Works matching DE "VIDEO game genres"
Results: 19
Genres matter: Video games as predictors of physical aggression among adolescents.
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- Communications: The European Journal of Communication Research, 2019, v. 44, n. 1, p. 105, doi. 10.1515/commun-2018-2011
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- Article
“I Play So I Am?” A Gender Study into Stereotype Perception and Genre Choice of Digital Game Players.
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- Journal of Broadcasting & Electronic Media, 2016, v. 60, n. 2, p. 286, doi. 10.1080/08838151.2016.1164169
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- Article
'I Feel Present. Therefore, I Experience Flow:' A Structural Equation Modeling Approach to Flow and Presence in Video Games.
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- Journal of Broadcasting & Electronic Media, 2011, v. 55, n. 1, p. 114, doi. 10.1080/08838151.2011.546248
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- Article
The Presence of Female Designers in French Video Game Industry, 1985–1993.
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- Games & Culture, 2020, v. 15, n. 6, p. 670, doi. 10.1177/1555412019841954
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- Article
(Mis)Representations of Prison: Gender- and Prison-Themed Video Games.
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- Games & Culture, 2020, v. 15, n. 6, p. 653, doi. 10.1177/1555412019839545
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- Article
Straight Paths Through Queer Walking Simulators: Wandering on Rails and Speedrunning in Gone Home.
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- Games & Culture, 2020, v. 15, n. 6, p. 632, doi. 10.1177/1555412019826746
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- Article
The Ontology of Gameplay: Toward a New Theory.
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- Games & Culture, 2020, v. 15, n. 6, p. 609, doi. 10.1177/1555412019825929
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- Article
Beyond Rules and Mechanics: A Different Approach for Ludology.
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- Games & Culture, 2020, v. 15, n. 6, p. 587, doi. 10.1177/1555412018822937
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- Article
Versatility and Addiction in Gaming: The Number of Video-Game Genres Played Is Associated with Pathological Gaming in Male Adolescents.
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- CyberPsychology, Behavior & Social Networking, 2015, v. 18, n. 2, p. 129, doi. 10.1089/cyber.2014.0342
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- Article
Video Game Genre as a Predictor of Problem Use.
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- CyberPsychology, Behavior & Social Networking, 2012, v. 15, n. 3, p. 155, doi. 10.1089/cyber.2011.0387
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- Article
Replaying Today’s Wars? A Study of the Conceptualization of Post-1989 Conflict in Digital “War” Games.
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- International Journal of Politics, Culture & Society, 2018, v. 31, n. 3, p. 229, doi. 10.1007/s10767-017-9267-5
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- Article
The golden (hands) rule: Exploring user experiences with gamepad and natural-user interfaces in popular video games.
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- Journal of Gaming & Virtual Worlds, 2017, v. 9, n. 1, p. 71, doi. 10.1386/jgvw.9.1.71_1
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- Article
Back to the Virtual Farm: Gleaning the Agriculture-Management Game.
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- ISLE: Interdisciplinary Studies in Literature & Environment, 2012, v. 19, n. 2, p. 237, doi. 10.1093/isle/iss007
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- Article
Sound Philosophy in Video Games: A Review of Playing with Sound.
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- 2016
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- Book Review
IDENTIFICATION AND CATEGORIZATION OF DIGITAL GAME EXPERIENCES: A QUALITATIVE STUDY INTEGRATING THEORETICAL INSIGHTS AND PLAYER PERSPECTIVES.
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- Westminster Papers in Communication & Culture, 2012, v. 9, n. 1, p. 107, doi. 10.16997/wpcc.153
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- Article
The Books of Clash: Legendary Legends of Legendarious Achievery Vol. 1.
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- 2023
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- Book Review
W stronę hermeneutyki gier komputerowych.
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- Teksty Drugie, 2017, n. 3, p. 51, doi. 10.18318/td.2017.3.4
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- Article
Playing with cowboys, outlaws, and spacefarers: The remediated American Frontier in video games.
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- Journal of American Culture, 2023, v. 46, n. 3, p. 242, doi. 10.1111/jacc.13481
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- Article
Clashing and Emerging Genres: The interplay of knowledge forms in educational gaming.
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- Designs for Learning, 2011, v. 4, n. 1, p. 22
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- Article