doi. 10.46571/JCI.2020.1.7
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- Publication type:
- Article
Diseño de un videojuego para la enseñanza del movimiento parabólico mediante un proceso de diseño centrado en el usuario.
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- Scientia et Technica, 2022, v. 27, n. 3, p. 155, doi. 10.22517/23447214.24949
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- Article
An Experimental Elective Course in Video Game Design for Mechanical Engineers.
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- Computers in Education Journal, 2019, v. 10, n. 1, p. 1
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- Publication type:
- Article
Computer Entertainment Technologies for the Visually Impaired: An Overview.
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- International Journal of Interactive Multimedia & Artificial Intelligence, 2022, v. 7, n. 4, p. 53, doi. 10.9781/ijimai.2021.04.008
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- Publication type:
- Article
Ludic Linguistics: A Revisited Taxonomy of Fictional Constructed Language Design Approach for Video Games.
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- GEMA Online Journal of Language Studies, 2017, v. 17, n. 4, p. 45, doi. 10.17576/gema-2017-1704-04
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- Article
OYUN FİRMALARININ ARA YÜZ TASARIMLARININ TİPOGRAFIK AÇIDAN İNCELENMESİ.
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- International Journal of Eurasia Social Sciences / Uluslararasi Avrasya Sosyal Bilimler Dergisi, 2024, v. 15, n. 57, p. 1315, doi. 10.35826/ijoess.4479
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- Publication type:
- Article
Los senderos lúdicos que se bifurcan: el juego como mundo y el laberinto como estructura primordial.
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- Arte, Individuo y Sociedad, 2021, v. 33, n. 4, p. 1079, doi. 10.5209/aris.68408
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- Publication type:
- Article
Integrating Design Ability in Design Education's Knowledge-oriented Curricula: Towards the Creation of a Video Game Design Pedagogical Object Development Tool.
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- International Journal of Design Education, 2015, v. 9, n. 3, p. 35, doi. 10.18848/2325-128x/cgp/v09i03/38478
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- Article
The inclusion engineer with STEAM in the educational institution.
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- Ingeniería Solidaria, 2022, v. 18, n. 3, p. 1, doi. 10.16925/2357-6014.2022.03.10
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- Publication type:
- Article