Works matching Electronic games industry
Results: 53
GETTING THE MEASURE OF THE ELECTRONIC GAMES INDUSTRY:: DEVELOPERS AND THE MANAGEMENT OF INNOVATION.
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- International Journal of Innovation Management, 2005, v. 9, n. 2, p. 183, doi. 10.1142/S136391960500123X
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- Article
Sectoral Analysis of Companies in the Electronic Games Industry Listed in Warsaw Stock Exchange.
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- European Research Studies, 2020, v. 23, p. 1044, doi. 10.35808/ersj/1924
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- Article
Groups of Gamers: Market Segmentation of Brazilian Electronic Gamers.
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- Brazilian Business Review (Portuguese Edition), 2021, v. 18, n. 2, p. 177, doi. 10.15728/bbr.2021.18.2.4
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- Article
Groups of Gamers: Market Segmentation of Brazilian Electronic Gamers.
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- Brazilian Business Review (English Edition), 2021, v. 18, n. 2, p. 177, doi. 10.15728/bbr.2021.18.2.4
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- Article
Quality function deployment for the games industry: Results from a practical application.
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- Total Quality Management & Business Excellence, 2006, v. 17, n. 7, p. 835, doi. 10.1080/14783360600595245
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- Article
Game Changers: Making New Meanings and New Media with Video Games.
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- English Journal, 2017, v. 106, n. 6, p. 41, doi. 10.58680/ej201729180
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- Article
Video games production networks: Value capture, power relations and embêddedness.
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- Journal of Economic Geography, 2006, v. 6, n. 2, p. 151, doi. 10.1093/jeg/lbi001
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- Article
The mod industries?
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- European Journal of Cultural Studies, 2008, v. 11, n. 2, p. 177, doi. 10.1177/1367549407088331
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- Article
Surveillant Assemblages of Governance in Massively Multiplayer Online Games: A Comparative Analysis.
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- Surveillance & Society, 2014, v. 12, n. 3, p. 320, doi. 10.24908/ss.v12i3.4953
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- Publication type:
- Article
Games of Drones: The Uneasy Future of the Soldier-Hero in Call of Duty: Black Ops II.
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- Surveillance & Society, 2014, v. 12, n. 3, p. 360, doi. 10.24908/ss.v12i3.4954
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- Publication type:
- Article
Surveillance and Community: Language Policing and Empowerment in a World of Warcraft Guild.
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- Surveillance & Society, 2014, v. 12, n. 3, p. 337, doi. 10.24908/ss.v12i3.4956
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- Article
Integrating Scientific Publication into an Applied Gaming Ecosystem.
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- GSTF Journal on Computing, 2016, v. 5, n. 1, p. 45, doi. 10.7603/s40601-016-0008-9
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- Article
Creative destruction in the Australian videogames industry.
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- Media International Australia (8/1/07-current), 2016, v. 160, n. 1, p. 127, doi. 10.1177/1329878X16653488
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- Publication type:
- Article
RULES OF THE GAME: Are the Rules and Mechanics of Video Games Copyrightable?
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- UCLA Entertainment Law Review, 2024, v. 31, n. 1, p. 37, doi. 10.5070/LR831164626
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- Article
Structure and Competition in the U.S. Home Video Game Industry.
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- JMM: The International Journal on Media Management, 2002, v. 4, n. 1, p. 41, doi. 10.1080/14241270209389979
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- Article
An Embarrassment of Riches: Video Games and the Recession.
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- Popular Communication, 2010, v. 8, n. 3, p. 198, doi. 10.1080/15405702.2010.493436
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- Article
CAMADAS RELACIONAIS DE PRESCRIÇÃO: RASCUNHOS PARA UMA METODOLOGIA DE ANÁLISE DOS JOGOS ELETRÔNICOS.
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- Esferas, 2013, v. 1, n. 2, p. 145
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- Publication type:
- Article
Localization of Digital Games: The Process of Blending for the Global Games Market.
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- Technical Communication, 2004, v. 51, n. 4, p. 477
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- Publication type:
- Article
Comments on the Article ‘Characterising and Measuring User Experiences in Digital Games’ by IJsselsteijn et al. (2007).
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- Interacting with Computers, 2013, v. 25, n. 4, p. 287, doi. 10.1093/iwc/iwt015
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- Article
The Development of the Game Engagement Questionnaire: A Measure of Engagement in Video Game Playing: Response to Reviews.
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- Interacting with Computers, 2013, v. 25, n. 4, p. 290, doi. 10.1093/iwc/iwt003
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- Publication type:
- Article
Innovation Opportunities: An Overview of Standards and Platforms in the Video Game Industry.
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- Technology Innovation Management Review, 2014, p. 15, doi. 10.22215/timreview808
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- Publication type:
- Article
LA DISTRIBUTION ÉLECTRONIQUE DES JEUX VIDÉO : PERSPECTIVES POUR LES SERVICES NUMÉRIQUES.
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- Revue Française du Marketing, 2005, n. 203, p. 51
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- Publication type:
- Article
Augmented Reality: An Overview and Five Directions for AR in Education.
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- Journal of Educational Technology Development & Exchange, 2011, v. 4, n. 1, p. 119, doi. 10.18785/jetde.0401.10
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- Article
Gambling on Electronic Gaming Machines is an Escape from Negative Self Reflection.
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- Journal of Gambling Studies, 2011, v. 27, n. 1, p. 63, doi. 10.1007/s10899-010-9176-2
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- Article
Evolution of video games industry's ecosystems.
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- 2013
- Publication type:
- Proceeding
Paving the way for new regional industrial paths: actors and modes of change in Scania’s games industry.
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- European Planning Studies, 2017, v. 25, n. 3, p. 481, doi. 10.1080/09654313.2016.1212815
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- Publication type:
- Article
Tasmania January to June 2018.
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- Australian Journal of Politics & History, 2018, v. 64, n. 4, p. 693, doi. 10.1111/ajph.12527
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- Article
Reality Games or Reality?
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- 2009
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- Publication type:
- Editorial
Trends and the Outlook for Japan's Game Market.
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- Economy, Culture & History Japan Spotlight Bimonthly, 2005, v. 24, n. 3, p. 20
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- Article
Pursuing Simplicity is the Key for Game Software Development.
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- 2004
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- Interview
Gamer Trouble: Feminist Confrontations in Digital Culture.
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- 2021
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- Publication type:
- Book Review
Playing the game: corporate social responsibility and the games industry.
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- Journal of Public Affairs (14723891), 2013, v. 13, n. 3, p. 335, doi. 10.1002/pa.1457
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- Publication type:
- Article
Serious Games: Broadening Games Impact Beyond Entertainment.
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- Computer Graphics Forum, 2007, v. 26, n. 3, p. xviii, doi. 10.1111/j.1467-8659.2007.01044.x
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- Publication type:
- Article
POPULARITY AND RISKS OF ELECTRONIC GAMING MACHINES (EGMs) FOR GAMBLERS: THE CASE OF AUSTRALIA.
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- Tourism Analysis, 2014, v. 19, n. 2, p. 233, doi. 10.3727/108354214X13963557455847
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- Publication type:
- Article
Are Heavy Pirates also Heavy Buyers?: A Case of the Video Game Industry in Japan.
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- Asian Journal of Law & Economics, 2018, v. 9, n. 1, p. N.PAG, doi. 10.1515/ajle-2017-0024
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- Article
VanishingVirtual Worlds?
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- ITNOW, 2012, v. 54, n. 3, p. 49, doi. 10.1093/itnow/bws083
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- Article
HITTING RESET: DEVISING A NEW VIDEO GAME COPYRIGHT REGIME.
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- 2016
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- Publication type:
- Opinion
Advertainment or Adcreep? Game Players' Attitudes towardAdvertising and Product Placements in Computer Games.
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- Journal of Interactive Advertising, 2004, v. 4, n. 3, p. N.PAG
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- Publication type:
- Article
Potential, Consistency, and Cost Allocation Prices.
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- Mathematics of Operations Research, 2004, v. 29, n. 3, p. 602, doi. 10.1287/moor.1040.0100
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- Article
FANTASY SPORTS.
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- Phi Kappa Phi Forum, 2016, v. 96, n. 2, p. 17
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- Article
Adding New Players.
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- Metro, 2014, n. 179, p. 124
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- Publication type:
- Article
A DINÂMICA DE ATORES NUM CAMPO EMERGENTE: Análise Fenomenológica do Setor de Jogos Eletrônicos na Perspectiva do Empreendedorismo Institucional, em Fortaleza, Ceará.
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- Perspectivas Contemporâneas, 2017, v. 12, n. 1, p. 147
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- Publication type:
- Article
Entertainment Industry Ratings Disclosures and the Clear and Conspicuous Standard.
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- Journal of Consumer Affairs, 2006, v. 40, n. 1, p. 117, doi. 10.1111/j.1745-6606.2006.00048.x
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- Publication type:
- Article
Usuários avançados de games no Brasil: uma aplicação por uma empresa desenvolvedora.
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- GeSec: Revista de Gestao e Secretariado, 2023, v. 14, n. 1, p. 1199, doi. 10.7769/gesec.v14i1.1586
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- Article
No Longer Just "Child's Play" Electronic Gaming in Canada.
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- Transition (00494429), 2015, v. 45, n. 1, p. 14
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- Publication type:
- Article
The Federal Trade Commission's Report on the Marketing of Violent Entertainment to Youths: Developing Policy-Tuned Research.
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- Journal of Public Policy & Marketing, 2001, v. 20, n. 1, p. 123, doi. 10.1509/jppm.20.1.123.17288
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- Publication type:
- Article
EFFECTS OF MICRO TRANSACTIONS ON VIDEO GAMES INDUSTRY.
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- Megatrend Review / Megatrend Revija, 2017, v. 14, n. 3, p. 239,, doi. 10.5937/MegRev1703239T
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- Publication type:
- Article
نقش معماری در باورپذیری بازی های رایانه ای.
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- Global Media Journal: Persian Edition, 2017, v. 12, n. 1, p. 1
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- Publication type:
- Article
基于跨媒体叙事的国产游戏联名服装设计路径研究.
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- Journal of Silk, 2023, v. 60, n. 5, p. 97, doi. 10.3969/j.issn.1001-7003.2023.05.013
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- Publication type:
- Article
BARREIRAS AO ACESSO E USO DA INFORMAÇÃO: EVIDÊNCIAS EM PROJETOS DE INOVAÇÃO.
- Published in:
- Brazilian Journal of Information Science, 2017, v. 11, n. 1, p. 79, doi. 10.36311/1981-1640.2017.v11n1.09.p79
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- Publication type:
- Article